New Economy Balancing (Command Chair)
#1
Posted 17 December 2012 - 10:03 AM
I appreciate the 7,000,000+ c-bill bonus, too.
What does everybody think? Looks to me like they're heading the right direction.
#2
Posted 17 December 2012 - 10:05 AM
Perhaps catering to those complaining about "Cap Warrior Online" since they chose to not defend their base. =(
#3
Posted 17 December 2012 - 10:06 AM
They're working hard on that game, and we are spectating its development.
New mode, new mech ... and no more RnR. Sounds great to me
I can't wait for DAT PATCH :<
Edited by Kenach, 17 December 2012 - 10:15 AM.
#4
Posted 17 December 2012 - 10:11 AM
Taryys, on 17 December 2012 - 10:05 AM, said:
Perhaps catering to those complaining about "Cap Warrior Online" since they chose to not defend their base. =(
I have to agree. There is nothing wrong with capturing the base of people not smart enough to defend it. I should get some reward for avoid "repair costs" on my mech since I no longer pay them.
#5
Posted 17 December 2012 - 10:12 AM
#6
Posted 17 December 2012 - 10:12 AM
Anyone who thinks these changes are bad or will negatively affect the game are pathetic idiots who are mad that they can't get off to 4 man dropping into pubs and killing trials. New player experience is more important than fellating your ego.
#7
Posted 17 December 2012 - 10:14 AM
#8
Posted 17 December 2012 - 10:14 AM
All the stuff done for new user experience is a two thumbs up. It's great and should work.
Making performance count more also is a good move.
Removing RnR wasn't needed and I hope it will return sometime in the future when they finally see that there are ways to do it without it making the game less fun.
What I totally don't understand and agree with is why in hell they removed the capping bonuses from Assault but did not rename the gamemode to TDM and removed the bases. Especially after one of them posted in one of the many reward system discussions that rewarding capblocking would make a great addition.
Also they are just leaving us there with the rewards we already had and changed the numbers. I truely hoped for more.
I hope there is more to come because this is as bad a final economy version as the current one is. And no one will be happy with it in the long run.
Edit: I for one won't be playing anymore Assault matches until this is changed because if I want TDM I go back to playing Quake and UT.
Edited by Jason Parker, 17 December 2012 - 10:21 AM.
#9
Posted 17 December 2012 - 10:14 AM
#10
Posted 17 December 2012 - 10:15 AM
Quote
Not that I won't appreciate getting more money than the guy getting the kill, but this SHOULD be reversed....
- Enemy Kill = 5,000 * how many enemies you have killed
- Enemy Kill Assist =7,500 * how many kill assists you got in the match
- Enemy Kill = 5,000 * how many enemies you have killed
Edited by Joseph Mallan, 17 December 2012 - 10:20 AM.
#11
Posted 17 December 2012 - 10:16 AM
No RnR? or should I say FREE RNR?
I like the fact that they are trying to encourage people to get 'into' the game rather than the base race capathon (person opinion).
I have been a big supporter of this game since I got in closed Beta. I dont always agree with everything they have done, but I still supported it. I wish things would have been different for me financially (and health wise at the time) because i would have bought the Founders Package. When my finances got right, the program ended. I have since bought a hero and lots of MC.
Reading deeper into the post, I am wondering the root of the issue. I know, its Beta, I know there will be LOTS of changes. I am just a little concerned. Like most here, I want this game to succeed, I really love this game and I think they have to right ideas and are heading in the correct direction. I just hope there isnt more to this than meets the eye...
#12
Posted 17 December 2012 - 10:17 AM
Edited by ManDaisy, 17 December 2012 - 10:19 AM.
#13
Posted 17 December 2012 - 10:18 AM
#14
Posted 17 December 2012 - 10:18 AM
Joseph Mallan, on 17 December 2012 - 10:15 AM, said:
Quote
- Enemy Kill = 5,000 * how many enemies you have killed
- Enemy Kill Assist =7,500 * how many kill assists you got in the match
[*]Scaling pay to how well you did is a nice addition. I never really felt right making as much as the guy with 5 kills and 2 assists.
[/list]
This is to prohibit kill stealing...
Edited by Dakkath, 17 December 2012 - 10:19 AM.
#15
Posted 17 December 2012 - 10:19 AM
Jason Parker, on 17 December 2012 - 10:14 AM, said:
I thought this at first too, but upon further contemplation, it makes sense. It doesn't really add anything to gameplay, it's simply a fee you have to pay after every battle. You got a discount by avoiding damage/combat, and that doesn't really make a lot of sense. There was little incentinve to enter a battle without repairing, and the only benefit to going in without rearming was gaming the system since it bumped you to 75% for free. Without a compelling choice to make, it felt more like a penalty for mixing it up than anything else.
There may be a better way to utilize the RNR system, but what was in wasn't working, and for now, I can see why they'd take it out.
#16
Posted 17 December 2012 - 10:20 AM
-The new user stuff looks good
-RNR being removed is stupid
-Same reward for win/loss/tie is stupid
-Removal of cap win/assist is also kind of stupid
I am guessing that now unless one team totally annihilates the other, the rewards will be about the same. Where is the incentive/reward for winning? Lame, LAME, LAME!
#17
Posted 17 December 2012 - 10:20 AM
Joseph Mallan, on 17 December 2012 - 10:15 AM, said:
[*]Scaling pay to how well you did is a nice addition. I never really felt right making as much as the guy with 5 kills and 2 assists.
[/list]
Paying more for assists encourages people to shoot and not just wait until the very end and fire the last shot. I lose nothing by helping a teammate take down an opposing mech and gain more than worrying about if I am going to get the "kill shot" or not.
#18
Posted 17 December 2012 - 10:20 AM
Edited by ManDaisy, 17 December 2012 - 10:21 AM.
#19
Posted 17 December 2012 - 10:21 AM
Mercules, on 17 December 2012 - 10:20 AM, said:
Paying more for assists encourages people to shoot and not just wait until the very end and fire the last shot. I lose nothing by helping a teammate take down an opposing mech and gain more than worrying about if I am going to get the "kill shot" or not.
Still should not be worth more than the kill shot is all I'm saying. I wrack up alot of Assists in a game I should not make more than the killer.
#20
Posted 17 December 2012 - 10:22 AM
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