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UPDATE: Greatly thanks Golden Sentinel for the suggestion of engine-swapping with Jenner. The result was amazing.
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Okay I'm gonna make this short, because I don't have the patience and time to compose something like Vech's Fatlas & Zombie Wang guide. Oh if you haven't read those, you should check them out, too.
Why do I call Hunchback 4-P "Ghetto Delight"? Well, it's rather cheap, it consumes no ammo and it's a no-brainer 'Mech that requires minimum skills. Oh, and it's ridiculously powerful if you use it right. I just dominated 2 Centurions earlier today while being harassed by a Jen. Too bad I didn't have Fraps on.
(also you CAN zombie HBK4-P. I'll get to that later.)
Without further ado let's get to it! Allow me to introduce the Ghetto Delight Mk.I:
- 7x Small Laser (1x Head, 6x RT)
- 2x Medium Pulse Laser (1 on each Arm)
- Boost your armor all the way to the max (but you can strip off a ton or 2 on the legs)
- Stuff your 'Mech's side torsos with Heatsinks.
Yeah. Stock engine. Forget about the default 8xML that overheats in less than 3 alpha. My philosophy is, if your mech can't maintain a constant damage output then it's as good as junk. Screw heat management! With a heat efficiency something around 1.14, you should be able to go 10+ alpha strike nonstop before overheating.
The range that sounds like a problem, is actually not. The shabby 90m range of SL is kinda weak, and the 180m MPL is not exactly far. The answer is simple: Let them come to you. Let scouts and LRM boats do the bombing, your sparkling moment comes when things starts to go close and personal. As long as you follow the basic rules like stay in cover and never venture alone, in brawling you're essentially carrying an AC20 on your shoulder, only it fires almost twice as fast, 2000 times easier to aim and never uses ammo. Also the 2x MPL are good fo finishing off. Makes it super effective for burning scouts, backstabbing disoriented enemies and chewing arms and legs.
Oh, one more important thing: KEEP MOVING! There's a reason why Hunchback is called Hunchback, and experienced players would always aim for your "hunch". Therefore it is important to keep moving and disrupt their aim. Also, you may wanna put a bit more front armor on left torso, and let other parts of body take the heat if necessary.
If you just wanna reach a bit further and exchange the 2xMPL with 2xML+2xHS, feel free to do so. However your choice may affect the next step, which boost the potential of this loadout to the max.
Ghetto Delight Mk.2:
(If you did what I said above and are planning to buy a Jenner, go buy one. Then swap the engine with the Ghetto Delight Mk.I and both of them would better off. If you didn't, please continue)
- Cash out your shabby Standard 200 engine and buy yourself an Standard 245 engine.
- Buy Double Heatsink in the Upgrade tab, then stuff your 'Mech with as many DHS as you can (FYI, 9).
Now your speed is all the way up to 79.3 km/h, with EXACTLY the same heat efficiency and firepower. At this speed it's already pretty hard for enemies to focus fire on a specific body part...do you see where it's going? Speed = survivability, golden rule for a brawler.
Oh, and if you wanna boost your speed to the max, you can simply swap your MPL with ML, strip off a bit armor on your legs and feed yourself an Standard 260. With those mere sacrifices on your armor, your speed is now a glorious 84.2 km/h - you can even be an efficient scout hunter.
Okay, time to quit bragging and bring some proofs.
1. Even it was a defeat, just look at how much damage I dealt (I think this was the one I scraped 2 Centurions):
2. This is what happens when you just pops around and bite a few arms while your team is doing a good job:
3. This is the repair cost of a painfully long match in which my whole upper body was completely shredded:
See? As long as you know what you're doing, you should get like 100,000+ income every match. Even in those dreadfully terrible matches in which your 'Mech is burnt to ashes, the repair cost should never surpass 70,000. A steady income all the time!
Speaking of income, if you really wanna max out the C-Bill grind, just strip off the arm lasers and replace them with HS, or remove a few SL and replace them with lasers of your choice. Vech's Zombie Wang theory works on HBK4-P too, but you have to fix in this case both CT and RT to save your firepower.
And there goes my first guide. Thanks Vech for the inspiration and thanks again for Golden Sentinel for the suggestion. All the contents of the guide are subject to constructive criticism and further tweaks of the developer. Hopefully it helps.
UPDATE: Now I'm running a 260 engine with 2xML, which is slightly less firepower but more controllable heat wise. Also a bit more speed is never bad
Edited by Helmstif, 05 December 2012 - 10:51 PM.