wanderer, on 03 May 2016 - 07:09 PM, said:
In MWO, damage is kept from being focused by damage spread (burn time, burst fire, "shotgun spread" and even random damage ala Streaks)- and becomes broken when it's not spread enough.
That i really became that guy, well don't forget twist and movement. Usually guys playing tt for the first time complain about weapons that can't hit when the other guy is right in front of you.
But we don't simulate the behaviour of this guy - first of all shots are fired along the path, each pilot may dodge or twist but the dice arn't telling.
The Cof has another issue - its would hardly have any effect on assaults - you will still hit just one location on a Awesome - congrats you have broken the Awesome even more - would also be very interesting when shooting a Locust at X-range - the best the Locust can do is stand still and let do CoF do the rest