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So What Do We Really Want As Far As Content For Mwo Goes?


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#21 TLBFestus

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Posted 24 March 2016 - 07:26 PM

View PostTriordinant, on 24 March 2016 - 05:02 PM, said:

PvE campaign. Been waiting 3+ years.



That's not long at all in PGI time.

1. Moar maps with varied design. For this game to have variety that is still desperately needed.

2. PVE cus sometimes that's just what you want.

#22 Johnny Z

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Posted 24 March 2016 - 07:31 PM

#1 Mostly done galactic war

#2 Aerotech with player cap ships

#3 Pilot character creation and progression and a lot more for pilot customization and other additions

#4 Solaris

Edited by Johnny Z, 24 March 2016 - 07:31 PM.


#23 Summon3r

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Posted 24 March 2016 - 07:42 PM

View PostGamuray, on 24 March 2016 - 06:11 PM, said:


I still have never understood this whole "cone of fire" backing. Why not just makes weapons fire where they are actually pointing? I.E. The lasers in a Nova arm would hit in that "C" pattern. Arm actuators would give you that certain degree of "pinpoint", but at the cost of being low mounted. The Aiming reticule is just where a head weapon would hit. So Torso weapons would be completely learnable.

No pinpoint, but everything goes where you aim it, so long as you take the time to learn the weapon spacings. Also encourages chain fire for accurate shots, and punishes alphas, as weapons won't all hit the same spot.. ..because they go where they are pointed.

Sound better? Posted Image


perfectly fine by me, maybe i should have just stated anything but pinpoint landing of all weapons

#24 Dr Hobo

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Posted 24 March 2016 - 07:47 PM

PVE
Better maps. This is a big stompy robot,and not a MOBA where you need to have forced lanes.
Better balance between mechs,and slowing of overquirking

#25 LordNothing

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Posted 24 March 2016 - 07:55 PM

the thing i want more above all others is more build options. more weapons, equipment, armor types, ammo types, aesthetics, etc. i kind of think that most builds are stale right now. there are balance issues but there will always be balance issues (if this were an itemized list balance would be more than 5).

6 months ago #2 would have been more maps, but they have made progress in that regard. so my new number 2 is probibly going to be more interactive elements in the maps we have. we have mostly static geometry with a few destructible decorative doodads here and there. but for the most part the maps are static geometry. why cant there be destructible buildings and barricades? those bridges on river city, why cant we take them out to slow up the enemy movement, of course for that to work there would need to be a disadvantage to moving around in the water. destructible elements could add significant tactical elements to the game., every building doesnt have to blow up, just the strategic ones.

3 would have to be new modes. the mode we got is just another flavor on skirmish. stop skating around that fact, just add ffa and lance ffa. you got a voting system throw in as many modes as you want. simple and to the point, no objectives, no new content really, just straight unadulterated murder. with domination and new cw mode(s) in phase 3, and a couple simple dm type modes would work out great.

#26 Barantor

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Posted 24 March 2016 - 07:57 PM

Immersion.

The piloting of the mech and the systems are there, but why am I on this planet? Why do I care about CW? What reasons do I have to fight beyond C-bills if any?

Make the galaxy the game is set in more alive around the mechs and it will be a better game.

#27 Johnny Z

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Posted 24 March 2016 - 08:00 PM

View PostBarantor, on 24 March 2016 - 07:57 PM, said:

Immersion.

The piloting of the mech and the systems are there, but why am I on this planet? Why do I care about CW? What reasons do I have to fight beyond C-bills if any?

Make the galaxy the game is set in more alive around the mechs and it will be a better game.


That reminds me.

#5 NPC's like faction leaders and maybe Mech mechanics

#28 Barantor

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Posted 24 March 2016 - 08:04 PM

View PostJohnny Z, on 24 March 2016 - 08:00 PM, said:

That reminds me.

#5 NPC's like faction leaders and maybe Mech mechanics


"Yeah boss I can put that there endo-steel in yer mech but it'll be down for... say 1 month?"

People would riot, but I think it would be neat.

#29 Not A Real RAbbi

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Posted 24 March 2016 - 08:05 PM

Something PvE. Shouldn't necessarily be the focus of the game, but I need something to do during those periods of 500-800ms ping that ComCast STILL can't f***ing fix...

Solaris.

A point to CW. Y'know, something more than, "Ooh, look, we got our tag on ANOTHER planet!" A reason for people to play it. A reason to actually consider it endgame, and not just 12v12 with respawns and a LONG queue wait.

Yeah, that'd be pretty cool.

#30 GRiPSViGiL

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Posted 24 March 2016 - 08:11 PM

I definitely do not want anything PvE related. This is an MMO....even Co-op against bots would seriously be lame. I never play the campaign of any other FPSers. Even in the BF series they had to make it unlock weapons for people to even play it. SO people did just play it once typically for the unlocks for the simple fact playing the AI is for lame and boring anyhow.

I want CW to have some actual meaning where it matters to take a planet to get bonuses or some kind of discounts for certain mechs for the faction that owns them. Planets to have factories that give bonuses to buying weapons like a Large pulse laser factory where you get 50% off the cost if you own the planet it is on. I want an economy driven by players where we can sell and buy everything that can be salvaged from a match. I want Repair and rearm and if you can't repair your stuff then use a frikin trial till you can. I want bounties, I want units to be able to create contracts that can be offered to other units. Which would in turn create real diplomacy and strategy in maneuvering within the IS. I want personal and large unit owned dropships for moving forces within the IS. With all the mechs we own we should have the option to deploy them to different parts of the IS for scouting, strike, attack, and defend purposes.

I want a real skill tree coupled with the module system that allows player choice to quirk our own mechs.

I want PGI to not suck.

I want PGI to go bankrupt and lose the IP.

The last two are not content but the last one would be glorious to see since they can't do anything that would equate to depth with this game anyway.

Edited by GRiPSViGiL, 24 March 2016 - 08:14 PM.


#31 Lightfoot

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Posted 24 March 2016 - 08:21 PM

Multiplayer Questing/Missions that could include PvP at some points.

#32 Davers

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Posted 24 March 2016 - 08:40 PM

It's kinda funny that the number one thing people want in a PVP game is to not have to play PVP.

#33 JC Daxion

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Posted 24 March 2016 - 11:47 PM

View PostGRiPSViGiL, on 24 March 2016 - 08:11 PM, said:



I want PGI to go bankrupt and lose the IP.






Seriously.. if you feel that way, why are you even playing this game? Games i don't like last me about 2 hours.. Tops.. In todays world of gaming with the 1k's of incredible games, yet you play this one. I can't even play all the games i like because just not enough time.. why on earth would i play one for one second i didn't let alone even take 3 seconds out of my day to complain about it...

maybe you don't really feel this way, i dunno how you go from "stop giving PGI money, and i hope they go brankrupt," too... make this game great and i'll stop complaining.






OP:

I want PVE, mini campaigns to be based on CW events.. Posted Image

what i mean by this, with the new format coming that you can only have two wars, either one to attack, or one to defend. this means that houses can end up teaming up, or fighting one another. This could lead to a New Lore aspect. I'm not one that has to stay with classic Novel lore.. Its an online game, and i want the players to shape this new lore.


So have a CW event,, maybe a month, or two months.. then take those stats and write a campaign based on what happens. Does stiener team up with ghost jag, to take down merik? Or did the clans hold tough and push them back into davion space!

basically, Mini campaigns that tell an RP story of how the CW events played out. This way you have players shaping the game/lore verse meaningless battles, and would give the single player people something to strive for. Maybe i will team up and get Davion back for that arse kicking of ghost jab in 3052 or what ever.

I want to see this game grow for the next 10 years on both the CW and single player, and PUG levels.. I look at how far games like EvE have come with support from a good community.. which would of never happened if people had the attitude of the Post i quoted..

Edited by JC Daxion, 25 March 2016 - 03:14 AM.


#34 Khobai

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Posted 24 March 2016 - 11:55 PM

more than anything MWO needs more dynamic objective-based gamemodes that arnt just skirmish or skirmish with a dumb twist. skirmish has made the game so repetitive and stale that people are just quitting in droves.

domination is not the new gamemode we were looking for.

pve is a novel idea but it alone isnt gonna save this game. its a pvp game. pvp is its lifeblood. without an interesting pvp gamemode this game is going to continue to decline.

Edited by Khobai, 24 March 2016 - 11:58 PM.


#35 Y E O N N E

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Posted 25 March 2016 - 12:24 AM

I want Planetside 2: BattleTech Edition.

#36 LordNothing

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Posted 25 March 2016 - 12:32 AM

the whole "online" in the title kind of gave that away. if there is single player content, its going to be atrociously sub-standard and will get very stale very fast. i still think pve has its place. id like to see pvp matches supported by npc tanks, aerotech, helis, votls, even a dropship or two. npc mechs would be used as fill ins. ghost drops, gone, replaced with ai mechs. mech goes afk for a certain amount of time, an ai takes over. in the training grounds, sure. i can see a game mode where a team battles wave after wave of ai attackers at a defensible location while they wait for dustoff. maybe that kind of thing would be fun.

Edited by LordNothing, 25 March 2016 - 12:33 AM.


#37 TheCharlatan

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Posted 25 March 2016 - 12:37 AM

  • PvE
  • 4v4
  • Better, lore driven CW: something like small 1-2 month campaigns based around "historical" battles, with only few factions and limited available chassis and tech, based on year and factions involved. Winning side gets a prize.And for the love of God please make the CW maps more intresting than "rush the bottle-neck".


#38 xengk

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Posted 25 March 2016 - 12:55 AM

1. Mech components with alternative style.
Spoiler


2. Meaningful progression in CW (Faction Loyalty, Planetary ownership having game impact)
3. R&R Posted Image

#39 QuantumButler

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Posted 25 March 2016 - 01:04 AM

I'd really like to see AI BT vehicles and infantry in regular matches

#40 Paigan

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Posted 25 March 2016 - 01:12 AM

View PostScout Derek, on 24 March 2016 - 04:59 PM, said:

[...]
For me, I'd like to see a PVE campaign hit MWO.
[...]

Campaign, definitely.
Cooperative.

Also maybe Solaris. I'm not a huge fan, but it would be really fitting. Could even bring PGI money (pay MC as a fee, get some nice prices in the first ranks).

A little bit more complex CW. Like securing dropship landing zones, scouting targets, attacking targets.
Mini-PvP-Campaigns consisting of generic missions.


But the most important thing for me is: You do NOT want an Eve-Online-like "living universe" with economy, mining, production, securing borders 24/7., etc.
Trust me, you do not.
I played it for years. It's not a game anymore. It is work.
You MUST earn money. You CANNOT afford to risk your shiny new giant ship. If you want to play "the real game" outside of the newbie zones, you MUST secure your borders, need treaties and alliances for that, shifts, unimaginably boring 10 hours nothingness of patrolling. Or hours of waiting to organize big fights, then 30 minutes of 2 fps giga lag. Then waking up on a space station with a 2 billion loss of a capital ship destroyed because of lag.
It's not a game. It's a simulated second life with comparable complexity, obligations, duties, boringness.

You do NOT want to be MWO like that.

Edited by Paigan, 25 March 2016 - 01:16 AM.






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