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Commando-Warrior: Online!


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#101 Stormur Herra

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Posted 06 December 2012 - 08:39 AM

View PostCodejack, on 04 December 2012 - 05:40 PM, said:


/facepalm

Dude, the netcode is the ONLY REASON WE WERE PLAYING STREAKCATS IN THE FIRST PLACE.

Now we are all going to run 3xSSRM2 Commandos; how is that an improvement?


Because I can kill a 3xSSRM2 Commando in my 3xSSRM2 Commando, whereas I couldn't do anything to a Streak Cat in it. (And yes, I've been driving that commando since well before the ECM announcement. I've also run it with 2xSRM6s and 2xArtemis IV SRM4s. Neither of those two is as good as the streaks.)

#102 Codejack

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Posted 06 December 2012 - 11:01 AM

View PostStormur Herra, on 06 December 2012 - 08:39 AM, said:


Because I can kill a 3xSSRM2 Commando in my 3xSSRM2 Commando, whereas I couldn't do anything to a Streak Cat in it.


....but couldn't you have built your own streakcat? If your argument works one way, it works the other.

#103 One Medic Army

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Posted 06 December 2012 - 11:04 AM

Some of us can hit other mechs without using guided munitions.
Perhaps you should take your beatings and practice until you too can play without auto-aim.

#104 Plavis

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Posted 06 December 2012 - 11:08 AM

View PostCodejack, on 04 December 2012 - 01:46 PM, said:

Yea, about this ECM....

I bought a Commando. It's not really my style, but playing a moving target for mechs that I have no way to shoot back at effectively is not my idea of a good time.

I tried to play my Catapults, but neither the A1 streakcat, the C4 Artemis, or the K2 guncat can manage to hit a Commando even once before they kill me.

You have to wonder about a game where the heavier, more expensive mechs are the least powerful.

if you cant hit them your doing somthing wrong, this little ******* die to a signle volly from my A1 and 2 vollys from my C4, oh yeah i do 90 dps per vollys and i aim, and i toggle my missile doors open and i use my brain, unlike 90% of cat users that only do Press R Press Mouse 1 Proffit, from 900m away and now are crying they cand do it anymore.

#105 Codejack

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Posted 06 December 2012 - 11:11 AM

View PostOne Medic Army, on 06 December 2012 - 11:04 AM, said:

Some of us can hit other mechs without using guided munitions.
Perhaps you should take your beatings and practice until you too can play without auto-aim.


Some of us have the LAG bug and even if it shows us hitting the enemy (which means that we aimed and lead properly), IT DOESN'T DO ANY DAMAGE.

SSRMs were specifically designed to counter fast mechs; right now, there is NO way to counter a light ECM mech, except another light ECM mech.

View PostPlavis, on 06 December 2012 - 11:08 AM, said:

if you cant hit them your doing somthing wrong, this little ******* die to a signle volly from my A1 and 2 vollys from my C4, oh yeah i do 90 dps per vollys and i aim, and i toggle my missile doors open and i use my brain, unlike 90% of cat users that only do Press R Press Mouse 1 Proffit, from 900m away and now are crying they cand do it anymore.


http://youtu.be/VCEEt0_PTgo

I'm sorry, you were saying something about killing lights in a single volley from an A1? There's 4 volleys of 6xSRM6, I think I did about 5 damage.

#106 One Medic Army

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Posted 06 December 2012 - 11:15 AM

View PostCodejack, on 06 December 2012 - 11:11 AM, said:


Some of us have the LAG bug and even if it shows us hitting the enemy (which means that we aimed and lead properly), IT DOESN'T DO ANY DAMAGE.

SSRMs were specifically designed to counter fast mechs; right now, there is NO way to counter a light ECM mech, except another light ECM mech.

My ping is 110, and sometimes I miss when I see the hit animation as well, just means I have to shoot more, not give up.

SSRMs were designed to use less ammo, not auto-hit fast targets.

Edited by One Medic Army, 06 December 2012 - 11:17 AM.


#107 DerelictTomcat

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Posted 06 December 2012 - 11:22 AM

View Poststjobe, on 04 December 2012 - 01:54 PM, said:

AtlasWarrior Online
JennerWarrior Online
StreakCatWarrior Online
LRMWarrior Online
GaussCatWarrior Online

...and now CommandoWarrior Online?


I feel MechWhiner Online seems to fit in with the forums well enough. Yes I know there were pages past this post just nothing beyond this interested me much.

#108 Codejack

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Posted 06 December 2012 - 11:25 AM

View PostOne Medic Army, on 06 December 2012 - 11:15 AM, said:

My ping is 110, and sometimes I miss when I see the hit animation as well, just means I have to shoot more, not give up.


My ping is 90-100ms, and when the lag bug hits, I can stand nose-to-nose with an enemy mech and empty my magazines into his face, and wind up doing only minimal damage.


View PostOne Medic Army, on 06 December 2012 - 11:15 AM, said:

SSRMs were designed to use less ammo, not auto-hit fast targets.


Um, no; do you need guidance to save ammo against a close assault mech? No! Why not? Because he's not moving fast enough for you to miss that often.

Ammo conservation and lower heat were incidental to the development of the weapon, not design principles.

#109 One Medic Army

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Posted 06 December 2012 - 11:34 AM

In tabletop, which is where all the numbers for stream SRMs came from, all a streak SRM does is not use up ammo when it misses the target.
Thus the streak SRM was designed to reduce ammo consumption.

In this game, they decided to turn the 100% hit ratio when ammo was used into a seeking behavior, as it would be odd to see missiles shoot out, hit, and only then deduct ammo used.

As an aside it sounds like you have an issue with our connection, packets dropping possibly.

Edited by One Medic Army, 06 December 2012 - 11:37 AM.


#110 Krivvan

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Posted 06 December 2012 - 11:35 AM

Hey Codejack, answer something for me. If it's impossible to hit light mechs with unguided weapons, then how do those 6 small laser Jenners kill you all the time?

#111 Ferc Polo

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Posted 06 December 2012 - 01:29 PM

View PostMax Power, on 04 December 2012 - 01:58 PM, said:



-Aiming isn't that hard, getting it to register as damage on the other hand...


THIS! SO MANY MISS THIS! I hit things with double gauss rounds...I see them slap the CT and shower the sparks...but no dmg. I try again, this time they are headed in a straight line away from me and I slap them in the CT...it registers on the leg or arm if it registers at all...

#112 Codejack

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Posted 06 December 2012 - 01:32 PM

View PostKrivvan, on 06 December 2012 - 11:35 AM, said:

Hey Codejack, answer something for me. If it's impossible to hit light mechs with unguided weapons, then how do those 6 small laser Jenners kill you all the time?


Um, a streakcat is not a fast light mech?

#113 Vassago Rain

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Posted 06 December 2012 - 01:32 PM

Posted Image

#114 MrPenguin

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Posted 06 December 2012 - 01:33 PM

View PostVassago Rain, on 06 December 2012 - 01:32 PM, said:

Posted Image

I'm starting to like your posts and agree with them.

Whats going on, I'm scared.

#115 stjobe

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Posted 06 December 2012 - 02:11 PM

View PostCodejack, on 06 December 2012 - 11:11 AM, said:

http://youtu.be/VCEEt0_PTgo

I'm sorry, you were saying something about killing lights in a single volley from an A1? There's 4 volleys of 6xSRM6, I think I did about 5 damage.

I think I went over that video in another thread. It's a very nice video of you aiming straight at a moving target and therefore missing four times - lead your target next time.

Well, to be fair, it's three instances of failing to lead the target and one of failing to aim down and thus shooting over the two-thirds-your-height target.

Edited by stjobe, 06 December 2012 - 02:14 PM.


#116 Boymonkey

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Posted 06 December 2012 - 02:13 PM

Yup Stjobe we tried to tell him this but he keeps calling us all liars.

#117 Sevaradan

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Posted 06 December 2012 - 02:13 PM

View PostKrivvan, on 06 December 2012 - 11:35 AM, said:

Hey Codejack, answer something for me. If it's impossible to hit light mechs with unguided weapons, then how do those 6 small laser Jenners kill you all the time?


unlike the OP they probably spent time learning how to shoot instead of just doing the same thing that wasn't working and blaming the game for their deficiencies.

#118 Codejack

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Posted 06 December 2012 - 03:20 PM

View Poststjobe, on 06 December 2012 - 02:11 PM, said:

I think I went over that video in another thread. It's a very nice video of you aiming straight at a moving target and therefore missing four times - lead your target next time.

Well, to be fair, it's three instances of failing to lead the target and one of failing to aim down and thus shooting over the two-thirds-your-height target.


Oh, so those explosions on the Jenners shoulders after the 2nd volley were just illusions? The fact that the lower missiles from the 3rd volley had to physically traverse the volume of space occupied by the cockpit of the Jenner is irrelevant? The fact that HE TELEPORTED 10m TO THE LEFT AS THE 4TH VOLLEY WAS COMING IN IS JUST HOW IT'S SUPPOSED TO WORK?

Last question, rhetorical, of course, since I wouldn't believe your answer, anyway, then I never want to hear from any of you people again:

Have you no shame at all?

#119 stjobe

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Posted 06 December 2012 - 03:26 PM

*shrug* The video is there for anyone to see. I think it's pretty obvious you fail to lead the target on shot one, two, and four, and on the third shot you fire over the Jenner with one or two missiles hitting it.

#120 Codejack

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Posted 06 December 2012 - 08:19 PM

View Poststjobe, on 06 December 2012 - 03:26 PM, said:

*shrug* The video is there for anyone to see. I think it's pretty obvious you fail to lead the target on shot one, two, and four, and on the third shot you fire over the Jenner with one or two missiles hitting it.


Yes, the video is there; I'm not sure what you were watching.

The first shot I admit was wide, but the second should have pulped him, the third should have hit a few of the lower missiles, and the 4th should have had a few, as well, but he instantly jumped half an inch across the screen.





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