Connecting Time Unnaceptably Increased In Time
#1
Posted 24 July 2016 - 02:51 AM
SInce the patch the time to save mechs has decreased, but the time to connect on first starting the game or after each match has increased.
The time was already very long and it is now noticeably and distractingly longer.
Like saving of mechs, this is likely to be affecting trhose of us with many mechs more than others.
For myself I almost have time to get a cup of tea!
Many thanks
#2
Posted 24 July 2016 - 03:07 AM
My connection time went up by at least 20 seconds.
#3
Posted 24 July 2016 - 03:26 AM
#5
Posted 24 July 2016 - 04:37 AM
#6
Posted 24 July 2016 - 05:58 AM
#7
Posted 24 July 2016 - 06:26 AM
That's unacceptable, I'd appreciate if you (PGI) would address this issue ASAP.
#8
Posted 24 July 2016 - 06:54 AM
mech waiting warrior
#9
Posted 24 July 2016 - 07:05 AM
For the record the connecting times are longer even if no supply cache was given.
#10
Posted 24 July 2016 - 07:08 AM
#11
Posted 24 July 2016 - 09:32 AM
Edited by Brawler1986, 24 July 2016 - 09:42 AM.
#12
Posted 24 July 2016 - 10:03 AM
BattleBunny, on 24 July 2016 - 03:26 AM, said:
Truth is, neither should take too long. There's no reason to update or reload the entire mech library all the time. It should be trivial to only check the mechs used (i.e. whatever you're trying to drop in) or changed (as with the improved saving method).
#13
Posted 24 July 2016 - 12:06 PM
#14
Posted 24 July 2016 - 01:08 PM
HadleyHope, on 24 July 2016 - 12:06 PM, said:
It does not happen to everybody. It might be that PGI did not get this issue. It could have something to do with customized mechs, but that is just a guess.
A response would be great tho, maybe just a "we are looking into it!".
#15
Posted 24 July 2016 - 03:21 PM
Colonel ONeill, on 24 July 2016 - 01:08 PM, said:
A response would be great tho, maybe just a "we are looking into it!".
#16
Posted 24 July 2016 - 03:30 PM
I used speedtest.net to check ping to other West Coast servers, and they all come in at ~55 ms. This might be server-side.
#17
Posted 24 July 2016 - 04:05 PM
BattleBunny, on 24 July 2016 - 03:26 AM, said:
+1...Looks like, once again, PGI has taken something no one complained about and "improved" it, and at the same time took something they could have made better and made it much worst. How can PGI be so out of touch with the player base and think this was ok to push out? There's a post under the 'General Discussion' section asking if PGI is starting to get there **** together. Stuff like this tells me no and to keep my whale wallet closed. Typical 1 step forward, 2 steps back. PGI, please learn how to do quality control on your patches. I would much rather give you my money instead of spending it on bag after bag of salt.
#18
Posted 24 July 2016 - 05:35 PM
Edited by Mole, 24 July 2016 - 05:35 PM.
#19
Posted 24 July 2016 - 07:42 PM
But for me, and as it seems for a lot of others, the connection time is way up
Half the time "playing" MWO is actually waiting now, or well feels that way
But then
Conecting takes like 30 seconds, loading a level, waiting for other players for 60 seconds
Getting out of match, loading again like 30 seconds
Hmm close to 3 minutes maybe, waiting for something to actually happen
Not included wait times to find a match, or dear God waiting in FP/CW
Edited by Peter2k, 24 July 2016 - 11:19 PM.
#20
Posted 24 July 2016 - 08:41 PM
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