Ac/20 Vs Gauss Rifle
#21
Posted 22 November 2012 - 11:00 PM
sadly...
#22
Posted 22 November 2012 - 11:17 PM
#23
Posted 22 November 2012 - 11:19 PM
#24
Posted 22 November 2012 - 11:23 PM
Rejarial Galatan, on 22 November 2012 - 11:19 PM, said:
Yeah it would definitely make more sense if those 2 giant cannons they had were used to house the ballistics instead of energy weapons. Though a plus is their torso does not articulate nearly enough as their energy cannons, so fighting them on a hill is a winning battle.
Edited by Doobles, 22 November 2012 - 11:25 PM.
#25
Posted 22 November 2012 - 11:57 PM
Because the Centuriont is a warrior of a sword an shield. The '20 seems more like sword, then that fragile hi-tech gauss does.
#26
Posted 23 November 2012 - 12:13 AM
#27
Posted 23 November 2012 - 12:19 AM
If you round a corner and meet an atlas with an ac/20 vs your atlas with a gauss, the ac/20 will win the day generally...at least thats how it plays out for me when I face gauss atlas's in my ac atlas.
If however they can get shots on you before you get into ac/20 range then they will usually beat you out unless you can get the lost dmg back from having more ML or SRM's.////
The other bonus of the gauss is pretty much no heat, and the range lets you take pot shots at long range targets for good dmg. You can't do that in the ac/20......
So pretty much the gauss wins except in 1 situation.
Edited by Fooooo, 23 November 2012 - 12:20 AM.
#28
Posted 23 November 2012 - 12:28 AM
#29
Posted 23 November 2012 - 12:56 AM
For me boating just seems boring, much more fun to have a balanced loadout.
Edited by Grimnir79, 23 November 2012 - 01:06 AM.
#30
Posted 23 November 2012 - 01:31 AM
Obadiah333, on 22 November 2012 - 08:32 PM, said:
not 100% true. Medium lasers are still superior on the department of compact firepower. When you are in a small mech , medium lasers are the best weapon.
#31
Posted 23 November 2012 - 01:50 AM
AC/20 Brawler weapon
Gauss Sniper weapon
I always use the Gauss just because heat is a non-issue.
This way I can put a crapload of lazors in my mech and if I am about to overheat
I can still fire that Gauss. While the AC/20 gets rediculously hot.
If heat was reduced I would use it again
Currently we have:
AC2 - AC5 - AC10 - AC20
1 - 1 - 3 - 6
I would suggest something around:
AC2 - AC5 - AC10 - AC20
0.5 - 1 - 2 - 4
1 - 2 - 3 - 4
Edited by Red squirrel, 23 November 2012 - 01:52 AM.
#32
Posted 23 November 2012 - 01:57 AM
#33
Posted 23 November 2012 - 02:05 AM
#34
Posted 23 November 2012 - 02:15 AM
#35
Posted 23 November 2012 - 02:20 AM
Orkhepaj, on 23 November 2012 - 01:57 AM, said:
Then you must be blind. Think about the range a modern tank can engage the enemy. Its all about balancing. Comparing RL stuff to laz0r mech spaceship games is utterly stupid btw.
#36
Posted 23 November 2012 - 02:24 AM
The major downside of an AC/20 is that you need to get in close and if you're big enough to fit one, you generally take too long to get in close. Better of with a uAC/5 or a Gauss at that point.
That said, a Cicada with a AC/20 is a monster until it dies.
#37
Posted 23 November 2012 - 03:22 AM
QuantumButler, on 22 November 2012 - 09:57 PM, said:
Wait for the JagerMech. It can mount those with an XL engine (enough space for an AC/20 in one arm as it doesn't have hand or lower arm actuators), and I bet we will see that build, if only for sh**s and giggles.
#38
Posted 15 December 2012 - 06:19 PM
The damage that I have seen AC/20's do at close range is formidable. But I've found that Gauss can be equally devastating when placed correctly. I've one-shotted lights before at ranges of up to 800m (and have been called an 'aimbotting hacker' for it), and one or two carefully placed hits, even at close range, can knock the arms off any assault or light (Commando in question).
Gauss for me is great, but its most useful asset is its range. But can I see why people would like the playstyle the AC/20 offers instead.
#39
Posted 15 December 2012 - 06:24 PM
#40
Posted 15 December 2012 - 06:25 PM
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