IceSerpent, on 23 January 2013 - 09:43 PM, said:
You are missing the point - it's not "large pieces as separate hit locations", it's "pieces that are perched on top of the mech as separate hit locations". I.e. missile launchers on Timber Wolf / Summoner / Hellbringer, dorsal gun on Marauder (which is unseen, so it's kinda moot), etc. Those parts can be hit from virtually any direction, so they don't quite fit into front/rear armor scheme on side torsos and can't be protected by torso twisting.
The point is hardly missed - especially since I, myself,
used a number of the the same examples almost two weeks ago, in this very thread.

Strum Wealh, on 11 January 2013 - 04:22 AM, said:
Also, it's not just the
Mad Cat that has this issue.
The
Thor with its LRM-20 sitting on its shoulder, the
Hellbringer with its
Warhammer-like missile pod and searchlight, the
Cauldron-Born with its own boxy launchers, the
Vulture and its side profile (Should hitting the side of the central portion, forward of the missile launchers, count as hitting the center-torso or the side-torso?), the
Puma and
Masakari with their sizable "hoods", and a few others also have the potential to present some potentially-interesting hitbox issues/questions...

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Vanguard319, on 23 January 2013 - 11:12 PM, said:
I disagree, The hunchie and Orion are both poor comparisons for a mech like the Mad Cat. Seriously, look at your own pics. The Hunchback and Orion don't count simply because thier weapons are definitivly loaded into the side torsos. The Mad Cat on the other hand has two huge box launchers mounted over it's shoulders, as Ice Serpent pointed out, they can be hit from any angle, suggesting that they are not typical side torso hit boxes. My pic shows a pair of hit locations for shoulder weapons. The reason we haven't seen any mechs using them is because there are currently NO mechs ingame that feature large over-the-shoulder launchers. (The only IS mech I can think of that would have them is the Rakshasa, and that was built to emulate the Mad Cat anyway.) Just speculation on my part, we likely won't see them until Clan mechs are introduced.
On those grounds, I'd say that, if anything, the
Hunchback, being already in-game, is an ideal example.
Especially with regard to the -4G and -4H variants, the
Hunchback's hunch is large enough (more specifically,
long enough) to be seen - and hit - from the 'Mech's left side.
HBK-4G
HBK-4H
Granted, it might be rather difficult to do from certain parts of the left-rear quarter... however, if one is in its (thinly-armored) left-rear quarter while carrying any significant firepower, the
Hunchback in question has much more pressing problems than its cannon-hunch.
Like the
Hunchbacks' cannons, the
Mad Cat's launchers are rather definitively located in the side-torsos.
Granted, some of the artwork (including that on the record sheet, above) shows them as being mounted rather high, but there is
other official artwork - mainly from the CCG - that shows them being mounted lower relative to the central body.
Strum Wealh, on 13 January 2013 - 05:30 PM, said:
Also, an alternative is to wrap the launchers around the upper corners of the boxy portion of the main body, as was done in the artwork for the old BattleTech Collectable Card Game ("CCG").
As another alternative, the launchers could remain distinctly boxy while also be lowered relative to the main body, as was also shown in the CCG.

And, again, the
Hunchback's hunch is still part of the torso, as it should be and in spite of the disadvantages it brings to the 'Mech.
Why should the
Mad Cat (or
Thor, or
Loki, or
Cauldron-Born, or
Vulture, and so on) be treated differently? Why should they - already being faster, more heavily-armored, more heavily-armed, and longer-ranged than most of their IS equivalents - receive the additional advantages and flaw/weakness-mitigation granted by breaking it up into a greater number of distinct hit locations?
My answer is: they shouldn't - they should be implemented with the same 8 equipment sections and 11 armor sections as every other 'Mech, and it's up to the pilot/player as to whether or not the 'Mech in question is effective on the field... in spite of (or, occasionally,
because of) whatever quirks the 'Mech itself may have.