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Repainted Concept Art

Art

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#5401 pbiggz

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Posted 23 April 2014 - 12:32 PM

TBH I prefer the smaller PPCs, If you want them to be bigger, my suggestion is to make them longer not fatter. The Mechwarrior 3 Puma's (best puma evar!!!?) arms were mostly barrel IIRC and it looked absolutely ferocious.

#5402 Bishop Steiner

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Posted 23 April 2014 - 01:01 PM

View Postpbiggz, on 23 April 2014 - 12:32 PM, said:

TBH I prefer the smaller PPCs, If you want them to be bigger, my suggestion is to make them longer not fatter. The Mechwarrior 3 Puma's (best puma evar!!!?) arms were mostly barrel IIRC and it looked absolutely ferocious.

Yeah, I hate the long spindly look. It's where I think Alex pooched the Summoner design with that ludicrous long spindly barrel.

The PPCs on a Banshee and Awesome are relatively wide barreled, I prefer that look. And technically since I did a global rescaling on the arm pods, they are longer AND wider. But you can take the template and modify it as you wish.

Edited by Bishop Steiner, 23 April 2014 - 01:02 PM.


#5403 NautilusCommand

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Posted 23 April 2014 - 05:16 PM

View PostBishop Steiner, on 23 April 2014 - 01:01 PM, said:

Yeah, I hate the long spindly look. It's where I think Alex pooched the Summoner design with that ludicrous long spindly barrel.

The PPCs on a Banshee and Awesome are relatively wide barreled, I prefer that look. And technically since I did a global rescaling on the arm pods, they are longer AND wider. But you can take the template and modify it as you wish.

That fixed Flamer is what makes me so Fing mad, hurdurdur, sorry completely off topic but that looks good as heck man. +1.

#5404 Nathan Foxbane

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Posted 23 April 2014 - 06:41 PM

Polygon camo is dead sexy and I cannot wait to use it.

#5405 XxXAbsolutZeroXxX

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Posted 24 April 2014 - 02:17 AM

View PostBishop Steiner, on 23 April 2014 - 12:27 PM, said:

OK, I know most of the stuff is repaints of the concept arts, but TBH, sometimes I like the in game models better, and the ability to get more poses for the repaints. So if anyone wants it, here is a fresh template for the Adder/Puma
Posted Image
this one with mildly resized arms for artistic license
Posted Image
this one with the original.


Nice work! *thumbs up* I approve.

I'm glad I checked this section before I started cutting that picture out.

View PostEcliptor, on 19 April 2014 - 04:34 PM, said:

i hate sucking at computers, i want to be able to art like that...not enough to learn how but still! good work guys


If you can't get a hold of photoshop.

The gimp is available at gimp.org. Its free and has a lot of the same functionality that photoshop does.

Its not too diffult to find tutorials on how to use it to make art on youtube and elsewhere.

Using template images like the one Bishop Steiner posted above & the ones in my thread here:

http://mwomercs.com/...-cutout-thread/

Anyone can make quality fanarts.

#5406 Thunder Lips Express

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Posted 24 April 2014 - 04:06 PM

View PostI Zeratul I, on 24 April 2014 - 02:17 AM, said:


Nice work! *thumbs up* I approve.

I'm glad I checked this section before I started cutting that picture out.



If you can't get a hold of photoshop.

The gimp is available at gimp.org. Its free and has a lot of the same functionality that photoshop does.

Its not too diffult to find tutorials on how to use it to make art on youtube and elsewhere.

Using template images like the one Bishop Steiner posted above & the ones in my thread here:

http://mwomercs.com/...-cutout-thread/

Anyone can make quality fanarts.

thx man, yeah i have all the art tools...just the lack of mental fortitude required to utilize the tools, also an unfortunate lazy streak is getting in my way of learning

#5407 Bushmaster

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Posted 25 April 2014 - 03:25 PM

hmm, I would consider coming out of retirement if we had lets say, a proper Griffen Template ( as I have seen the concept art was posted in the media section ) . ( Lots of nice detail on that concept ! )

#5408 Bishop Steiner

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Posted 25 April 2014 - 04:34 PM

View PostBushmaster, on 25 April 2014 - 03:25 PM, said:

hmm, I would consider coming out of retirement if we had lets say, a proper Griffen Template ( as I have seen the concept art was posted in the media section ) . ( Lots of nice detail on that concept ! )

I'd rather template the IGMs, TBH, but might do it after I get done tweaking my Adder.

Not sure what goes into an "Official" Template, though.

#5409 Odanan

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Posted 25 April 2014 - 04:54 PM

View PostBishop Steiner, on 25 April 2014 - 04:34 PM, said:

Not sure what goes into an "Official" Template, though.

Ironhawk's.

(or Hayden's)

#5410 Bishop Steiner

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Posted 25 April 2014 - 04:56 PM

View PostOdanan, on 25 April 2014 - 04:54 PM, said:

Ironhawk's.

(or Hayden's)

Well then folks are piss outta luck

#5411 XxXAbsolutZeroXxX

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Posted 26 April 2014 - 04:39 AM

View PostBushmaster, on 25 April 2014 - 03:25 PM, said:

hmm, I would consider coming out of retirement if we had lets say, a proper Griffen Template ( as I have seen the concept art was posted in the media section ) . ( Lots of nice detail on that concept ! )


The cut outs in my thread:

http://mwomercs.com/...-cutout-thread/

Could be useful for painting & other things.

Like say if you wanted a bright hot pink griffin.

You could start with the cutout image.

Posted Image

Create a layer of the color you want to paint your mech. In this case: pink.

Posted Image

Change layer mode from normal to grain merge(you can see the option on far right).

Posted Image

This gives you a pink base to work with.

Posted Image

Or a green base if grain merge is changed to grain extract.

Posted Image

It is also easy to switch backgrounds.

Posted Image


Other techniques might be used to make everything look better.

Higher res image to show this method might do an 'ok' job of maintaining detail.

Posted Image

edit -

I made a mistake. Soft light seems to work much better than grain extract.

It could be faster painting from a cut out image, being that you don't have to worry about coloring inside the lines as far as the outline is concerned.

If I can figure out a good method to remove the unit insignias and other details and paint a mech I'll post a tutorial later.

Edited by I Zeratul I, 26 April 2014 - 06:20 AM.


#5412 Bishop Steiner

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Posted 26 April 2014 - 09:04 AM

View PostI Zeratul I, on 26 April 2014 - 04:39 AM, said:

interesting.


Yes, removing the insignias has been my base stumbling block thus far. I am doing it, but it is slow, tedious and inexact.

#5413 Ironhawk

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Posted 27 April 2014 - 03:12 PM

It took two salvaged specimens to build this variant. Falcon and Warhawk worked on it for weeks with our maintenance crew. Both Sargeants made quite a case in the AH executive room to have this baby walking among our ranks. Given their enthusiasm, despite our tradition, we Officers had to agree: this assault chassis would make a fearsome, efficient addition to our unit. Besides, with the arrival of those Clanners near our sector, we have no choice but to consolidate our brute firepower.

Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!

We decided to name this battleline monster: the Cannibal!

Posted Image

#5414 XxXAbsolutZeroXxX

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Posted 27 April 2014 - 04:24 PM

View PostBishop Steiner, on 26 April 2014 - 09:04 AM, said:


Yes, removing the insignias has been my base stumbling block thus far. I am doing it, but it is slow, tedious and inexact.


Photoshop's *content aware fill* feature is probably the fastest and easiest method.

A clip of it in action:



What method are people currently using?

...

I really like your re-paints, Ironhawk. Very nice!

Edited by I Zeratul I, 27 April 2014 - 04:25 PM.


#5415 Bishop Steiner

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Posted 27 April 2014 - 05:18 PM

View PostI Zeratul I, on 27 April 2014 - 04:24 PM, said:


Photoshop's *content aware fill* feature is probably the fastest and easiest method.

A clip of it in action:



What method are people currently using?

...

I really like your re-paints, Ironhawk. Very nice!

I'm a poor boy in Mexico, so I am using gimp, and largely repainting areas, best I can pixel by pixel.

#5416 NautilusCommand

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Posted 27 April 2014 - 05:20 PM

View PostBishop Steiner, on 27 April 2014 - 05:18 PM, said:

I'm a poor boy in Mexico, so I am using gimp, and largely repainting areas, best I can pixel by pixel.

Torrents are a poor boy's best friend.

#5417 Bishop Steiner

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Posted 27 April 2014 - 05:21 PM

View PostNautilusCommand, on 27 April 2014 - 05:20 PM, said:

Torrents are a poor boy's best friend.

Torrents are great way to get nice little "extras" I have discovered in the past, and I am not terribly fond of trying to debug my computer more than absolutely necessary.

#5418 NautilusCommand

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Posted 27 April 2014 - 05:38 PM

View PostBishop Steiner, on 27 April 2014 - 05:21 PM, said:

Torrents are great way to get nice little "extras" I have discovered in the past, and I am not terribly fond of trying to debug my computer more than absolutely necessary.

I just scan my PC a few times after torrenting, with over lap of different programs it seems to take care of anything "extra" but I do see where you are coming from.

#5419 Nathan Foxbane

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Posted 27 April 2014 - 09:43 PM

View PostIronhawk, on 27 April 2014 - 03:12 PM, said:

It took two salvaged specimens to build this variant. Falcon and Warhawk worked on it for weeks with our maintenance crew. Both Sargeants made quite a case in the AH executive room to have this baby walking among our ranks. Given their enthusiasm, despite our tradition, we Officers had to agree: this assault chassis would make a fearsome, efficient addition to our unit. Besides, with the arrival of those Clanners near our sector, we have no choice but to consolidate our brute firepower.

Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!

We decided to name this battleline monster: the Cannibal!

Posted Image

The dead gray eyes just make it more terrifying.

#5420 Ironhawk

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Posted 03 May 2014 - 10:40 AM

Griffin Fun Ahead!

Posted Image

Template available here. Thanks to Zeratul for an excellent cutout job.

Oh and this time around, I included a layer that gives away one of my trade secrets: a Highlight layer. It increases the 3D effect by providing more lighting vs shade contrast, hence giving more depth to Alex's beautiful design, especially with darker colors. You can play with layer transparency to increase or decrease the effect.

Enjoy and have fun.

Cheers!

IH

EDIT: File update containing minor improvements and correcting the mask layer opacity (back at 100%).

Edited by Ironhawk, 04 May 2014 - 06:01 AM.






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