Battletech Melee Weapons
#241
Posted 21 February 2016 - 09:21 AM
#242
Posted 21 February 2016 - 10:07 AM
Vlad Striker, on 21 February 2016 - 09:21 AM, said:
... so the rest of Mechwarrior is cold hard fact? I didn't know putting nuckear fusion reactors into 20-100t walking tanks was so much more realistic. At least the Canadians tried: Canadian Mech Program (Caution: satire is involved ;-) )
The Lore contains some famous Mech chassis that have melee weapons. Some like them and some of them want to see them in action. I am neither a girl. nor do I have blue hair. Also I have to admit that I have rather short and stacked legs. And although I like my occasional anime once in a while (Mecha, what else ..) I would die to see a Hatchetman in action. That's it. All MWO is just fantasy. And that's not a bad thing ...
Edited by Thomster, 21 February 2016 - 10:10 AM.
#243
Posted 21 February 2016 - 11:31 PM
Vlad Striker, on 21 February 2016 - 09:21 AM, said:
I'm not sure what it is you're saying. If we work with the premise of mechs being fully functional as they are in the BT universe, then melee weapons work just fine.
Plus, your statement of putting an axe or a lance on an Abrams is not only a false premise, it's full on idiotic. An Abrams tank is not built, or equipped to use a melee weapon. It's about as idiotic as me saying "let's make treads for my horse".
I don't mean to be hostile, but starting with a condescending tone, and a false premise is not a way to get on peoples' good side.
#244
Posted 24 February 2016 - 02:11 AM
#245
Posted 23 March 2016 - 07:58 PM
other mechs may have other options available.
anything with hands, should be able to equip a sword "vibro-blade" or mace or something.
#246
Posted 24 March 2016 - 11:56 AM
Those are not weapons, they are just for show.
Clans would never make melee combat mechs, they despise such things as they see them as barbaric.
I would wrath have DFA over anything else(much easier to implement I would think)
#247
Posted 02 April 2016 - 08:12 PM
MasterW3, on 23 March 2016 - 07:58 PM, said:
other mechs may have other options available.
anything with hands, should be able to equip a sword "vibro-blade" or mace or something.
Even Sarna states those were for show, and not useful.
#248
Posted 03 April 2016 - 05:05 PM
In any case, the range is likely to be so short that you would have to be right on top of another mech to use it. If you're in a light mech and you let an assault get that close to you, something has already gone horribly wrong. If you're staring down an Atlas in a Jenner, what's the difference between an AC20 to the face or a fist to the face? Either way, it's going to hurt.
#249
Posted 13 April 2016 - 08:18 AM
It's technically illegal for clan pilots to use melee in the board game ( Clan rule of engagement, etc) and it's a good way for an inner-sphere Battlemech to have a chance against same clan tonnage... Would be great for balance
Would be great to have melee combat in the game and an Axeman battlemech !!!!! Will pay for it if it's coming, whatever the cost!
#250
Posted 13 April 2016 - 07:11 PM
or if enemy units breaks those rules then anything goes.
however they would never knowingly make melee weapon mechs.
#251
Posted 14 April 2016 - 07:50 PM
#252
Posted 11 May 2016 - 07:44 AM
On top of that, melee mechs like the Axeman or Hatchetman, or some lesser known designs like the Ti Ts'ang, The Red Reaper Black Knight, Spatha and the Scarabus viable options for adding to the game. I'm all for all of it.
Edited by Intenebrus, 11 May 2016 - 07:44 AM.
#253
Posted 11 May 2016 - 08:27 AM
https://www.instagra...chwarrioronline
And seeing the Kodiaks Claws popping out and sliding back in it made me wonder wether this could be a (very faint) start into melee combat? I don't think there is another Mech with such an ostentacious feature regarding melee weaponry.
And while we're at it: I think the Kodiak looks really awesome. But it also looks like an offspring of an Atlas that had 53X with Wolverine.
#254
Posted 12 May 2016 - 03:08 PM
Thomster, on 11 May 2016 - 08:27 AM, said:
https://www.instagra...chwarrioronline
And seeing the Kodiaks Claws popping out and sliding back in it made me wonder wether this could be a (very faint) start into melee combat? I don't think there is another Mech with such an ostentacious feature regarding melee weaponry.
And while we're at it: I think the Kodiak looks really awesome. But it also looks like an offspring of an Atlas that had 53X with Wolverine.
Definitely not, No clan mech was ever made with melee combat in mind, the kodiak's claws were purely cosmetic... Even if your player is just a mercenary in a clan mech, the claws would be more likely to just crumple like paper if you tried to hit someone with it. It's why I think it'd be an interesting way to balance clan and inner sphere mechs.
#255
Posted 20 May 2016 - 04:33 AM
Still neeeeever gonna happen.. :-)
#256
Posted 20 May 2016 - 06:45 PM
#257
Posted 25 May 2016 - 09:02 AM
#258
Posted 29 May 2016 - 12:10 AM
IraqiWalker, on 10 February 2016 - 09:05 AM, said:
I'd give a limb used to deliver melee attacks something similar to the UAC jam mechanic- all weapons on the limb are out for X seconds, then resume normal cooldowns.
Quote
It wasn't so much that they risked damaging weapons (they don't) but that arms with fewer than the full number of actuators greatly reduce punch damage, can't be used to do pushing, and in general are less versatile about up-close fighting than a 'Mech with a full arm. Plus, Clanners didn't use melee weapons, so you had 'Mechs with hatchets and swords that could easily tear up a Clanner at point-blank range.
And they got rid of collision because Paul had it personally (and recorded to boot) shown how easy it was to stunlock via collisions, warping effects because LOL knockdowns, etc. etc. Charging and DFA attacks that temporarily gave "shot" effects to portions of a 'Mechs hitboxes (and when triggered would deal damage back to the user from "collision damage" would work, much like making punches and kicks into similar "shot" effects as well.
#259
Posted 05 June 2016 - 03:13 AM
#260
Posted 21 June 2018 - 03:58 AM
My idea is for MWO.
Edited by Il Gurzo ITA, 21 June 2018 - 04:02 AM.
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