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Careful With Your Nerfs, It's Going Wrong


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#41 Jonnara

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Posted 04 December 2012 - 06:24 PM

View PostSocket7, on 04 December 2012 - 04:26 PM, said:

What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.


I have spoken to team mates on TS when spectating, What they see and what you see is different.

They are hitting on their screen but on yours they missing all the time shooting behind like the opposite of leading your targeting.

#42 AC

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Posted 04 December 2012 - 06:30 PM

View PostSocket7, on 04 December 2012 - 04:26 PM, said:

I personally killed about. 3-4 jenners today with pulse lasers. I really don't have that much trouble hitting them. Being able to spin my mech around to keep them in my firing arc is another thing entirely, but that's sort of the point of a light mech.

What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.

Seems to me that lagshielding is not so much lag, as a combination of a little bit of lag, a lot of old hardware, and an epidemic of horrible targeting skills.

In fact, I like targeting lights in my Hunchback. It's very satisfying to watch their limbs fly off, and your buddy in the atlas who it was trying to peck away at is always grateful



Uh.... you see terrible aiming BECAUSE of the damn lag. On the pilots screen they are hitting that Jenner, on the spectators screen they are shooting behind it. Me and my team tested this and its how we help each other find the lag point of light mechs after one of us dies.

Kinda sad that we are back to lag shooting like Mechwarrior 3.... and MW3 was designed to run on a 56k modem to boot!

#43 Col Forbin

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Posted 04 December 2012 - 06:32 PM

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!


It's the coilgun itself that explodes, not the ammo. There is a huge amount of stored charge in one.

#44 Qarnage

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Posted 04 December 2012 - 06:42 PM

View Postsoarra, on 04 December 2012 - 04:42 PM, said:

the best thing with the gauss nerf is that it makes the ac/20 more viable

More viable, or just more desirable? Ahah.

#45 KitK

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Posted 04 December 2012 - 08:44 PM

View PostDechan Fraser, on 04 December 2012 - 03:34 PM, said:

If they keep this up there will soon be no weapons that I want to equip my mech with.

Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.

It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.


You just described table top to a tee. Congratulations.

(I suppose this has been pointed out 3 time all ready though. Rest of the thread was TL;DR and redundant.)

#46 Tardstrong

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Posted 04 December 2012 - 08:50 PM

I agree that dev response seems to be responsive rather than proactive.

#47 aspect

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Posted 04 December 2012 - 08:56 PM

View Postwanderer, on 04 December 2012 - 05:21 PM, said:


It's not just K2's. They're just the most whacked by Gauss finally working as they do in TT.

Anything else mounting Gauss is finally drawing the proper crosshairs on the gun, as it should have been. It actually means the Gaussaphract 4X is in good shape, as it's arm mounted Gauss aren't in the oft-targeted torso and if they detonate, the damage transfer is survivable. Whee, there's now pros and cons vs. the stable torso mounts on the K2!


Pros and cons! That sounds horrible! It should only be pros all the time, except just for me because I don't really care if you people have a fun game. When I'm up sniping on a hilltop with my K2 and someone hits me and a gauss explodes, everybody loses because I'm the only important one.

K2 OWNERS FOR THOUGHTLESS PLAY 2012

#48 UXB

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Posted 04 December 2012 - 08:58 PM

View PostMack1, on 04 December 2012 - 03:17 PM, said:

I have a feeling the Devs are losing the plot here with MWO.

We have Jenners totally OP running around with 6 lazers at the speed of sound ****** everything that moves for months and nothing ever get's done.

Now we have Gauss cannons turned into time bombs, I took my K2 out tonight and it exploded (the entire Mech) after 30 seconds of combat. Then we have any kind of guided missile a waste of money.

What's the point of investing time and money into a game when the devs move the goal posts every few weeks.

Here is a tip:

Yes balance is needed but your extreme knee jerk reactions are going to kill this game faster than a Jenner takes down a {insert any Mech name here}

Anyway am off to buy a Jenner with Christmas lights, ffs.


Seriously? Crying becuase your Gausscat is vulnerable now? Meh.... I'm still running gauss, though it IS a risk.

#49 aspect

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Posted 04 December 2012 - 09:01 PM

Yep, still running mine, haven't had a gauss explode in a situation where I wasn't screwed anyway.

Also, I have christmas lights.

#50 Socket7

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Posted 04 December 2012 - 09:03 PM

View PostJonnara, on 04 December 2012 - 06:24 PM, said:


I have spoken to team mates on TS when spectating, What they see and what you see is different.

They are hitting on their screen but on yours they missing all the time shooting behind like the opposite of leading your targeting.


Interesting, but why then do my shots actually hit home and theirs do not? I see it reflected on the paper doll and everything. Frequently when I spectate they cannot get a bead on heavies stuck against terrain. I think there is more to this then simply lag. I've got a high end computer Core i7, Nvida GTX570 and an SSD. I've got got no problems making my shots count, even when I've got a ping over 100ms.

Something else has to be going on. Either hardware specs or pilot skill. Lag simply is not the sole factor in "lag shielding"

#51 Tesunie

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Posted 04 December 2012 - 09:13 PM

View PostJonnara, on 04 December 2012 - 06:24 PM, said:


I have spoken to team mates on TS when spectating, What they see and what you see is different.

They are hitting on their screen but on yours they missing all the time shooting behind like the opposite of leading your targeting.


I can agree with that. I've had AC 20 shots go clean through an opposing mech. I know I hit. I know I saw it... seemingly explode harmlessly on the building behind my target... How did that happen?

So yes. Sometimes, we hit on our screen, and get rewarded with nothing. I had that happen with an impossible to miss (I was littlerally on top of them, barrel almost touching their mech's behind) shot end up exploding harmlessly behind them. Had three more missed shots that should have hit other targets that game before I died. The shots when clean through them. I also admit I missed with some shots as well, narrowly, but those three I knew should have slammed home. My team won that match anyway, so all was good.


I might add that, I was shooting at a stationary assault when my shot vanish through them. And a slow moving hunchback. Not a fast Jenner...

Edited by Tesunie, 04 December 2012 - 09:16 PM.


#52 Konflict

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Posted 04 December 2012 - 09:14 PM

You may have a high end rig and good ping, but the target may not and that gives them the lag shield also.

#53 Raidyr

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Posted 04 December 2012 - 09:19 PM

View PostHellspwan, on 04 December 2012 - 04:28 PM, said:

Correct... CASE contains the explosion within the torso, and it doesn't carry damage to the Center Torso.

But... With an XL engine, CASE is a waste of tonnage, as the Rifle exploding will still cause 3 engine hits = DEAD

...which is the weakness XL engines have to counter their otherwise advantageous attributes.

#54 JudgeDeathCZ

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Posted 04 December 2012 - 10:24 PM

View PostDechan Fraser, on 04 December 2012 - 03:34 PM, said:

If they keep this up there will soon be no weapons that I want to equip my mech with.

Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.

It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.


ERLL are great.If you know how to use them :) .

#55 Shadowsword8

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Posted 04 December 2012 - 10:30 PM

View PostSocket7, on 04 December 2012 - 04:26 PM, said:

What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.

Seems to me that lagshielding is not so much lag, as a combination of a little bit of lag, a lot of old hardware, and an epidemic of horrible targeting skills.


I see the same horrid shooting when I spectate, but I suspect this is due to a lag factor between what the pilot see, and what the specator has displying in his screen.

#56 Mechsniper

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Posted 04 December 2012 - 10:46 PM

I will reapeat from other posts. The guass on an atlas did not explode before, but the atlas cannon was already the usual first thing to go. Now it has a 90% chance to end your game when that happens. That has fail written all over it. TT values took into account random conditions and pilot skill. Actually running the mech with a person and having to deal with terrain, etc makes up the random part, so the TT values mess up things by adding randomness to your randomness, dog! Please make it less of a glass gun with maybe a 20% chance or something of blowing up. The charged capacitors are the only volitile thing there to go boom anyway with a destructive event.

#57 Hades Trooper

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Posted 04 December 2012 - 10:55 PM

View PostMagicHamsta, on 04 December 2012 - 03:51 PM, said:

Silly Logray McCall, nearly everyone knows that the gauss ammo doesn't explode.
Tis the gauss rifle itself which goes boom.


only tossers use there stats page as a signature, pug stomp much?

#58 Dr Killinger

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Posted 04 December 2012 - 11:01 PM

Who says it's going wrong? I'm loving the patch so far. Yes, I had to take the Gauss rifles off of my brawlers, but nowt hey fill their niche properly.

#59 ChapeL

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Posted 04 December 2012 - 11:16 PM

All I'm seeing with the game evolving from patch to patch is boats becoming harder to use since they are essentially a one trick poney by design. I think that's good. A streakcat's effectiveness is 0 when it's trying to kill a COM-2D with ECM... unless he switched a few for regular SRMs. A Jenner comes zooming by ? All of a sudden those SSRMs become useful again etc. We might even see the C1 or C4 again !

Gauss Rifles finally have a real drawback ( no aiming wasn't one )... you might not want to cram as many as you can on your chassis anymore. Some people were already salivating at the thought of triple gauss on a CTF-IM. Now it's triple the risk for triple the reward.

I see no reason to freak out.

#60 Asapiophobe Vortex

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Posted 04 December 2012 - 11:19 PM

View PostJonnara, on 04 December 2012 - 06:24 PM, said:


I have spoken to team mates on TS when spectating, What they see and what you see is different.

They are hitting on their screen but on yours they missing all the time shooting behind like the opposite of leading your targeting.


Exactly, and it's so ******* annoying. You see yourself shooting a few feet in front of that jenner, however the spectators see you totally missing him, aiming behind him as he runs over your screen.

I've just had a seriously long brawl in our base yesterday against a janner. Seriously it was like 5 minutes long. Every time I shot at him, all my indicators were saying I hit him quite a lot. And me carrying 3 large lasers, after hitting him so much for such long time I was just like "oh **** this man". I knew the lag was screwing me, and I also knew people spectating me must have been like: "****, this dude is totally aimretarded", but honestly, I couldn't get where I have to aim to actually hit that janner. Especially not, when the game tells you you're hitting him, when you actually aren't... :S

It's seriously annoying, and as always, people are weak and they love abusing broken stuff, so you see more and more jenners in the battle every day...





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