#5401
Posted 23 April 2014 - 12:32 PM
#5402
Posted 23 April 2014 - 01:01 PM
pbiggz, on 23 April 2014 - 12:32 PM, said:
Yeah, I hate the long spindly look. It's where I think Alex pooched the Summoner design with that ludicrous long spindly barrel.
The PPCs on a Banshee and Awesome are relatively wide barreled, I prefer that look. And technically since I did a global rescaling on the arm pods, they are longer AND wider. But you can take the template and modify it as you wish.
Edited by Bishop Steiner, 23 April 2014 - 01:02 PM.
#5403
Posted 23 April 2014 - 05:16 PM
Bishop Steiner, on 23 April 2014 - 01:01 PM, said:
The PPCs on a Banshee and Awesome are relatively wide barreled, I prefer that look. And technically since I did a global rescaling on the arm pods, they are longer AND wider. But you can take the template and modify it as you wish.
That fixed Flamer is what makes me so Fing mad, hurdurdur, sorry completely off topic but that looks good as heck man. +1.
#5404
Posted 23 April 2014 - 06:41 PM
#5405
Posted 24 April 2014 - 02:17 AM
Bishop Steiner, on 23 April 2014 - 12:27 PM, said:
this one with mildly resized arms for artistic license
this one with the original.
Nice work! *thumbs up* I approve.
I'm glad I checked this section before I started cutting that picture out.
Ecliptor, on 19 April 2014 - 04:34 PM, said:
If you can't get a hold of photoshop.
The gimp is available at gimp.org. Its free and has a lot of the same functionality that photoshop does.
Its not too diffult to find tutorials on how to use it to make art on youtube and elsewhere.
Using template images like the one Bishop Steiner posted above & the ones in my thread here:
http://mwomercs.com/...-cutout-thread/
Anyone can make quality fanarts.
#5406
Posted 24 April 2014 - 04:06 PM
I Zeratul I, on 24 April 2014 - 02:17 AM, said:
Nice work! *thumbs up* I approve.
I'm glad I checked this section before I started cutting that picture out.
If you can't get a hold of photoshop.
The gimp is available at gimp.org. Its free and has a lot of the same functionality that photoshop does.
Its not too diffult to find tutorials on how to use it to make art on youtube and elsewhere.
Using template images like the one Bishop Steiner posted above & the ones in my thread here:
http://mwomercs.com/...-cutout-thread/
Anyone can make quality fanarts.
thx man, yeah i have all the art tools...just the lack of mental fortitude required to utilize the tools, also an unfortunate lazy streak is getting in my way of learning
#5407
Posted 25 April 2014 - 03:25 PM
#5408
Posted 25 April 2014 - 04:34 PM
Bushmaster, on 25 April 2014 - 03:25 PM, said:
I'd rather template the IGMs, TBH, but might do it after I get done tweaking my Adder.
Not sure what goes into an "Official" Template, though.
#5411
Posted 26 April 2014 - 04:39 AM
Bushmaster, on 25 April 2014 - 03:25 PM, said:
The cut outs in my thread:
http://mwomercs.com/...-cutout-thread/
Could be useful for painting & other things.
Like say if you wanted a bright hot pink griffin.
You could start with the cutout image.
Create a layer of the color you want to paint your mech. In this case: pink.
Change layer mode from normal to grain merge(you can see the option on far right).
This gives you a pink base to work with.
Or a green base if grain merge is changed to grain extract.
It is also easy to switch backgrounds.
Other techniques might be used to make everything look better.
Higher res image to show this method might do an 'ok' job of maintaining detail.
edit -
I made a mistake. Soft light seems to work much better than grain extract.
It could be faster painting from a cut out image, being that you don't have to worry about coloring inside the lines as far as the outline is concerned.
If I can figure out a good method to remove the unit insignias and other details and paint a mech I'll post a tutorial later.
Edited by I Zeratul I, 26 April 2014 - 06:20 AM.
#5413
Posted 27 April 2014 - 03:12 PM
Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!
We decided to name this battleline monster: the Cannibal!
#5414
Posted 27 April 2014 - 04:24 PM
Bishop Steiner, on 26 April 2014 - 09:04 AM, said:
Yes, removing the insignias has been my base stumbling block thus far. I am doing it, but it is slow, tedious and inexact.
Photoshop's *content aware fill* feature is probably the fastest and easiest method.
A clip of it in action:
What method are people currently using?
...
I really like your re-paints, Ironhawk. Very nice!
Edited by I Zeratul I, 27 April 2014 - 04:25 PM.
#5415
Posted 27 April 2014 - 05:18 PM
I Zeratul I, on 27 April 2014 - 04:24 PM, said:
Photoshop's *content aware fill* feature is probably the fastest and easiest method.
A clip of it in action:
What method are people currently using?
...
I really like your re-paints, Ironhawk. Very nice!
I'm a poor boy in Mexico, so I am using gimp, and largely repainting areas, best I can pixel by pixel.
#5418
Posted 27 April 2014 - 05:38 PM
Bishop Steiner, on 27 April 2014 - 05:21 PM, said:
I just scan my PC a few times after torrenting, with over lap of different programs it seems to take care of anything "extra" but I do see where you are coming from.
#5419
Posted 27 April 2014 - 09:43 PM
Ironhawk, on 27 April 2014 - 03:12 PM, said:
Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!
We decided to name this battleline monster: the Cannibal!
The dead gray eyes just make it more terrifying.
#5420
Posted 03 May 2014 - 10:40 AM
Template available here. Thanks to Zeratul for an excellent cutout job.
Oh and this time around, I included a layer that gives away one of my trade secrets: a Highlight layer. It increases the 3D effect by providing more lighting vs shade contrast, hence giving more depth to Alex's beautiful design, especially with darker colors. You can play with layer transparency to increase or decrease the effect.
Enjoy and have fun.
Cheers!
IH
EDIT: File update containing minor improvements and correcting the mask layer opacity (back at 100%).
Edited by Ironhawk, 04 May 2014 - 06:01 AM.
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