Lefty Lucy, on 04 November 2012 - 03:18 PM, said:
One of the big problems is that fast light mechs are currently significantly more difficult to hit than they should be. Pre-made teams are taking advantage of this by running two ridiculously fast jenners, then loading up on the LRMs. Send the jenners in and pick apart the enemy team with impunity.
Thats a symptom, not a cause, and honestly lights are only more difficult to kill for people who can't hit anything without it standing still. The issue with LRMs is that they are simply to easy for the person using them and provide a massively inflated benefit for their minimal effort. LRM rain can cripple or kill even an assault in just a few seconds with a light around, even without it being on target 100% of the time. I know, I've done it myself as a spotter, it takes very little to drop enemy mechs with a tag and two + boats. Even if I died and lock was lost, most of the time a significant amount of damage was done before the target moved out of the rain.
Weapon effectiveness should be roughly equal to effort needed to use it, that ratio is off for LRMs (and streaks to a lesser extent). The pilot can be nigh 100% safe while bringing in more fire then even gausscats, with minimal coordination.
To be honest, I really think it may just have been a mistake to even include lock-on weapons. The problem is so intrinsic to the idea of the weapon system that I just don't think it can really be fixed with out overcompensating via nerfs.