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Careful With Your Nerfs, It's Going Wrong


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#1 Mack1

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Posted 04 December 2012 - 03:17 PM

I have a feeling the Devs are losing the plot here with MWO.

We have Jenners totally OP running around with 6 lazers at the speed of sound ****** everything that moves for months and nothing ever get's done.

Now we have Gauss cannons turned into time bombs, I took my K2 out tonight and it exploded (the entire Mech) after 30 seconds of combat. Then we have any kind of guided missile a waste of money.

What's the point of investing time and money into a game when the devs move the goal posts every few weeks.

Here is a tip:

Yes balance is needed but your extreme knee jerk reactions are going to kill this game faster than a Jenner takes down a {insert any Mech name here}

Anyway am off to buy a Jenner with Christmas lights, ffs.

#2 soarra

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Posted 04 December 2012 - 03:19 PM

gauss exploding has been around a long time in tabletop
put case in the torsos it will help

#3 Dechan Fraser

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Posted 04 December 2012 - 03:34 PM

If they keep this up there will soon be no weapons that I want to equip my mech with.

Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.

It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.

#4 Chemie

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Posted 04 December 2012 - 03:40 PM

jenners with lasers....netcode is such they take more damage than an Atlas. SSRMs are useless with ECM (even though jenners dont carry, who would drop with SSRM now?).

#5 GhostBexar

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Posted 04 December 2012 - 03:44 PM

Posted Image

#6 Logray McCall

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Posted 04 December 2012 - 03:44 PM

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!

#7 LuckJaw

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Posted 04 December 2012 - 03:46 PM

Let's all play medium laser and SRM mechs.... Whoohooo!

#8 Impossible Wasabi

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Posted 04 December 2012 - 03:49 PM

The Space Pope still uses SSRMs on his Raven 3L now, he simply switches to "counter" mode if he requires a lock.

#9 MagicHamsta

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Posted 04 December 2012 - 03:51 PM

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!


Silly Logray McCall, nearly everyone knows that the gauss ammo doesn't explode.
Tis the gauss rifle itself which goes boom.

#10 Tennex

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Posted 04 December 2012 - 03:56 PM

good don't run K-2s lol.

but yeah. they kind of missed it with this one. instead of nerfing wacky builds including the gauss they've made it so that people no longer have any reason to use Gauss, XL engine and torso mount on the same mech. Maybe that sounds about right lol. Who knows


There is just too much burst Potential from a dual gauss. And burst is a time related factor that converting to real time shooter has added. Its really the sweet spot of damage. One volly will kill any light mech, take out any side torso. Two will kill a heavy mech.


But they just will not touch TT damage values lol. I dunno why they did for the LRMs but refuse to for Gauss.

Edited by Tennex, 04 December 2012 - 04:02 PM.


#11 RumRunner151

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Posted 04 December 2012 - 04:00 PM

View Postsoarra, on 04 December 2012 - 03:19 PM, said:

gauss exploding has been around a long time in tabletop
put case in the torsos it will help

Yes.

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!

NO. Its for the weapon, not the ammo.

#12 Alfred VonGunn

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Posted 04 December 2012 - 04:15 PM

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!

The AMMO is not expoding the RIFLE is

#13 Ghogiel

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Posted 04 December 2012 - 04:18 PM

Does case actually do anything for gauss rifles exploding?

#14 Garth Erlam

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Posted 04 December 2012 - 04:19 PM

It keeps the explosion inside the side torso, instead of going into the centre torso (and possibly killing you).

#15 soarra

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Posted 04 December 2012 - 04:26 PM

thanks garth, they need to see a dev post to believe anything.

#16 Socket7

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Posted 04 December 2012 - 04:26 PM

I personally killed about. 3-4 jenners today with pulse lasers. I really don't have that much trouble hitting them. Being able to spin my mech around to keep them in my firing arc is another thing entirely, but that's sort of the point of a light mech.

What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.

Seems to me that lagshielding is not so much lag, as a combination of a little bit of lag, a lot of old hardware, and an epidemic of horrible targeting skills.

In fact, I like targeting lights in my Hunchback. It's very satisfying to watch their limbs fly off, and your buddy in the atlas who it was trying to peck away at is always grateful

Edited by Socket7, 04 December 2012 - 04:28 PM.


#17 Hellspwan

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Posted 04 December 2012 - 04:28 PM

Correct... CASE contains the explosion within the torso, and it doesn't carry damage to the Center Torso.

But... With an XL engine, CASE is a waste of tonnage, as the Rifle exploding will still cause 3 engine hits = DEAD

#18 Xeven

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Posted 04 December 2012 - 04:30 PM

Yep

#19 Voidsinger

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Posted 04 December 2012 - 04:34 PM

View Postsoarra, on 04 December 2012 - 04:26 PM, said:

thanks garth, they need to see a dev post to believe anything.


Given Dev reliability, it's not assuring.

In any case, he forgot to state that if you have an XL engine, you will still die. CASE may help keep the repair bill down a bit though. Only an Atlas has the internal structure to have any left after a 20 point explosion.

Edited by Voidsinger, 04 December 2012 - 04:34 PM.


#20 Careless_Ocelot

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Posted 04 December 2012 - 04:41 PM

My old dual-gauss K2 in the garage still uses a standard engine. It's a slow tank that still packs a punch with survivability (with case), but now if a brawler engages me I will most likely not make it out of the fight and if I do it'll probably without half my torso which I feel is right for a powerful sniper setup.





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