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Repainted Concept Art

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#5381 Ironhawk

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Posted 27 April 2014 - 03:12 PM

It took two salvaged specimens to build this variant. Falcon and Warhawk worked on it for weeks with our maintenance crew. Both Sargeants made quite a case in the AH executive room to have this baby walking among our ranks. Given their enthusiasm, despite our tradition, we Officers had to agree: this assault chassis would make a fearsome, efficient addition to our unit. Besides, with the arrival of those Clanners near our sector, we have no choice but to consolidate our brute firepower.

Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!

We decided to name this battleline monster: the Cannibal!

Posted Image

#5382 XxXAbsolutZeroXxX

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Posted 27 April 2014 - 04:24 PM

View PostBishop Steiner, on 26 April 2014 - 09:04 AM, said:


Yes, removing the insignias has been my base stumbling block thus far. I am doing it, but it is slow, tedious and inexact.


Photoshop's *content aware fill* feature is probably the fastest and easiest method.

A clip of it in action:



What method are people currently using?

...

I really like your re-paints, Ironhawk. Very nice!

Edited by I Zeratul I, 27 April 2014 - 04:25 PM.


#5383 Bishop Steiner

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Posted 27 April 2014 - 05:18 PM

View PostI Zeratul I, on 27 April 2014 - 04:24 PM, said:


Photoshop's *content aware fill* feature is probably the fastest and easiest method.

A clip of it in action:



What method are people currently using?

...

I really like your re-paints, Ironhawk. Very nice!

I'm a poor boy in Mexico, so I am using gimp, and largely repainting areas, best I can pixel by pixel.

#5384 NautilusCommand

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Posted 27 April 2014 - 05:20 PM

View PostBishop Steiner, on 27 April 2014 - 05:18 PM, said:

I'm a poor boy in Mexico, so I am using gimp, and largely repainting areas, best I can pixel by pixel.

Torrents are a poor boy's best friend.

#5385 Bishop Steiner

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Posted 27 April 2014 - 05:21 PM

View PostNautilusCommand, on 27 April 2014 - 05:20 PM, said:

Torrents are a poor boy's best friend.

Torrents are great way to get nice little "extras" I have discovered in the past, and I am not terribly fond of trying to debug my computer more than absolutely necessary.

#5386 NautilusCommand

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Posted 27 April 2014 - 05:38 PM

View PostBishop Steiner, on 27 April 2014 - 05:21 PM, said:

Torrents are great way to get nice little "extras" I have discovered in the past, and I am not terribly fond of trying to debug my computer more than absolutely necessary.

I just scan my PC a few times after torrenting, with over lap of different programs it seems to take care of anything "extra" but I do see where you are coming from.

#5387 Nathan Foxbane

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Posted 27 April 2014 - 09:43 PM

View PostIronhawk, on 27 April 2014 - 03:12 PM, said:

It took two salvaged specimens to build this variant. Falcon and Warhawk worked on it for weeks with our maintenance crew. Both Sargeants made quite a case in the AH executive room to have this baby walking among our ranks. Given their enthusiasm, despite our tradition, we Officers had to agree: this assault chassis would make a fearsome, efficient addition to our unit. Besides, with the arrival of those Clanners near our sector, we have no choice but to consolidate our brute firepower.

Only problem: there's only one for now. Both Sargeants agreed they would take turns on it. They'd even lend it to Bateleur for some Lance practice from time to time... Heck I decided to help them on the repaint job! I just love these guys!

We decided to name this battleline monster: the Cannibal!

Posted Image

The dead gray eyes just make it more terrifying.

#5388 Ironhawk

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Posted 03 May 2014 - 10:40 AM

Griffin Fun Ahead!

Posted Image

Template available here. Thanks to Zeratul for an excellent cutout job.

Oh and this time around, I included a layer that gives away one of my trade secrets: a Highlight layer. It increases the 3D effect by providing more lighting vs shade contrast, hence giving more depth to Alex's beautiful design, especially with darker colors. You can play with layer transparency to increase or decrease the effect.

Enjoy and have fun.

Cheers!

IH

EDIT: File update containing minor improvements and correcting the mask layer opacity (back at 100%).

Edited by Ironhawk, 04 May 2014 - 06:01 AM.


#5389 GunnyKintaro 01

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Posted 03 May 2014 - 10:53 AM

well done love the art !

#5390 Bishop Steiner

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Posted 03 May 2014 - 07:34 PM

View PostIronhawk, on 03 May 2014 - 10:40 AM, said:

Griffin Fun Ahead!

Posted Image

Template available here. Thanks to Zeratul for an excellent cutout job.

Oh and this time around, I included a layer that gives away one of my trade secrets: a Highlight layer. It increases the 3D effect by providing more lighting vs shade contrast, hence giving more depth to Alex's beautiful design, especially with darker colors. You can play with layer transparency to increase or decrease the effect.

Enjoy and have fun.

Cheers!

IH

I love you, man. :P ....Griffin....... = WUB.......

#5391 NautilusCommand

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Posted 03 May 2014 - 07:41 PM

View PostBishop Steiner, on 03 May 2014 - 07:34 PM, said:

I love you, man. :P ....Griffin....... = WUB.......

Is the 'mech that good? Hmmm perhaps I will buy one.

#5392 Bishop Steiner

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Posted 03 May 2014 - 07:56 PM

View PostNautilusCommand, on 03 May 2014 - 07:41 PM, said:

Is the 'mech that good? Hmmm perhaps I will buy one.

Well, I'm a medium guy. And they are the most agile mech in the game. Great FoV in their cockpit. Only downside is no ballistic, so a little warm. But I absolutely love mine, though they took me a little bit to figure out my builds. But my 1N and 3M are my faves.

Helps that I loved them in TT, too.

#5393 Odanan

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Posted 04 May 2014 - 02:43 AM

View PostIronhawk, on 03 May 2014 - 10:40 AM, said:

Griffin Fun Ahead!

Template available here. Thanks to Zeratul for an excellent cutout job.

Oh and this time around, I included a layer that gives away one of my trade secrets: a Highlight layer. It increases the 3D effect by providing more lighting vs shade contrast, hence giving more depth to Alex's beautiful design, especially with darker colors. You can play with layer transparency to increase or decrease the effect.

Enjoy and have fun.

Cheers!

IH

And I was thinking this Sunday would be boring...

#5394 Odanan

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Posted 04 May 2014 - 04:35 AM

21st Centauri Lancers' Super Griffin:
Posted Image
Edit: updated version.

Edited by Odanan, 04 May 2014 - 02:43 PM.


#5395 Ironhawk

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Posted 04 May 2014 - 06:02 AM

View PostOdanan, on 04 May 2014 - 04:35 AM, said:



I have updated the file in my previous post to correct a few glitches.

IH

#5396 Bishop Steiner

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Posted 04 May 2014 - 10:54 AM

View PostIronhawk, on 04 May 2014 - 06:02 AM, said:


I have updated the file in my previous post to correct a few glitches.

IH

Well, here goes nothing...... only what., my 3rd attempt at a repaint? I don't have the skills to modify it enough to make it my "Hero" version, but so instead I attempted to make it into my "In-Game" personal mech, and ride of choice, Bishop's GRF-1N

Posted Image

but being new at this, any input and advice on how to improve it, would be very welcome. Next I think I'll work on my "Crimson Dynamo" GRF-3M
Posted Image

#5397 Bishop Steiner

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Posted 04 May 2014 - 02:08 PM

*crickets*
:)

#5398 Odanan

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Posted 04 May 2014 - 02:37 PM

View PostBishop Steiner, on 04 May 2014 - 02:08 PM, said:

*crickets*
:(

Amen, Bishop.

Edited by Odanan, 04 May 2014 - 02:45 PM.


#5399 Bishop Steiner

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Posted 04 May 2014 - 02:38 PM

but no critiques or advice....... I know it ain't perfect, wanna know how to make it more so.

#5400 Odanan

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Posted 04 May 2014 - 02:43 PM

View PostBishop Steiner, on 04 May 2014 - 02:38 PM, said:

but no critiques or advice....... I know it ain't perfect, wanna know how to make it more so.

You are already doing some advanced stuff.
I just recommend trying to make the image sharper and tune the colors.

Edit: there is also a light outline in the mech, which should the the contrary (dark).

Edited by Odanan, 04 May 2014 - 02:47 PM.






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