

Skill Tree Predictions
#1
Posted 24 September 2016 - 04:24 PM
You will be forced to split a pile of skill points into the various weapon types. Putting points into a weapon type will have some minor quirk effect to buff the weapon (or, more cynically, the weapon will function crappier until you put points into it). You will not have enough points to max out every weapon line.
How would you you feel about such a rework?
Or, do you think something else is going to happen to the skill tree? If so, what?
#2
Posted 24 September 2016 - 04:30 PM
Also, it'll probably include different skill trees per weight class, so a light mech efficiency tree would be different from that of a heavy.
#3
Posted 24 September 2016 - 04:38 PM
#5
Posted 24 September 2016 - 04:46 PM
#6
Posted 24 September 2016 - 04:51 PM

#7
Posted 24 September 2016 - 04:53 PM
.
Hunka Junk, on 24 September 2016 - 04:24 PM, said:
You will be forced to split a pile of skill points into the various weapon types. Putting points into a weapon type will have some minor quirk effect to buff the weapon (or, more cynically, the weapon will function crappier until you put points into it). You will not have enough points to max out every weapon line.
How would you you feel about such a rework?
Or, do you think something else is going to happen to the skill tree? If so, what?
Edited by BLOOD WOLF, 24 September 2016 - 05:10 PM.
#8
Posted 24 September 2016 - 05:01 PM
lets assume in Leveling your Mech to Max you get 100Points
=0=Energy=0=
Energy Range= 1Point = +1%Range(20PointsMax)(20%Max)
Energy Cycle= 1Point = -1%Range(20PointsMax)(20%Max)
-
PPC Velocity= 1Points = +1%Velocity(20PointsMax)(20%Max)
Laser Duration= 1Points = -1%Duration(20PointsMax)(20%Max)
=0=Ballistic=0=
Ballistic Range= 1Point = +1%Range(20PointsMax)(20%Max)
Ballistic Cycle= 1Point = -1%Cycle(20PointsMax)(20%Max)
-
AC Velocity= 1Points = +1%Velocity(20PointsMax)(20%Max)
LBX Spread= 1Points = -1%Spread(20PointsMax)(20%Max)
=0=Missile=0=
Missile Range= 1Point = +1%Range(20PointsMax)(20%Max)
Missile Cycle= 1Point = -1%Cycle(20PointsMax)(20%Max)
-
Missile Velocity= 1Points = +1%Velocity(20PointsMax)(20%Max)
Missile Spread= 1Points = -1%Spread(20PointsMax)(20%Max)
=0=Engine=0=
Mech Acceleration= 1Point = +1%Acceleration(20PointsMax)(20%Max)
Mech Deceleration= 1Point = +1%Deceleration(20PointsMax)(20%Max)
-
Mech Max-Speed= 2Point = +1%Max-Speed(20PointsMax)(10%Max)
Mech Reverse-Speed= 1Point = +1%Reverse-Speed(30PointsMax)(30%Max)
-
STD Engine Armor= 2Point = +1CT-Structure(40PointsMax)(20Max)
XL Engine Armor= 2Point = +1ST-Structure(30PointsMax)(15Max)
but this Type of System would have to me Tweaked allot,
to avoid min Maxing of the System, so in not sure,
#9
Posted 24 September 2016 - 07:08 PM
#10
Posted 24 September 2016 - 07:09 PM
Davers, on 24 September 2016 - 07:08 PM, said:
or do what boarderlands does and respec for C-bills. Or they can charge MC(don't hate me)
#11
Posted 24 September 2016 - 07:14 PM
there will be salt!
like if all the stuff i mastered looses its status and i have to regrind. il also be angry if i have to buy back garbage mechs to master the other mechs in my inventory. ive actually been totally against skill tree improvements beyond replacing pinpoint for something useful.
for me to accept it i would expect:
1. full refund on xp used to unlock the original tree skills, even for mechs that i no longer own
2. if a mech was previously mastered, it needs to be exempt from the 3 mech rule
3. it should cost the same amount of xp to master the mech in the new system as it did in the old system.
4. if it affects modules as well, i want gxp refunds for all those unlocks
Edited by LordNothing, 24 September 2016 - 08:07 PM.
#13
Posted 24 September 2016 - 07:19 PM
I have lots of surplus XPs on some of my mechs, and provided if the upcoming skill tree
reflects the difference between different mech roles as was requested early in the beta phase
(striker, scout, skirmisher...etc), it would be very temping to be able to change your skill tree,
and make use of the otherwise surplus mech XPs for a different playstyle.
#14
Posted 24 September 2016 - 07:49 PM
I just predict another pgi-it-works-tree. Half planed out and half as useful.
#15
Posted 24 September 2016 - 08:02 PM
JediPanther, on 24 September 2016 - 07:49 PM, said:
I just predict another pgi-it-works-tree. Half planed out and half as useful.
The reason they are re-doing is is so that they are not so much place-holders anymore. I guess another half-*** post as usual
#16
Posted 24 September 2016 - 08:06 PM
#17
Posted 24 September 2016 - 08:08 PM
#19
Posted 24 September 2016 - 08:27 PM
#20
Posted 24 September 2016 - 09:03 PM
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