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Careful With Your Nerfs, It's Going Wrong


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#61 Redmond Spiderhammer

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Posted 04 December 2012 - 11:27 PM

View PostChemie, on 04 December 2012 - 03:40 PM, said:

, who would drop with SSRM now?).

Apparently all the ECM commandos that I have faced tonight.

#62 CryonicSuspension

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Posted 05 December 2012 - 01:27 AM

I don't have much faith in the devs at this point. This post succinctly sums up part of the problem:

http://mwomercs.com/...38#entry1544638


In all honesty, I have not had much fun since tripping was taken out of the game. That tactical reduction, on top of randomizing SSRM damage ( which did not even address the real problem, which is that the Catapult has 6 missile slots ) and with the recent patch, effectively taking SSRMs and LRMs completely out of the game via ECM, is completely mind boggling. The joke is that some people on the forum are saying that ECM is more tactical. I'm not sure how standing under a magical umbrella is "more" tactical compared to effectively using the terrain as an effective cover, which is something that all tactical battles have used, since time immemorial.

I beta tested MechWarrior:Living Legends for 3 years and the devs for MWO just seem directionless, as though they are literally making it up as they go along.

I burst out laughing when I read the patch notes:

"...I am going to be honest with you ECM is a game changer so let us know how you feel about ECM on the forums because lately I think you guys have been holding back and not telling us how you really feel..."

It's hysterically funny because of the incredible amount of whining that tends to go on in these forums but I couldn't help but think about a video that I watched recently. A professor, dying from cancer gives a final lecture on the lessons that he learned in his life:

"...When you are screwing up and nobody is saying anything to you anymore, that means they gave up...":

http://www.youtube.c..._MqicxSo#t=493s

I was expecting ECM to create a % chance for missiles to go astray. I don't know the specifics of how it worked in TT and don't particularly care either.

One team sneaking under an ECM umbrella, to cap the base of the opposing team, while the other team tries to do the same is not particularly entertaining, it's rather silly.

Edited by CryonicSuspension, 05 December 2012 - 01:32 AM.


#63 197mmCannon

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Posted 05 December 2012 - 01:29 AM

View Postsoarra, on 04 December 2012 - 03:19 PM, said:

gauss exploding has been around a long time in tabletop
put case in the torsos it will help

I thought case protected ammo.

It protects the weapon too?

#64 Liquidx

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Posted 05 December 2012 - 01:39 AM

View PostDechan Fraser, on 04 December 2012 - 03:34 PM, said:

If they keep this up there will soon be no weapons that I want to equip my mech with.

Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.

It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.


so.. everything sucks.. that's balance... right?

View PostDaemian, on 05 December 2012 - 01:29 AM, said:

I thought case protected ammo.

It protects the weapon too?

It will protect your mech from the gauss rifle explosion damage. In essence, the gauss rifle explsion functions the same as an ammo explosion. Put a case in the torso that has the gauss and the damage will not spread to your core.

#65 Mack1

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Posted 05 December 2012 - 01:46 AM

Wish the devs would erase their memory of TT as it's ruining this VIDEO game. TT is utterly irrelevant to this game, we are not on a table top, we are in a video game and that means it has to play like a video game. No fun = no money.

#66 Rex Budman

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Posted 05 December 2012 - 01:49 AM

Crap game.

all the best weps are broken, or game is so broken u cant use those weps.


I Looooooove dropping to 18fps on every map while trying to land shells on any mech, let alone a light, while moving.

Great game PGI! You nerfed and buffed weps BEFORE YOU ADDRESSED STABILITY ISSUES... WTF MAN!

#67 197mmCannon

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Posted 05 December 2012 - 01:50 AM

View PostLiquidx, on 05 December 2012 - 01:39 AM, said:


so.. everything sucks.. that's balance... right?


It will protect your mech from the gauss rifle explosion damage. In essence, the gauss rifle explsion functions the same as an ammo explosion. Put a case in the torso that has the gauss and the damage will not spread to your core.

Is this confirmed or is it just how it's supposed to work in TT or something?

If it is indeed working this way then that would also work in an arm as well?

#68 Adrienne Vorton

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Posted 05 December 2012 - 01:54 AM

i have ultra ac5´s, ssrms and (paired with one standart large laser) a large pulse laser in my cataphract...

i gotta say i didn´t have much problems damaging mechs with all my "nerfed" weapons...
i can move and still hit a moving target on range with my ac´s...yes they jam, but i didn´t have the feeling that i can´t use them, i can even spam them really often... i can hit lightmechs with my lasers and my ssrm´s aren´t useless at all... i can easily reach 400 - 500 damage while only being flank support, so there is a lot of potential upwards...

i only wish they would balance the gauss on a different way, but i don´t really care either since i never use them...

Edited by Adrienne Vorton, 05 December 2012 - 02:02 AM.


#69 nonplusultra

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Posted 05 December 2012 - 02:30 AM

Totally agree to first post!

#70 Thomas G Wolf

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Posted 05 December 2012 - 02:34 AM

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!


If your going to rant at least have a smattering of an idear what your talking about, it is NOT THE AMMO that explodes, it is the GAUSSCANNON ITSELF that goes BOOOOOM. Try reading it works sometimes.

#71 Thorn Hallis

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Posted 05 December 2012 - 02:57 AM

Do we allready have through-armor-critical-hits?

#72 Elkarlo

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Posted 05 December 2012 - 03:04 AM

View PostLogray McCall, on 04 December 2012 - 03:44 PM, said:

Case is a torso for Gauss Ammo?? Hello it's only a ball of nickle ferrous metal, NO EXPLOSIVES ARE USED IN THE MANUFACTURE OF A GAUSS ROUND!!

Putt the Case in the Torso were your GAUS RIFLE is installed THEN it will save your Mech when the GAUSRIFLE Explodes...

#73 GetinmyBellah

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Posted 05 December 2012 - 03:11 AM

I run my K-2 w/dual AC20 and have for quite some time now vs the PPC or Gauss setup. she moves at 73kph and I have no complaints with this cat, in fact I still have a lot of fun killing people that turn their backs to me with one well placed group shot.

I saw a lot more Ravens today, grouping up, and taking out all of the oppositions light to medium mechs with ease, so what's the jenner issue again?

View PostElkarlo, on 05 December 2012 - 03:04 AM, said:

Putt the Case in the Torso were your GAUS RIFLE is installed THEN it will save your Mech when the GAUSRIFLE Explodes...


Ummm... nm, lol!

#74 PurpleNinja

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Posted 05 December 2012 - 03:24 AM

You finally got it, Jenners.

:o :P

#75 Taiji

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Posted 05 December 2012 - 03:30 AM

OP blames the forums when they merely agree with the devs.

I see a surprising amount of this 'paranoid conspiracy theorist' logic around here.

#76 MustrumRidcully

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Posted 05 December 2012 - 04:15 AM

View PostDaemian, on 05 December 2012 - 01:29 AM, said:

I thought case protected ammo.

It protects the weapon too?

It basically protects you from all internal explosions. In fact - even if ammo inside your left arm explodes and the damage is transferred to your left torso, a CASE installed there should protect your center torso from any remaining damage.

#77 wanderer

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Posted 05 December 2012 - 04:56 AM

View PostMechsniper, on 04 December 2012 - 10:46 PM, said:

I will reapeat from other posts. The guass on an atlas did not explode before, but the atlas cannon was already the usual first thing to go. Now it has a 90% chance to end your game when that happens. That has fail written all over it. TT values took into account random conditions and pilot skill. Actually running the mech with a person and having to deal with terrain, etc makes up the random part, so the TT values mess up things by adding randomness to your randomness, dog! Please make it less of a glass gun with maybe a 20% chance or something of blowing up. The charged capacitors are the only volitile thing there to go boom anyway with a destructive event.


A Gauss rifle in TT will -always- detonate when critted. That's it's weak point, from day 1. In addition, it was supposed to be blowing up in MWO- but was bugged. Check the patch notes. You want your super low heat, super long range, hard hitting Gauss? Deal with the bomb strapped to your torso, use CASE, and forgo XL engines. I'd have been happy if the odds were 100%, as it is you get yourself a small chance not to have the blast happen. Enjoy winning the lottery when that happens.

I've taken to mounting an AC/20 on my Cataphract in the torso instead, and it feels VERY good every time I watch some Gauss carrier exploding from their own gun.

#78 WardenWolf

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Posted 05 December 2012 - 09:19 AM

Gauss rifles should explode, per TT / lore (their ammo can't, but the guns themselves can). However, they should *not* have nerfed the 'health' of the GR at the same time, IMHO. I think 'one step at a time' needs to be the mentality behind future nerfs (and buffs!) so that they can see how individual changes affect things.

#79 CryonicSuspension

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Posted 05 December 2012 - 11:20 AM

BALANCING FAIL, YET AGAIN

http://mwomercs.com/...fail-yet-again/

Edited by CryonicSuspension, 05 December 2012 - 11:20 AM.


#80 Mechsniper

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Posted 05 December 2012 - 09:10 PM

Once again. Table top rules were a nice place to start but never an ending. If it is not fun, it will fail and we will wait another 20 years for Mechwarrior to get a fair shake again, if ever. 90% chance of exploding = fock that. The only other sniper weapon in game is broken due to heat and armor balance issues (ERPPC). Running my busted 9M for now. The A/C 20 equiped Atlas is just not fun due to the only way you can hit anyone at range is to have them coming straight at you. Netcode broken. SOOO, for the count, now 3/3 of the main sniping guns in the game are busted IMHO. YMMV.





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