MECHWARRIOR ONLINE
January 2023 Patch Notes
NEW PLATINUM CUSTOM COLLECTION
- Firestarter FS9-A(P) + Platinum Pattern Unlock for all Firestarter variants
- Javelin JNV-10P(P) + Platinum Pattern Unlock for all Javelin variants
- Vulcan VL-5S(P) + Platinum Pattern Unlock for all Vulcan variants
- Dervish DV-6MR(P) + Platinum Pattern Unlock for all Dervish variants
- Kintaro KTO-19(P) + Platinum Pattern Unlock for all Kintaro variants
- Champion CHP-3N(P) + Platinum Pattern Unlock for all Champion variants
- Awesome AWS-8Q(P) + Platinum Pattern Unlock for all Awesome variants
- Highlander HGN-732B(P) + Platinum Pattern Unlock for all Highlander variants
- Victor VTR-9B(P) + Platinum Pattern Unlock for all Victor variants
- Banshee BNC-3S(P) + Platinum Pattern Unlock for all Banshee variants
MAP ADJUSTMENTS
- 2 new ramps added to the south/east gorge (scrap ramp and bridge ramp)
- Out of bounds area adjusted to line up with the map boundaries
- Invisible wall moved outside of play area
- Invisible wall placed on the center mountain
- Conquest: capture points and spawns moved
- Center buildings replaced with buildings that have better hitboxes
- Floating shipping container removed
- Building placed to block sniper angle
- Hatchetman came in and chopped some trees down in the city center
- Goat path carved into the north/east mountains
- Minimap adjusted to be more zoomed in
- Invisible walls placed to prevent players from reaching certain areas
- Out of bounds area adjusted to line up with the map boundaries
- Invisible walls placed to prevent players from reaching certain areas
- Invisible walls placed/adjusted to to prevent players from reaching certain areas
- Level of detail asset issue fixed
- Small mechanical box removed from ramp
- Rocks adjusted to block a rendering issue when viewing an area from a certain angle
- Stuck point blocked off
- Invisible wall placed to prevent player from getting stuck in a crevasse
- Floating tree removed
- Invisible walls placed to prevent players from reaching certain areas
- Northern pathway carved into the mountain for smoother traversal in that section
- Replaced middle ramp/bridge so that viewing that section at a certain angle no long makes that ramp/bridge invisible
- Floating building attached to wall
- Ledge overhang replaced to prevent viewing the underside of the roof
- Middle power connector level of detail changed to look better when viewing at a distance
- Lowered roof near spawn ramp to prevent viewing the underside of the roof
WEAPON ADJUSTMENTS
- Decreased cooldown to 2.15s (from 2.25s)
- Decreased cooldown to 2.15s (from 2.25s)
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
- Decreased cooldown to 4.5s (from 5s)
SKILL TREE ADJUSTMENTS
- Reduced Enhanced ECM skill node value to 20% per node (from 22.5%)
- Increased Jump Jet Heat Shielding skill node value to 12% per node (from 6%)
'MECH AGILITY ADJUSTMENTS
- 'Mechs with max torso pitch angle less than 30 degrees are now normalized to 30 degrees pitch
- Torso pitch speed for all 'mechs are now set to 72% of yaw speed
'MECH QUIRK ADJUSTMENTS
- Reduced LT, RT Armor bonus to +8 (from +15)
- Added +7 LT, RT Armor bonus to SO8
- Reduced LT armor bonus to +8 (from +15)
- Reduced LT armor bonus to +8 (from +15)
- Added +7 LT armor bonus to SO8
- Removed -10% Energy cooldown
- Reduced LT, CT, RT armor bonus to +5 (from +10)
- Removed 25% Machine Gun rate of fire
- Removed -10% Laser duration
- Added 20% Weapon velocity
- Added 15% Missile velocity
- Removed 25% Machine Gun rate of fire
- Reduced cooldown to -5% (from -15%)
- Increased Missile cooldown to -20% (from -7.5%)
- Added 25% Missile velocity
- Added -10% Missile spread
- Added 10% Missile range
- Increased LT, RT structure bonus to 12 (from 8)
- Increased seismic sensor range to 200m (from 100m)
- Increased sensor range bonus to +200m (from +100m)
- Increased missile cooldown to -15% (from -10%)
- Added 30% Capture accelerator
- Added 50% NARC ammo per ton
- Added 10% NARC velocity
- Removed NARC duration
- Increased LT, RT structure bonus to 12 (from 8)
- Added 40% Target info gathering speed
- Added 10% STD/ER Medium laser range
- Added 10% Medium pulse laser range
- Added -10% Laser duration
- Increased LT, RT structure bonus to 12 (from 8)
- Added +6 LA, RA armor bonus
- Increased range to 15% (from 10%)
- Added -5% heat
- Added 40% Jump Jet initial thrust
- Added 30% JJ burn duration
- Added +10s UAV duration
- Converted -25% Ballistic cooldown to -25% Cooldown
- Converted 25% Ballistic range to 25% Range
- Converted 20% Ballistic velocity to 20% Weapon velocity
- Removed -10% Missile cooldown
- Removed 10% Missile range
- Removed 10% Missile velocity
- Added 10% STD Laser range
- Increased Laser duration to -20% (from -10%)
- Reduced CT armor bonus to +5 (from +10)
- Reduced CT armor bonus to +2 (from +4)
- Reduced CT armor bonus to +5 (from +8)
- Reduced CT armor bonus to +9 (from +12)
- Reduced LL, LT, RT, RL armor bonus to +7 (from +10)
- Increased armor bonus on arms by 50%
- Added -10% Energy heat
- Removed 10% Energy range
- Removed 30% Weapon velocity
- Removed -15% STD Laser cooldown
- Removed -10% STD Laser heat
- Added 60% PPC Family velocity
- Added 10% PPC Family range
- Added -10% Energy cooldown
- Added -10% Energy heat
- Reduced LT, CT, RT Structure bonus to +6 (from +12)
- Removed +5 Structure bonus from LT, CT, RT
- Removed +5 Structure bonus from LT, CT, RT
- Removed -5% Heavy Laser heat
- Removed +5 armor bonus from LL, LT, CT, RT, RL
- Removed +5 armor bonus from LT
- Increased LT armor bonus to +10 in SO8 (from +5)
- Removed -5% UAC5 Cooldown
- Added -20% UAC jam chance
- Added -10% UAC jam duration
- Removed -5% UAC Cooldown
- Added -20% UAC jam chance
- Added -10% UAC jam duration
- Removed +5 armor bonus from LT, RT
- Added +5 LT, RT armor bonus in SO8
- Removed +5 armor bonus from LA, RA
- Added +5 LA, RA armor bonus in SO8
- Reduced CT armor bonus to +4 (from +8)
- Added +5 CT armor bonus to SO8
- Reduced CT armor bonus to +4 (from +8)
- Added +5 CT armor bonus to SO8
- Removed +5 armor bonus from LT, CT
- Added +5 LT, CT armor bonus to SO8
- Removed +5 armor bonus from RT, CT
- Added +5 CT armor bonus to SO8
- Removed +5 armor bonus from CT
- Added +9 CT armor bonus to SO8
- Removed +5 armor bonus from CT
- Added +5 CT armor bonus to SO8
- Removed +5 armor bonus from CT
- Added +5 CT armor bonus to SO8
- Removed -5% Heat
- Added -5% ER PPC heat
- Removed -5% Energy heat
- Reduced Laser heat to -5% (from -10%)
- Added -5% Heavy laser heat
- Removed +7 armor bonus from LT, RT
- Removed +7 armor bonus from LT, RT
- Removed +7 armor bonus from LT, RT
- Removed -5% Laser heat
- Added -5% ER PPC heat
- Removed -2.5% Energy cooldown from LT, RT
- Removed -5% Pulse laser duration from RA
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_412.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
- Once the patch is complete, launch the game