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New Economy Balancing (Command Chair)


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#1 Daekar

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Posted 17 December 2012 - 10:03 AM

Head on over to the Command Chair section and read Bryan's latest thread... looks like the new user experience is going to be much improved, economy-wise. I like the look of the other economy changes too!

I appreciate the 7,000,000+ c-bill bonus, too. :)

What does everybody think? Looks to me like they're heading the right direction.

#2 Taryys

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Posted 17 December 2012 - 10:05 AM

In the notes there the only thing that actually annoys me is removal of the "Capture Win and Assist have been removed."
Perhaps catering to those complaining about "Cap Warrior Online" since they chose to not defend their base. =(

#3 Kenach

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Posted 17 December 2012 - 10:06 AM

I didn't expect that for sure ...
They're working hard on that game, and we are spectating its development.
New mode, new mech ... and no more RnR. Sounds great to me :)
I can't wait for DAT PATCH :<

Edited by Kenach, 17 December 2012 - 10:15 AM.


#4 Mercules

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Posted 17 December 2012 - 10:11 AM

View PostTaryys, on 17 December 2012 - 10:05 AM, said:

In the notes there the only thing that actually annoys me is removal of the "Capture Win and Assist have been removed."
Perhaps catering to those complaining about "Cap Warrior Online" since they chose to not defend their base. =(


I have to agree. There is nothing wrong with capturing the base of people not smart enough to defend it. I should get some reward for avoid "repair costs" on my mech since I no longer pay them. :)

#5 Hobo Dan

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Posted 17 December 2012 - 10:12 AM

Why not just remove the caps in Assault and rename it team deathmatch if you're going to remove any reward for using the cap to win?

#6 Rina Fujimoto

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Posted 17 December 2012 - 10:12 AM

Thank GOD now maybe we can get new players in to save this sinking ship.

Anyone who thinks these changes are bad or will negatively affect the game are pathetic idiots who are mad that they can't get off to 4 man dropping into pubs and killing trials. New player experience is more important than fellating your ego.

#7 AlexEss

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Posted 17 December 2012 - 10:14 AM

Well it can always be put back in if it shifts the balance on the game in way not intended. Seems like a very generous change all in all.

#8 Chrithu

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Posted 17 December 2012 - 10:14 AM

My opinion on the new economy:

All the stuff done for new user experience is a two thumbs up. It's great and should work.

Making performance count more also is a good move.

Removing RnR wasn't needed and I hope it will return sometime in the future when they finally see that there are ways to do it without it making the game less fun.

What I totally don't understand and agree with is why in hell they removed the capping bonuses from Assault but did not rename the gamemode to TDM and removed the bases. Especially after one of them posted in one of the many reward system discussions that rewarding capblocking would make a great addition.

Also they are just leaving us there with the rewards we already had and changed the numbers. I truely hoped for more.

I hope there is more to come because this is as bad a final economy version as the current one is. And no one will be happy with it in the long run.

Edit: I for one won't be playing anymore Assault matches until this is changed because if I want TDM I go back to playing Quake and UT.

Edited by Jason Parker, 17 December 2012 - 10:21 AM.


#9 Sybreed

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Posted 17 December 2012 - 10:14 AM

I'm a bit saddened to see rearm and repair removed, as it gave a nice "simulation" twist to the game. But yeah, it was extremely frustrating to lose money after a loss... so I kind of understand the decision. It'll be easier for them to control the flow of C-Bills too.

#10 Joseph Mallan

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Posted 17 December 2012 - 10:15 AM




  • Quote

    Not that I won't appreciate getting more money than the guy getting the kill, but this SHOULD be reversed....
    • Enemy Kill = 5,000 * how many enemies you have killed
    • Enemy Kill Assist =7,500 * how many kill assists you got in the match

  • Also taking away the R&R is just dumb. Now there is reason to actually try to live through a battle. AND I die a lot in this game. Stupid idea is just stupid.
  • Scaling pay to how well you did is a nice addition. I never really felt right making as much as the guy with 5 kills and 2 assists.
  • The extra 7Mil will be spent on a New Stalker, so long and thanks for all the fish.

    Edited by Joseph Mallan, 17 December 2012 - 10:20 AM.


    #11 vettie

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    Posted 17 December 2012 - 10:16 AM

    I am glad to see the post. Interesting things included.

    No RnR? or should I say FREE RNR?

    I like the fact that they are trying to encourage people to get 'into' the game rather than the base race capathon (person opinion).

    I have been a big supporter of this game since I got in closed Beta. I dont always agree with everything they have done, but I still supported it. I wish things would have been different for me financially (and health wise at the time) because i would have bought the Founders Package. When my finances got right, the program ended. I have since bought a hero and lots of MC.

    Reading deeper into the post, I am wondering the root of the issue. I know, its Beta, I know there will be LOTS of changes. I am just a little concerned. Like most here, I want this game to succeed, I really love this game and I think they have to right ideas and are heading in the correct direction. I just hope there isnt more to this than meets the eye...

    #12 ManDaisy

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    Posted 17 December 2012 - 10:17 AM

    Repair and rearm really should have stayed as it forces people to play smart or pay up. I really dont want this to devolve into COD with mechs :).

    Edited by ManDaisy, 17 December 2012 - 10:19 AM.


    #13 Stimbles

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    Posted 17 December 2012 - 10:18 AM

    So there's going to be nothing sink money out of players except new 'mechs and equipment? Prices for these are going to skyrocket in a couple patches after they realize people are sitting on mountains of C-Bills with nothing to spend it on.

    #14 Dakkath

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    Posted 17 December 2012 - 10:18 AM

    View PostJoseph Mallan, on 17 December 2012 - 10:15 AM, said:


    Quote
    • Enemy Kill = 5,000 * how many enemies you have killed
    • Enemy Kill Assist =7,500 * how many kill assists you got in the match
    Not that I won't appreciate getting more money than the guy getting the kill, but this SHOULD be reversed....[*]Also taking away the R&R is just dumb. Now there is reason to actually try to live through a battle. AND I die a lot in this game. Stupid idea is just stupid.


    [*]Scaling pay to how well you did is a nice addition. I never really felt right making as much as the guy with 5 kills and 2 assists.
    [/list]



    This is to prohibit kill stealing...

    Edited by Dakkath, 17 December 2012 - 10:19 AM.


    #15 Blair

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    Posted 17 December 2012 - 10:19 AM

    View PostJason Parker, on 17 December 2012 - 10:14 AM, said:

    Removing RnR wasn't needed and I hope it will return sometime in the future when they finally see that there are ways to do it without it making the game less fun.


    I thought this at first too, but upon further contemplation, it makes sense. It doesn't really add anything to gameplay, it's simply a fee you have to pay after every battle. You got a discount by avoiding damage/combat, and that doesn't really make a lot of sense. There was little incentinve to enter a battle without repairing, and the only benefit to going in without rearming was gaming the system since it bumped you to 75% for free. Without a compelling choice to make, it felt more like a penalty for mixing it up than anything else.

    There may be a better way to utilize the RNR system, but what was in wasn't working, and for now, I can see why they'd take it out.

    #16 DeathofSelf

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    Posted 17 December 2012 - 10:20 AM

    Some good and some bad.

    -The new user stuff looks good

    -RNR being removed is stupid
    -Same reward for win/loss/tie is stupid
    -Removal of cap win/assist is also kind of stupid

    I am guessing that now unless one team totally annihilates the other, the rewards will be about the same. Where is the incentive/reward for winning? Lame, LAME, LAME!

    #17 Mercules

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    Posted 17 December 2012 - 10:20 AM

    View PostJoseph Mallan, on 17 December 2012 - 10:15 AM, said:

    Not that I won't appreciate getting more money than the guy getting the kill, but this SHOULD be reversed....[*]Also taking away the R&R is just dumb. Now there is reason to actually try to live through a battle. AND I die a lot in this game. Stupid idea is just stupid.

    [*]Scaling pay to how well you did is a nice addition. I never really felt right making as much as the guy with 5 kills and 2 assists.
    [/list]


    Paying more for assists encourages people to shoot and not just wait until the very end and fire the last shot. I lose nothing by helping a teammate take down an opposing mech and gain more than worrying about if I am going to get the "kill shot" or not.

    #18 ManDaisy

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    Posted 17 December 2012 - 10:20 AM

    They should not have had the 75% free repairs in the first place.

    Edited by ManDaisy, 17 December 2012 - 10:21 AM.


    #19 Joseph Mallan

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    Posted 17 December 2012 - 10:21 AM

    View PostMercules, on 17 December 2012 - 10:20 AM, said:


    Paying more for assists encourages people to shoot and not just wait until the very end and fire the last shot. I lose nothing by helping a teammate take down an opposing mech and gain more than worrying about if I am going to get the "kill shot" or not.

    Still should not be worth more than the kill shot is all I'm saying. I wrack up alot of Assists in a game I should not make more than the killer.

    #20 AlexEss

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    Posted 17 December 2012 - 10:22 AM

    Nah... RnR was at best a bump in the road for most.





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