All those who are making it more complicated then it needs to be or implying that the old system was better cant seem to figure out that the new stytem works very similar to the old system. To be clear, the old system was boating a specific type of weapon for penalty, the new system is encasing all weapons under one category for a penalty.
"While the system may appear complex based on the amount of information in this post, the Energy Draw system is fairly simple at its core."
"Most weapons have a Weapon Energy Value. It is this value which determines how much Energy is drawn from the Energy Status Bar when the weapon is fired."( this mimics heat values)
"If you consume more Energy than you have available in your Energy Status Bar, the Critical Energy Indicator will light up to indicate that you have incurred a Heat Penalty. This Heat Penalty applies an additional .5 Heat for every point of Energy over which you have exceeded the Energy currently available in your Energy Status Bar."( the penalty system is nearly similar, the only different is that is is set to match alpha's and high rates of fire)
its not complicated and people are taking in either hypothetical, or basing information on the PTS which they know is FAR from being complete in terms of being a workable system, I repeat, the current PTS is not a final factor in the new system, even if some people are making it seem that way.
You don't need much in the way of core information than the old system which penalized boating a specific type(energy,missile,ballistic), to the new system which looks at all weapons has a whole.
Edited by BLOOD WOLF, 22 August 2016 - 11:47 AM.