

Careful With Your Nerfs, It's Going Wrong
#1
Posted 04 December 2012 - 03:17 PM
We have Jenners totally OP running around with 6 lazers at the speed of sound ****** everything that moves for months and nothing ever get's done.
Now we have Gauss cannons turned into time bombs, I took my K2 out tonight and it exploded (the entire Mech) after 30 seconds of combat. Then we have any kind of guided missile a waste of money.
What's the point of investing time and money into a game when the devs move the goal posts every few weeks.
Here is a tip:
Yes balance is needed but your extreme knee jerk reactions are going to kill this game faster than a Jenner takes down a {insert any Mech name here}
Anyway am off to buy a Jenner with Christmas lights, ffs.
#2
Posted 04 December 2012 - 03:19 PM
put case in the torsos it will help
#3
Posted 04 December 2012 - 03:34 PM
Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.
It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.
#4
Posted 04 December 2012 - 03:40 PM
#5
Posted 04 December 2012 - 03:44 PM

#6
Posted 04 December 2012 - 03:44 PM
#7
Posted 04 December 2012 - 03:46 PM
#8
Posted 04 December 2012 - 03:49 PM
#9
Posted 04 December 2012 - 03:51 PM
Logray McCall, on 04 December 2012 - 03:44 PM, said:
Silly Logray McCall, nearly everyone knows that the gauss ammo doesn't explode.
Tis the gauss rifle itself which goes boom.
#10
Posted 04 December 2012 - 03:56 PM
but yeah. they kind of missed it with this one. instead of nerfing wacky builds including the gauss they've made it so that people no longer have any reason to use Gauss, XL engine and torso mount on the same mech. Maybe that sounds about right lol. Who knows
There is just too much burst Potential from a dual gauss. And burst is a time related factor that converting to real time shooter has added. Its really the sweet spot of damage. One volly will kill any light mech, take out any side torso. Two will kill a heavy mech.
But they just will not touch TT damage values lol. I dunno why they did for the LRMs but refuse to for Gauss.
Edited by Tennex, 04 December 2012 - 04:02 PM.
#11
Posted 04 December 2012 - 04:00 PM
soarra, on 04 December 2012 - 03:19 PM, said:
put case in the torsos it will help
Yes.
Logray McCall, on 04 December 2012 - 03:44 PM, said:
NO. Its for the weapon, not the ammo.
#13
Posted 04 December 2012 - 04:18 PM
#14
Posted 04 December 2012 - 04:19 PM
#15
Posted 04 December 2012 - 04:26 PM
#16
Posted 04 December 2012 - 04:26 PM
What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.
Seems to me that lagshielding is not so much lag, as a combination of a little bit of lag, a lot of old hardware, and an epidemic of horrible targeting skills.
In fact, I like targeting lights in my Hunchback. It's very satisfying to watch their limbs fly off, and your buddy in the atlas who it was trying to peck away at is always grateful
Edited by Socket7, 04 December 2012 - 04:28 PM.
#17
Posted 04 December 2012 - 04:28 PM
But... With an XL engine, CASE is a waste of tonnage, as the Rifle exploding will still cause 3 engine hits = DEAD
#18
Posted 04 December 2012 - 04:30 PM
#19
Posted 04 December 2012 - 04:34 PM
soarra, on 04 December 2012 - 04:26 PM, said:
Given Dev reliability, it's not assuring.
In any case, he forgot to state that if you have an XL engine, you will still die. CASE may help keep the repair bill down a bit though. Only an Atlas has the internal structure to have any left after a 20 point explosion.
Edited by Voidsinger, 04 December 2012 - 04:34 PM.
#20
Posted 04 December 2012 - 04:41 PM
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