#1461
Posted 31 May 2015 - 05:16 AM
[xml]$cdffile = get-content $cdffilelocation
This is a new error that I haven't seen. It looks like it found the cdf file, but the $mech variable is being set to "atlas atlas". Not really sure why it's trying to do that. Can you run it without the argument? It should work as long as you're in the directory where the .cdf file is.
#1462
Posted 31 May 2015 - 10:13 AM
Edited by Guinness530, 31 May 2015 - 10:13 AM.
#1463
Posted 31 May 2015 - 11:44 AM
#1464
Posted 31 May 2015 - 11:51 AM
Should there only be one?
#1465
Posted 31 May 2015 - 12:03 PM
Guinness530, on 31 May 2015 - 11:51 AM, said:
Should there only be one?
Ah bugger. That's another bug in the script. That's why it's returning atlas twice, since it's searching for *.cdf and returning all the instances.
You can get it to work by renaming the atlas_movie.cdf to have a different extension. It won't break anything.
#1466
Posted 31 May 2015 - 12:17 PM
#1467
Posted 04 June 2015 - 04:57 AM
Even better news: I have a work around for it as well! I'll be updating my script this weekend to automatically incorporate the work around!
And yet even BETTER news: You want to do it now, because you can't wait? Just do a global find/replace in your import.txt file. Replace:
clear()
with
clear(update_data=True)
And one more thing (in the spirit of Steve Jobs): The black texture material bug (where you have to unassign and reassign the material) has been identified too, and I may be able to fix that this weekend.
#1468
Posted 04 June 2015 - 06:06 AM
Below something that wouldn't be possible without your help
Please keep up your great work
#1469
Posted 09 June 2015 - 11:34 AM
This is a link to a couple images of a Gauss Kitty I printed out about a year ago: http://imgur.com/a/t1qsz
#1470
Posted 09 June 2015 - 11:44 AM
Lt Gravemind, on 09 June 2015 - 11:34 AM, said:
This is a link to a couple images of a Gauss Kitty I printed out about a year ago: http://imgur.com/a/t1qsz
You're welcome, and I'm happy to help! This pic... oh man. I really want to do this some day!
#1471
Posted 11 June 2015 - 04:51 PM
Oops forgot the other pic:
#1472
Posted 15 June 2015 - 04:55 PM
Anybody else excited to get their hands on the Ebon Jag file tomorrow for 3d printing/art?
#1473
Posted 16 June 2015 - 11:39 AM
Here's my next 3d metal printing project..first obviously I have to pick the right guns and then clean up the model!
There was a problem importing using Blender 2.74; I could import just fine but switching from the python console to the 3D view caused a crash to desktop. I uninstalled and put on 2.69 which was the last version I knew to work well.
<3 Heffay for the importer
#1474
Posted 16 June 2015 - 01:31 PM
THATONE, on 16 June 2015 - 11:39 AM, said:
Here's my next 3d metal printing project..first obviously I have to pick the right guns and then clean up the model!
There was a problem importing using Blender 2.74; I could import just fine but switching from the python console to the 3D view caused a crash to desktop. I uninstalled and put on 2.69 which was the last version I knew to work well.
<3 Heffay for the importer
The 2.72 version works with importing, and we finally found the bug that was causing the crash. To fix your import.txt file, do a find/replace:
find: clear()
replace with: clear(update_data=True)
That way it'll work with 2.73 and newer.
Edited by Heffay, 16 June 2015 - 01:31 PM.
#1475
Posted 03 July 2015 - 07:01 AM
PS - for those of you using the models for 3d printing (rather than movie making), and are having issues with closing meshes in Netfabb Basic to make them watertight (and dont have access to Netfabb Private - which is awesome, but costs $300), be sure to try the free Netfabb cloud service - https://modelrepair.azurewebsites.net
This is a free cloud based Netfabb repair service, which uses many of the "pro version only" repair tools - and may be successful in fixing some issues that the limited tools in the Basic version couldn't. You just upload your files and it runs the full suite of repairs on them and lets you download the fixed files. YMMV but it worked well for me before I switched to netfabb private.
#Wonderdog
#1476
Posted 06 July 2015 - 10:03 AM
There was a printing error- it's missing some of its L toes! Still my favorite mech released so far!
Edited by THATONE, 06 July 2015 - 01:23 PM.
#1477
Posted 17 July 2015 - 05:29 AM
Here's my first 100% fixed mech model, ready to be layed out and have supports added to print
#1478
Posted 18 July 2015 - 02:25 PM
#1479
Posted 18 July 2015 - 02:38 PM
Wonderdog, on 18 July 2015 - 02:25 PM, said:
Your layout is going to make it difficult to print (as by all that support material).
If you turn the parts and lay them flat, you'll need far less support material and get a better print at the end, with less finishing required.
Better yet, cut the parts in half along their longest axis, so you print 2 parts on a flat, then stick them together.
Edited by Ovion, 18 July 2015 - 02:41 PM.
#1480
Posted 18 July 2015 - 03:22 PM
For clarity - I'm using an SLA printer, not FDM - so the supports are like that intentionally (its also to print tall than wide on non tilt SLA printers to minimise warp and risk of shearing). Each support strut is only 0.25mm in diameter.
The parts are arranged to minimise the number of inverted overhangs that need special supporting, and to minimise shallow slope angles in general (which is why the torso is upside down, and the legs are angled as they are for example) Also - the parts are space to minimise shear required at each layer, again to avoid breakages while printing.
I'm printing for tabletop (~N scale), rather than action figure size - so its not practical to slice components in half, as the entire assembled mech will only be around 4cm tall, making split lines very visible for no real gain
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