Russhuster, on 20 December 2015 - 04:59 AM, said:
meele Weaps maybe but when then only in fiting chassis like a Tomahawk the IS Omnimechs run most similar builds just quirk orientated,..there s no divergence these meele weaps could give some chassis an individuality,.. not to be the average IS quirk-bucket
Aunt Edit(h) says but !! NO !! ninja-style moves
Any mech with hand actuators could pick up a melee weapon weighing in at 20% of it's total weight, and use it.
I remember a friend had a crazy bonkers Atlas that had a shield, sword, huge XL engine, supercharger, TSM, and a few other upgrades + some lasers to cook the TSM. When that thing charged it could clear half a board at max speed. It was ludicrous.
nodebate, on 20 December 2015 - 04:39 PM, said:
If you introduce melee weapons, you must reintroduce 'Mech collision. There's a reason why collision was killed within the first two months of the Closed Beta. PGI has enough to balance with weapons and Ghost Heat. Do we really want to throw another C.F. at them? Nevermind the "I am Clan, why can I not melee" threads.
All that said, the Charger is a fun 'Mech to use in TT.
The traditional answer is usually "You're clan, that's why you can't melee". Clan pilots SUCKED at melee, the IS practically won whenever they closed into melee. Especially since the overwhelming majority of clan mechs didn't have hands with which to hold melee weapons. They could punch, and risk damage their guns, though.
The brutality of melee combat never left the IS, while the clanners loved their long range engagements.