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Pts2 And 5 Values Visualized [Updated Pts5]


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#1 Reno Blade

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Posted 23 August 2016 - 02:29 PM

Choose for yourself which soft/harsh penalties look the best on paper!
Here are graphs to compare the different possible values for you.

EDIT 2016-08-27: New post below for PTS5 values !
post #5 here
http://mwomercs.com/...ost__p__5412207

EDIT: all graphs replaced with PTS2 versions
I thought it might be usefull for the discussions to see the actual heat+penalty per weapon, so here are some graphs with PTS2 values.
Also GH and no-penalty lines for comparison.

PTS1 basic values:
-----------------------------------
Energy pool = 30
Multiplier Dmg/Draw = 1.0 and 0,75 for Spread (SRM, LRM, LBX)
Multiplier for penalty = 0.5


PTS2 base values:
-----------------------------------
Energy pool = 30
Multiplier Dmg/Draw = 1.0 and 0,75 for Spread (SRM, LRM, LBX) same as PTS1
Multiplier for penalty = 1 for SRM, 1 for Laser, 1 for LRM, 1.2 for PPC and IS-Ballistics, flat 20 Draw for Gauss


PTS2 graphs:

Energy:
---------------------------------------------------------
side-by-side for multiple energy weapons:
Posted Image

Energy details:

cERSL
Spoiler


cERML
Spoiler


ML
Spoiler


ERLL
Spoiler


PPC
Spoiler


cERPPC
Spoiler





Ballistics
---------------------------------------------------------
side-by-side for multiple ballistic weapons:
Posted Image

Ballistic details:

AC5
Spoiler


AC10
Spoiler


cUAC10
Spoiler


AC20
Spoiler


cUAC20
Spoiler


Gauss
Spoiler




Missiles
---------------------------------------------------------
side-by-side for multiple missile weapons:
Posted Image

Missile details:
SRM6 7.5Draw
Spoiler


LRM10
Spoiler


LRM15
Spoiler


LRM20
Spoiler

Edited by Reno Blade, 27 September 2016 - 03:14 AM.


#2 Reno Blade

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Posted 24 August 2016 - 04:13 AM

Updated with latest PTS2 numbers for PPC and SRM6 !
PTS-2 current basic values:
-----------------------------------
Energy pool = 30
Multiplier draw/dmg = 1.0 and 0,75 for Spread (SRM, LRM, LBX)
-> SRM6 changed to flat 7,5 draw
-> FLPPD (isACs and PPC) changed to 1.2 draw/dmg
-> Gauss changed to flat 20 draw
Multiplier for penalty = 1.0


PPC with 12 draw:
Posted Image

SRM6
Posted Image

#3 Reno Blade

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Posted 30 August 2016 - 12:53 PM

Update:
- replaced all graphs with PTS-2 values.
- added weapon type comparison graphs


side-by-side for multiple energy weapons:
Posted Image

side-by-side for multiple ballistic weapons:
Posted Image

side-by-side for multiple missile weapons:
Posted Image

#4 Gentleman Reaper

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Posted 30 August 2016 - 01:33 PM

You're doing good work sir ^^

#5 Reno Blade

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Posted 27 September 2016 - 03:10 AM

Update for PTS5

PTS5 base values:
-----------------------------------
Energy pool = 30
Multiplier Dmg/Draw = 1.0 and 0,75 for Spread (SRM, LRM, LBX), Lasers using 0.9 (except for LPulse, using 1.0)
Multiplier for penalty = 1.4 over the 30 limit for all weapons


Energy (including LP and cLP)
-----------------------------------
Posted Image

cERSL
Spoiler


ML
Spoiler


cERML
Spoiler


ERLL
Spoiler


PPC
Spoiler


cERPPC
Spoiler





Ballistics
-----------------------------------
Posted Image

AC5
Spoiler


AC10
Spoiler


cUAC10
Spoiler


AC20
Spoiler


cUAC20
Spoiler


Gauss
Spoiler




Missiles
-----------------------------------
Posted Image

SRM6
Spoiler


LRM10
Spoiler


LRM15
Spoiler


LRM20
Spoiler






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