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So What Do We Really Want As Far As Content For Mwo Goes?


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#41 ReemusX

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Posted 25 March 2016 - 01:33 AM

Honestly, I see lot of people raging over balance or not liking certain mechs but really I think PGI has done a bang-up job considering just how many variants and mechs there are. They can't produce everyone's "perfect mech"....so I think that dept. should hang in where it is.

I really like the events. PGI always puts an event out that is enough to break any real repetitive grinding. For a game that is actually very simple and limited, the events add a lot of incentive to keep playing on a daily basis for me. So I think they should keep on that track.

I mentioned the above because I think MWO is in a comfortable spot....but.... that leaves one thing they should focus a lot more on while they can. Community Warfare. They should dedicate more resources to it. Adding more mechs to the game is great and all, but it doesn't change a potentially great CW that in my opinion is getting stagnant.

Would like to see new maps, maybe new approaches or modes, match-making, somehow more interaction, etc. to CW. I have found that it is my place in MWO because there is some purpose to it other than quick plays and grinding CBills. I am more of a strategic person so it fits well for me. Would like to see some focus there on that part of the game.

#42 Luminis

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Posted 25 March 2016 - 02:30 AM

Where are the guys demanding more Mechs? We've got a bunch of threats about "we need this Mech in MWO because reasons, ASAP!", and yet, nobody's come forward saying "more Mechs" so far? :D

Anyway :

1. Solaris.Another way to PvP in a PvP game. Maybe with a betting system attached. I'd like that.

2. Additional game modes like Capture the Flag (recovering a drone that contains vital, tactical information) or both sides escorting two or three npc convoys, forcing split teams and such. Maybe give us the option to opt out of certain modes, though.

3. A drop deck based quick play mode. Might draw too many players away from CW, but still.

4. A co-op PvE campaign.

#43 102_devill

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Posted 25 March 2016 - 02:44 AM

Just a nice PVE co-op campaign. So that I can play stock mechs with my friends.
I am not a comp player, I don't want to follow a meta mech customization based on the current power balance.
I want a goal and a back story.

#44 ArmandTulsen

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Posted 25 March 2016 - 03:01 AM

PGI very much needs to build up the CW/FW infrastructure. By this I mean they need a **** ton more maps for the **** ton of planets. There also needs to be interactive feedback and updates on your progress in FW. A news ticker or news reports on battle updates would be good. The universe needs to feel dynamic and alive. Right now the menu and interface feels dead. It shouldn't feel like you're waiting for 11 other people to show up in a lobby. It needs to feel like you're on Outreach (or your faction's home planet) at a computer terminal catching up in the war and looking for your next planetary deployment. Remember Starcraft? Whichever campaign you selected made you feel like you were actually there, during the mission briefings.

tl;dr FW needs way more maps, and better immersion with UI and in-game.

Edited by ArmandTulsen, 25 March 2016 - 03:02 AM.


#45 Karmen Baric

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Posted 25 March 2016 - 03:16 AM

A more involved CW, where battles are important, holding planets grants resources to the holding unit.
Maybe holding a planet 90/120 days gets something unique in game, so units are tempted to stay in one location for long periods of time and not switch sides.

#46 Catho Sharn

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Posted 25 March 2016 - 04:18 AM

  • More maps, and more varied maps.
  • More game modes, including 2v2, 4v4 and 8v8 modes.
  • I don't really care about a full PvE game, but PvE elements in matches would be a good way to add variety.


#47 Saltychipmunk

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Posted 25 March 2016 - 04:43 AM

For me there are three big things that keep me from really enjoying the game.

1 A lack of a small scale mode where only lighter mechs are allowed in ( medium and below)
2 A lack of a mode with respawn in it.
3 A lack of a mode that really explore the whole attrition aspect of mech warrior.

1 would really add some variety to the current modes as this would reduce or eliminate alot of the current long range heavy mech zerg blobing you see in quick match. there would be more emphasis on brawling and mobility since every mech in this kind of game style would realistically be pretty mobile and the average engagement range would go from 500 - 1200 down to probably 100 - 500

2 A respawn mode would be cool too. for one thing it would allow players to have matches with fewer people (and thus again less blob 1 shot pop focus fire crap). it would be limited say 2 re-spawns so matches are still short but this will have the interesting effect on the game in that because players will not all die at once the fighting will be more spread out naturally as people die and have to come back to the front line to fight again.

3One thing that isnt really explored much in the current game is the idea of attrition, sure you take damage that you cant repair and you have limited ammo. but on the flip side you are basically going to fight 1 fight and then are done.

it would be interesting how things would play out if mechs had to be designed to weather multiple battles .

3 could go well with 2

#48 Cy Mitchell

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Posted 25 March 2016 - 04:47 AM

1. CW/FP with rewards for conquering planets, defending planets and holding planets for extended periods of time. Requirements to maintain and protect supply lines to said planets or suffer decreased ability to defend planet. Rewards could include reduced Mech prices for Mechs manufactured in that faction area or on that world, reduced equipment prices, daily c-bill earnings as long as world is held, modules, paint schemes, paint etc. Also an ongoing daily report of CW action in the form of news feeds or video reports.

2. Convoy escort game mode with multiple mapping of possible convoy routes on each map.

3. More Maps - more diverse maps - less forced bottlenecks

4. Finish re-scale

#49 Jetfire

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Posted 25 March 2016 - 04:48 AM

Game Functions
-DFA and collision damage
-Melee
-SRM and LRM ammo types
-IS LRM hot loading
-consumables: mine drop, decoy Mech drop, ECM emitter drop, deploy-able seismic sensor, smoke grenade

Game Modes
-Single player OR Co-op campaign (4 player co-op campaign would be amazing)
-Solaris

CW additions
-Staged planetary conquest (scout, defeat planetary guns, open battles, seize and hold mech factories)
-Rewards which reflect the risk and effort of CW
-House/Clan/Merc/LW experiences

Vanity items
-Custom mech textures, shoulder spikes, battle damage, glass tint
-Custom mech paint types Gloss, Matte, metal flake
-BB custom voices
-Decals (allow group leaders to submit customs for review which are automatically given free to any group member as long as they are in the group.

That would pretty much make this a complete AAA game imo.

#50 CDLord HHGD

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Posted 25 March 2016 - 04:50 AM

1. PVE
2. Logistics
3. Immersion (would be cool to have an avatar I can walk around my dropship or planet-side mech hangar).
4. Lore (CW should follow the invasion corridor invasion wave schedule)

#51 Mead

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Posted 25 March 2016 - 04:53 AM

Lore immersion, a dynamic game universe, and having planet capture actually mean something other than changing color on a pointless map.

What we do needs to make an active difference in the world. We need to be able to suspend disbelief and feel like we're actually fighting for our factions, and the results of battles needs to mean more than accumulated stats.

Perpetual and stagnant deathmatch is not enough. We're not even in a Skinner box, it's just pointless right now.

#52 Paigan

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Posted 25 March 2016 - 04:59 AM

View PostMead, on 25 March 2016 - 04:53 AM, said:

Lore immersion, a dynamic game universe, and having planet capture actually mean something other than changing color on a pointless map.
[...]

Careful what you wish for

In a "light" version (very light version), I would agree, though.

#53 Moldur

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Posted 25 March 2016 - 04:59 AM

Nobody knows. PGI doesn't know and will feebly make minimal progress in all directions until somebody yells at them loud enough because they have no direction on their own.

#54 Teslar Kain

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Posted 25 March 2016 - 05:02 AM

Repair/re-arm bays located near the rear of each team's spawn point that can be attacked and destroyed (repair times to be determined). Mechs can be destroyed while being repaired.

#55 Imperius

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Posted 25 March 2016 - 05:06 AM

  • PVE single player campaign
  • PVE coop missions to be played with friends, and a survival mode (wave after wave of red doritos)
  • Solaris with Duncan Fisher (or a similar character, voiced by George Ledoux) (PVE and PVP versions)


#56 Imperius

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Posted 25 March 2016 - 05:11 AM

View PostGRiPSViGiL, on 24 March 2016 - 08:11 PM, said:

I definitely do not want anything PvE related. This is an MMO....even Co-op against bots would seriously be lame. I never play the campaign of any other FPSers. Even in the BF series they had to make it unlock weapons for people to even play it. SO people did just play it once typically for the unlocks for the simple fact playing the AI is for lame and boring anyhow.

I want CW to have some actual meaning where it matters to take a planet to get bonuses or some kind of discounts for certain mechs for the faction that owns them. Planets to have factories that give bonuses to buying weapons like a Large pulse laser factory where you get 50% off the cost if you own the planet it is on. I want an economy driven by players where we can sell and buy everything that can be salvaged from a match. I want Repair and rearm and if you can't repair your stuff then use a frikin trial till you can. I want bounties, I want units to be able to create contracts that can be offered to other units. Which would in turn create real diplomacy and strategy in maneuvering within the IS. I want personal and large unit owned dropships for moving forces within the IS. With all the mechs we own we should have the option to deploy them to different parts of the IS for scouting, strike, attack, and defend purposes.

I want a real skill tree coupled with the module system that allows player choice to quirk our own mechs.

I want PGI to not suck.

I want PGI to go bankrupt and lose the IP.

The last two are not content but the last one would be glorious to see since they can't do anything that would equate to depth with this game anyway.


Good thing you're the minority, and that last part disqualifies your feedback.

#57 Mead

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Posted 25 March 2016 - 05:39 AM

View PostPaigan, on 25 March 2016 - 04:59 AM, said:

Careful what you wish for

In a "light" version (very light version), I would agree, though.

Yeah, we don't have to copy EVE to get something fun and rewarding.

WWII Online does a better job of it than that, and they're basically volunteer staff these days.

#58 trtw

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Posted 25 March 2016 - 05:49 AM

I would like to see more fleshed out mech trees specific to each chassis. This could contribute to the role warfare idea that gets tossed about now and then.

#59 zeves

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Posted 25 March 2016 - 05:59 AM

So accepting that quick matches are just gonna be 10 15 min no brains thing. apart from abit of tweaking well let that go.
Solaris Ranked mode solo and maby with a partner would be interesting and fun.
most importantly though a fully fleshed out mode with RnR salvage A limited starting position, a hardcore mode for lacking of bether name. im not saying CW here because its quite obvius what they want cw to be, some kind of Dota like shitfest. Whats clear to me is that they want some E-sport mode, then why not seperate that from CW to an entirely different mode.
Also want more weapons,
ai integradet in most game modes using tankses and flying things.
PVE will come eventually and i personally dont care much for it.
Edit: oh i almost forgot Proper Decision on the skill tree. ether make it into something well made or remove it entirely.

Edited by zeves, 25 March 2016 - 06:03 AM.


#60 Lugh

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Posted 25 March 2016 - 06:25 AM

I want what Heroes and Generals is doing for WWII in our Community Warfare systems.

http://www.heroesandgenerals.com/18/?

All your matches earn you Warfunds. Once you reach a rank of LT (may have to be different here for clan?) then you can add a 'squad' to the Campaign map. You can deploy that squad to any theatre that your side has access to attack to, if that squad is used well, it will more than pay for itself in warfunds to allow you to upgrade it to allow for more advanced options, i.e taking a Recon unit that normally deploys without jeeps the ability to deploy with Jeeps, and or motorcycles.

Having CW maps have ACTUAL on map AI units of tanks, planes, and infantry. The attacking force gets whatever the attacking side's officers have committed to the battle. The defending side get what the defending sides generals commit to the battle.

The attacking side wins when all possible spawn points for the defenders have been captured and not before. The Defending side Wins when time expires or all the attacking sides spawn points have been captured.

The maps all have different avenues of attack. Typically 4ish. And the midpoint of the map has the defense fortifications with 2-4 spawn points as well.

The battles can rage all over the map, AND the force composition can CHANGE over the course of the battle with other generals sending things in over a second attack vector (surprise) [happens rarely but is so cool when you realize you lost the city that has that connection point and suddenly have more attackers to deal with].

The match times are still set to 30 minutes.





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