Online Mechlab, Maps, Stats And Data
#1601
Posted 14 October 2015 - 09:05 AM
#1602
Posted 21 October 2015 - 04:45 AM
#1604
Posted 21 October 2015 - 10:07 PM
#1605
Posted 22 October 2015 - 04:14 AM
I wanted to thank you for providing such a good service which has become a staple of my MWO experience. I have heard you no longer play this game which is a shame. It does bring into question the future of your website though. I would hate to see it go away (we already lost one which I never used, but still). Your site has been (and still is) the gold standard to which PGI is compared to.
#longlivesmurphy
Edited by cdlord, 22 October 2015 - 04:14 AM.
#1606
Posted 01 November 2015 - 01:17 PM
I think I may have found an error in the Battlemechs table. The TBR-S has five jump jets. You have an "X" in he JJ column.
Cheers,
Grasshopper
Edited by Grasshopper23, 01 November 2015 - 01:39 PM.
#1607
Posted 01 November 2015 - 02:08 PM
#1608
Posted 17 November 2015 - 07:09 PM
I was under the impression that the Clan ER-PPC was reduced to 10 damage now.
Is the mechlab going to be updated?
Love the MechLab
Cheers
Smaffers
Hi
I was under the impression that the Clan ER-PPC was reduced to 10 damage now.
Is the mechlab going to be updated?
Love the MechLab
Cheers
Smaffers
#1609
Posted 17 November 2015 - 08:30 PM
The footnotes on the webite's data list makes this clear, but the spreadsheet in this thread does not. =)
#1610
Posted 19 November 2015 - 10:55 AM
Edited by Almond Brown, 19 November 2015 - 11:07 AM.
#1611
Posted 01 December 2015 - 05:24 AM
There is so many changes everywhere, I hope most of those are read from the games file so you don't have to manually input too much new values. There is your spreadsheet in first post also.
Well I was curious to know if you were still happy and willing when you see huge updates like this or if it was the opposite and you get bored? Could happen after a few years. This thread is also quiet since a few months... Your Mechlab is a huge thing, so useful for players but also a complex one to manage and keep up to date I guess.
Kudos to you sir!
#1612
Posted 01 December 2015 - 05:35 AM
Rhialto, on 01 December 2015 - 05:24 AM, said:
There is so many changes everywhere, I hope most of those are read from the games file so you don't have to manually input too much new values. There is your spreadsheet in first post also.
Hi, should be, everything will be loaded from the game-files, i'm not 100% sure about the heatsink changes but i think that too.
PGI sometimes change little thinks, which needs adjustments, like last patch, they removed the maplist.xml and i had to find another way to figure out which levels are actually game maps and which are something else.
The spreadsheet images on the first post get automatically created as-well.
#1613
Posted 02 December 2015 - 09:37 AM
It might be that someone has already asked this, then I'm sorry for duplicating, but if not, is there a chance of adding quirks to Battlemech table? Into another column. Maybe a shortened version. Or maybe only the most implactful ones, like heat generation, range, cooldown.
I do realize that quirks are pretty massive and it might bloat the table...
But I find it very inconvenient to collect info about a mech in 2 different spreadsheets to make a conclusion about it.
Thanks in advance
Edited by 3D Action, 02 December 2015 - 09:38 AM.
#1614
Posted 02 December 2015 - 11:06 AM
Is it intended to be like this? Red instead of green?
When it's better than the basic chassis, it should be green, no?
#1615
Posted 07 December 2015 - 02:39 PM
If you could update your site with the latest hotfix stuff (Marauder, BJ-1X, and various Clan mechs), that would be greatly appreciated.
#1616
Posted 08 December 2015 - 06:31 PM
#1617
Posted 13 December 2015 - 04:19 PM
Deathlike, on 07 December 2015 - 02:39 PM, said:
If you could update your site with the latest hotfix stuff (Marauder, BJ-1X, and various Clan mechs), that would be greatly appreciated.
Aye, looks like a lot of the clan quirks are out of date - for example Adder. TY
#1618
Posted 15 December 2015 - 01:27 AM
Did not have time checking the IIC Mechs yet, (i will try to download test data, but its always an hassle with changing ip and ip protection)
#1619
Posted 15 December 2015 - 02:28 AM
thank you for your time and continued dedication towards upkeep, above and beyond smurfynet, thank you.
#1620
Posted 15 December 2015 - 12:46 PM
Thanks!
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