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They Are Going To Nerf Locusts! Pgi Pl Just Dont...


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#1 L3mming2

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Posted 13 July 2016 - 02:20 AM

russ tweeted they are going to change the locusts in the 19 july patch...

the locusts at the moment are not even the strongest light at the moment, the artic cheeta is still better. and (imo) lights as a class are weak. if i look at my own stats my lights (even do i play them a load and am quite good in them) are horible vs my heavys...

so pl PGI dont nerf mechs that are not tier 1 (ore even close to t1 in this case)

i get that LCT can be a thru plage to play against, but if u are honest a good heavy sends them pakking with ease..

#2 MeiSooHaityu

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Posted 13 July 2016 - 02:24 AM

View PostL3mming2, on 13 July 2016 - 02:20 AM, said:

russ tweeted they are going to change the locusts in the 19 july patch...

the locusts at the moment are not even the strongest light at the moment, the artic cheeta is still better. and (imo) lights as a class are weak. if i look at my own stats my lights (even do i play them a load and am quite good in them) are horible vs my heavys...

so pl PGI dont nerf mechs that are not tier 1 (ore even close to t1 in this case)

i get that LCT can be a thru plage to play against, but if u are honest a good heavy sends them pakking with ease..


Worst case they are probably just going to grow it a tiny bit. Probably not even that much.

#3 L3mming2

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Posted 13 July 2016 - 02:30 AM

View PostMeiSooHaityu, on 13 July 2016 - 02:24 AM, said:


Worst case they are probably just going to grow it a tiny bit. Probably not even that much.


i hope you are right but even then they sould not nerf a mech tats not tier 1...

#4 Belacose

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Posted 13 July 2016 - 02:35 AM

haven't played a locust since the re-scale, but it saddens me a wee bit that it's going to get nerfed.

Fastest mech in the game weighing in at just 20 tons should be a PitA to hit.

Guess it just goes to show that if people whine enough they eventually get their way.

#5 N0ni

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Posted 13 July 2016 - 02:41 AM

Just because the PGI staff can't hit a Locust, doesn't mean it needs a nerf.

#6 Aramoro999

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Posted 13 July 2016 - 02:48 AM

View PostN0ni, on 13 July 2016 - 02:41 AM, said:

Just because the PGI staff can't hit a Locust, doesn't mean it needs a nerf.

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter(other then cssrm).

Edited by Aramoro999, 13 July 2016 - 02:50 AM.


#7 N0ni

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Posted 13 July 2016 - 02:53 AM

View PostAramoro999, on 13 July 2016 - 02:48 AM, said:

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter(other then cssrm).

As someone who never uses lock ons.. i have no problem hitting them with just about anything.

#8 L3mming2

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Posted 13 July 2016 - 02:56 AM

View PostAramoro999, on 13 July 2016 - 02:48 AM, said:

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter to it(other then cssrm).


yes, the only moment i have problems with a locust is wen it runs past me wile i am holding a corner vs other enemy mechs. then the other enemy mechs will 1 shot you from behind when u try to deal with it...

anny other situation you just have to keep your head cool dont overheat and only use your most efficient light killing weapons when u are above 50% heat (balistics ore lpl, srms...) it takes a long time to kill a heavy in a lct if it keeps twisting and turning to spread damage, if u manage your heat you will be able to kill it long before it kills you. and if it makes a mistake u can alpha it and 1 shot it...

#9 Bud Crue

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Posted 13 July 2016 - 03:02 AM

I saw Russ's tweet about "changing" them. My bet is that it will not be a structure nerf, but an acceleration nerf. Regardless, but if they take away structure or agility, can we have the energy range quirk on the 3V back?

BTW, what ever happened to the Kodiak-3 nerf that many around here said was inevitable? Did that ever happen? Not being snarky, I really don't know if they nerfed it*.

Apropos I see a Kodiak or 3 in every match. I see an occasional locust. But are locusts more of a disproportionate killing machine than Kodiak-3s? If not, then why nerf one and not the other*, if all mechs are supposed to have equal role and value (which they are supposed to according to Paul)?

#10 meteorol

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Posted 13 July 2016 - 03:06 AM

View PostL3mming2, on 13 July 2016 - 02:30 AM, said:


i hope you are right but even then they sould not nerf a mech tats not tier 1...


How good a mech objectively is has very seldomly been a deciding factor for nerfs. It's the amount of tears reaching a critical level that actually changes things.

#11 L3mming2

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Posted 13 July 2016 - 03:18 AM

View Postmeteorol, on 13 July 2016 - 03:06 AM, said:


How good a mech objectively is has very seldomly been a deciding factor for nerfs. It's the amount of tears reaching a critical level that actually changes things.


sadly you might be right, so lets unite and let the tears flow against the locusts nerf!!

#12 EvilCow

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Posted 13 July 2016 - 03:26 AM

It just needs to lose some agility (accel, turn rate), I hope they don't overdo it.

#13 Lily from animove

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Posted 13 July 2016 - 03:28 AM

View PostN0ni, on 13 July 2016 - 02:41 AM, said:

Just because the PGI staff can't hit a Locust, doesn't mean it needs a nerf.


but when 100 other derp aimers cry salty tears of pain, then it seems to nee done.

R.I.P little locust. Underhive balance changes are coming.


View PostAramoro999, on 13 July 2016 - 02:48 AM, said:

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter(other then cssrm).


i killed so many locsust, and cannot remember if one killed me since the patch. So no idea how to not kill it.

Edited by Lily from animove, 13 July 2016 - 03:29 AM.


#14 El Bandito

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Posted 13 July 2016 - 03:34 AM

Locust brings a lot of pain for a 20 tonner. I have no issue with it in Solo-Q, but for the sake of Group-Q or FW, it might need minor nerfs.

#15 L3mming2

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Posted 13 July 2016 - 03:35 AM

View PostLily from animove, on 13 July 2016 - 03:28 AM, said:



R.I.P little locust. Underhive balance changes are coming.




if the underhive kills my baby i will kill them # revenge alt accounts :P

#16 Bud Crue

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Posted 13 July 2016 - 03:37 AM

I'm trying to understand where the need...or in this case: irrational motivation...may have originated from to nerf the Locust.

Can someone point me in the direction of all the threads (any) where all this "Locust is OP" qq-ing is at? I found one thread (all hail our new locust overlords) which was started right before the rescale dropped, but it was mostly tongue-in-cheek, and there is nothing there since June 22nd. Any others?

#17 Bishop Steiner

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Posted 13 July 2016 - 03:40 AM

View PostBud Crue, on 13 July 2016 - 03:37 AM, said:

I'm trying to understand where the need...or in this case: irrational motivation...may have originated from to nerf the Locust.

Can someone point me in the direction of all the threads (any) where all this "Locust is OP" qq-ing is at? I found one thread (all hail our new locust overlords) which was started right before the rescale dropped, but it was mostly tongue-in-cheek, and there is nothing there since June 22nd. Any others?

Twitter, apparently.

Funnily enough for all the Lights are dead QQ after the rescale, still seeing lots of Spiders, Firestarters, ACH, every match. And when they are actually well piloted, they seem just as disruptive as before. But for all the bads who run in straight lines or stop to take shots? Yeah, I can see why they are crying. Cuz they are bad.

#18 Lily from animove

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Posted 13 July 2016 - 03:48 AM

View PostBishop Steiner, on 13 July 2016 - 03:40 AM, said:

Twitter, apparently.

Funnily enough for all the Lights are dead QQ after the rescale, still seeing lots of Spiders, Firestarters, ACH, every match. And when they are actually well piloted, they seem just as disruptive as before. But for all the bads who run in straight lines or stop to take shots? Yeah, I can see why they are crying. Cuz they are bad.



and then they call you "aimbot" because they ran into a line towards you making all the shoot hit their precious locations -.-

The inability to analys situations and adopt is stronk, and it leads to stronker salty tears delivering the stronkest salt Russ can't hold. And so poor litle locust gets nerfs no one needed, it was at no point too strong, no have I experienced it not eating damage. yes srm's suck because their spread makes jsut some miss the locust. but thats how it is. The Locust still dies to most regular alphas peopl wield nowdays if they hit like 3x. Because then even the spread isn't going to save the little mech from suffering more damage than it can hold.

I wonder what kind of gameplay these people have, especially also their latency and ingame fps.stuttering clients and high latency may be a bit overkill for the size and speed, but this does not mean the locust needs a nerf.

#19 Hit the Deck

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Posted 13 July 2016 - 03:53 AM

And when I said that PGI won't nerf Locusts....

#20 L3mming2

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Posted 13 July 2016 - 04:00 AM

View PostEl Bandito, on 13 July 2016 - 03:34 AM, said:

Locust brings a lot of pain for a 20 tonner. I have no issue with it in Solo-Q, but for the sake of Group-Q or FW, it might need minor nerfs.


so the locust is OP cos it enables you to bring more heavy OP mechs?
if the heavy class was not that much better then the meds ore lights this would not be a isue in the first place..





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