The poll mechanic limit is 20 options. Commenters pointed out that they could not participate in the poll without selecting at least one item for Question 3. They wanted a 'everything is balanced' option. My only option was to replace one of the other options with theirs. I chose to replace "the gauss rifle is underpowered" with the "everything is perfectly balanced option". Nobody had picked it yet, and it was highly unlikely anyone would have suggested the GR was underpowered. So all may now participate with a clear conscience.
Ideal Circumstances means your mech and it's components are not nerfed.
Scouts go out to find the enemy (or lack of enemy) and relay that information back to their teammates. They can also spot for indirect fire, and more effectively with TAG.
Strikers are able to get into the fight quickly and out of it just as quickly. They can lend a hand to a brawl and harass enemy Fire Support, capture the enemy base, defend their own base from capture. In football (soccer) lingo, they're sort of like the Center.
Brawlers get in close and slug it out until mechs are turned into smoking wrecks. Not terribly speedy, but heavily armored and bristling with short to mid range weaponry.
Indirect Fire Support mechs keep out of the fray if they can help it, instead lobbing salvos of missiles from the back lines onto enemy targets that have been 'lit' by spotters. They can also spot their own targets if they're feeling froggy.
Direct Fire Support mechs are the snipers. Either pouring a stream of AC2 rounds into an enemy mech's cockpit from across the map, or popping up for a quick but damaging alpha from the larger long-range weapons before disappearing to reappear from somewhere else and repeat the performance.
Edited by Kaijin, 13 November 2012 - 07:24 AM.