RedDragon, on 11 May 2012 - 04:42 PM, said:
Having just seen
this video (to my knowledge the only video released so far that only has the ingame sounds on max level, no commentary etc.), I must say I'm a bit disappointed by the "feeling" the AC evokes.
In other videos the action was more fast-paced and we had music etc. to divert from the details, but seeing the Hunchback firing away with the MGs (cool effects btw!) and then just that single tiny *clang* when firing the AC/5, just don't feels right.
It's the same with the other videos released so far, the Atlas' AC/20 has nearly the same feeling from what I could see.
Especially since I'm reading the old novels right now and just read a passage about Ardan Sortek in his Victor, firing the AC/20 that supposedly fires "shots" of 100 rounds each and each salvo lasts about 6 seconds.
Those numbers naturally are way exaggerated comparing them to actual TT-stats and later novels, but it gives a clue about the weapon used: It's a giant machinegun that spews forth a deadly hail of metal. The way I always pictured this is a stream of large bullets, rocking your own mech back from the recoil, accompanied by a tremendous blast and noise, like 10 modern tanks firing at nearly the same time. The closest a game came to this was Mechwarrior 3 where you actually had a longer stream of projectiles. There you could begin to feel the force behind such a large gun.
Long story short, I'd like to get some opinions on this and maybe the Devs can be persuaded to make the visuals and sounds for the AC/20 (and maybe other ACs?) a bit more dramatic, if they aren't placeholders in the first place.
well the ac 5 is a long range weak ac. the ac 20 is 4x more ac. so its clang x4! or more like a massive "whoomp" same for a gauss slug or a ppc. ac 5 is just an anti mech machine gun compared to ac 20 sized weapons being cannons.
Tehbob, on 11 May 2012 - 09:21 PM, said:
I agree with this. Most weapons being sized for mechs should be loud. I think thats part of the experiance, the sounds of battle, maybe you missed that mech walking behind you because you were firing your guns and couldnt hear the footsteps.
loud if youre out standing on the lighter weapon as it fires, quiet when seated in the mech listening to the roar of the reactor and voice coms.
MechRaccoon, on 11 May 2012 - 05:07 PM, said:
I agree. The AC/5 sounded like a machine gun, not an AC that could rip a Mech's arm off.
takes 5+ ac 5 hits to rip an arm off, an ac 20 can nearly rip an arm off in 1, and a 20 is 4 5 hits if they do TT dmg for the sizes (the only benefit to using 10s 5s and 2s, is range)
Thor77, on 11 May 2012 - 05:02 PM, said:
Agreed. The lasers look much cooler this time out, so kudos to that. I always thought they were the most 'boring' of weapons before, but in this game they seem cooler. That slightly longer fire time makes a big difference.
By contrast, the AC as shown in the gameplay videos is very unexciting. Obviously that is the sort of thing that can be changed before it launches, but if everything stayed as is, I'd be more likely to be a laser boat, rather than my usual AC heavy configurations.
swayback/awesome laser blazer ftw!
Redshift2k5, on 11 May 2012 - 04:50 PM, said:
That Hunchback is armed with an AC/5, plus two machineguns, a small laser, and five medium lasers
pauls ****** forumuserkiller? that mech is for nubs.