cazidin, on 30 April 2016 - 07:05 AM, said:
Weapon-specific fixes are useless, as the result simply shifts to the maximal alpha that can be neatly slapped into the pixel of choice. Then again, so is a pure COF solution.
Nerf lasers enough and we go back to AC/PPC/Gauss. The problem is that a 'Mech may have 8 hit locations, but it's incredibly easy to ignore half if not three-quarters of them in favor of simply coring your target in two-three salvos.
Spread the damage in a predictable fashion and the problem stops- at the very least, on targets that don't have a full (paperdoll) sensor lock. Set each hardpoint on a 'Mech to aim for a point centered on, but not the center of crosshair as a default "iron sights" shot. Give it a default convergence far enough away from the target that fire will hit if the target is center-massed, but it stops hitting the same pixel with every single gun.
Then get an actual heatscale in and we might see a difference in play.