With that in mind, I'd like to open a discussion about what people think ECM *should* do (regardless of what it does now). Here are the sources on what ECM does in BattleTech, advanced BattleTech rules, and some notes about it from other sources (previous video games):
Master Rules: http://goo.gl/61asD (pg 136)
Advanced Rules http://www.scribd.co...ticalOperations (pg 99-100)
Sarna Description: http://www.sarna.net/wiki/ECM_Suite
Given the above, here is what I think ECM should be capable of:
- In normal operation, it would make a 'bubble', circular in shape, extending 180 meters out from the ECM-equipped mech
- Any enemy mechs within that bubble would be cut off from sharing targeting data, but their own targeting would work just fine
- Any NARC beacons latched on to friendly mechs within the bubble would be nullified while within the bubble
- Artemis IV on enemy mechs (inside or outside the bubble) would not help (increase hit chance) when fired at friendly mechs inside the bubble
- Beagle Active Probes and modules on enemy mechs would not get their increased targeting distance or info speed vs friendly mechs inside the bubble
The effects described above are all perfectly canon in terms of the TT game. In advanced rulesets, a secondary mode for ECM where it counters enemy ECM is also available, and having that sort of toggle (as it is in MWO now) seems fine. There is also a 'ghost target' option in those advanced rules as a third ECM mode, but I'm not sure how that could really be implemented in MWO effectively.
I would be happy with ECM as stated above, but if you *really* want to make it more powerful (it is *far* more powerful currently) I could see doing one or the other of the following too:
- Halve the target lock distance required for mechs inside the bubble (it is currently at something like 1/4, which is the bulk of what makes it so powerful at the moment)
- Double the time it takes to get missile lock and target data details (something similar is in the game now as well, in combination with the many other effects)
In a less powerful mode like this, the counters to ECM could stay as being TAG and ECM. If they keep it more powerful, I think having BAP at least do a partial counter (maybe increase the target lock distance somewhat?) could be a viable option as well.
So, what do you all think about these ideas? Please try to keep things civil, and more productive than simply 'it is great now'. Thanks in advance!
Dear Mods: I am hoping to generate community discussion with this thread, not simply to state my own suggestion (though that is part of it). As such, I respectfully request that it be left in the Discussion section of the forums for greater visibility - but understand that moving it (or not) is not my decision to make.
Edited by WardenWolf, 06 December 2012 - 12:19 PM.