Charles Seneca, on 26 November 2012 - 05:49 PM, said:
The problem is EXCESSIVE cockpit shake - as I made clear in my post which you quoted. I would not want to see cockpit shake taken out the game completely.
Excessive cockpit shake is WRONG. I will quote what the dev said one more time and explain it for you in language you can hopefully understand
Unfortunately for "excessive cockpit shake", the word "excessive" is purely subjective. In your uninformed, nigh ignorant,
opinion they are excessive. The problem YOU have is that cockpit shake is cockpit shake. A little blurs, a lot blurs... So what's "excessive"?
You want the first missle to shake you, and the rest ot NOT shake you if the source of the missles is chaining you? That's stupid. You want only a "little" shake per missle? Define "little"...
You can't, it's all subjective. Personally LRMs, SRMs, ACs, gauss, heck even MGs should cause shake, the more you're hit the more shake their should be? Why? Again, it's all a matter of building a proper sim. These explosive masses are delivering the energy of their inertia, a product of the velocity and mass, at your 'mech. At the same time SRMs, and LRMs are also imparting even more energy that results in a minute change to your velocity and direction from the explosives contained in the warhead.
It makes sense.
Sorry that you don't like it and that it bothers you, but the shake should be there, for every missle, warhead, and actual significant mass that strikes your 'mech.
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The first sentence: cockpit shake/blur will be addressed. The dev is acknowledging it is a problem.
Again, I read it differently, but that's due to the ambiguity of his phrasing... Whatever, time will tell I suppose.
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The second sentence: there are apparently no TT rules that cause difficulties in aiming due to damge taken previously, but this is what cockpit shake/blur is effectively causing.
Do I need to reference ALL the various quotes from the producers of this game that let you know that TT rules will NOT rule the production of this game? Allowances have to be made for building a more realistic, immersive, sim? If TT rules were the iron clad, ball clenching, dogma that they adhered to, they're WAY off base on their implementation of "Double Heat Sincs", armor/ton values, hard points, extended range damage capacities, jump jet implmentation, and on, and on, and on, ad nauseum. To point to TT rules as "proof" something you don't like shouldn't be in this game is not even a moot argument, it doesn't even meet the minimum requirements for being debatable. We've been told the TT rules won't be implmented "as is", so not to expect it.
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The third sentence: Once the cockpit shake is reduced so that players are no longer shell shocked by it, they will be able to more effectively deal with the threat.
Again, not what I interpreted. I interpreted that once players got used to the current shake, they'd be able to more effectively deal with it, which, in my own case has so far proven true.
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I hope that explains the quote sufficiently. If you still don't understand, perhaps you should go back to school and study English. When the changes are implemented, cockpit shake/blur reduced, you might consider a post in which you acknowledge that I and others were right and you were wrong - I won't hold my breath though.
I'll put my TWO doctorates against your apparent GED any day bud.
Edited by Dimento Graven, 26 November 2012 - 07:50 PM.