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#21 Krazy Kat

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Posted 14 January 2013 - 08:05 PM

Personally I would rather have the exp to level up my new mech rather than get a few more cbills that I don't really need.

We all play with the same rules. Deal with it.

#22 Livewyr

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Posted 14 January 2013 - 08:07 PM

Makes me kinda wanna form a 4man Raven 3L group with Cap Accels...

#23 R3AGANSMASH

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Posted 14 January 2013 - 08:09 PM

View PostRodder, on 14 January 2013 - 08:04 PM, said:

375 Exp for winning
50 Exp capping bonus
---------------------------
425 Ex together

+ premium if you have

+ the game is over in under 2 minutes and you can start the next

versus maybe 500-600 exp in a fight which lasts at least 5 minutes.

Capping wins. Its really effective if you grind a variant plus you don`t have to fight in a grinding mech without DHS and other expensive stuff.


Rodder with the knowledge. that makes pretty good sense then, as far as light grinding is concerned...hmm..

Edited by R3AGANSMASH, 14 January 2013 - 08:09 PM.


#24 GalaxyBluestar

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Posted 14 January 2013 - 08:17 PM

yeah there is the concern that one win is better than the other. that's the most difficult when we don't have a TDM for those hating being capped out. the elo padders will find their cheaper victories won't do them anygood when against a propper team who all decide to defened and stage post for ambushes and g*ngb*ng interception. saddly it doesn't happen enough, it's just one blob clashes into another at some point.

infact the cap complaints held weight back in late november as the real trolls were making ninja cap wins a common occurance, now however it hardley happens balancing the xp cbill distribution, then the ravens and light mechs are too busy spamming ecm and ssrms with their lag protection to be bothered about capping. most people react like the op has and yell you cap you're an *****. so capping is actually rare, so really when i have to defend a base it's by far a refreshing change of pace. we really need a refreashing change of pace.

View PostR3AGANSMASH, on 14 January 2013 - 08:09 PM, said:


Rodder with the knowledge. that makes pretty good sense then, as far as light grinding is concerned...hmm..


i said first off people wanted to xp grind through their mechs to get mech tree perks as quick as possible. sorry for not providing the obvious evidence. but i'm a troll what do i know.

#25 R3AGANSMASH

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Posted 14 January 2013 - 08:21 PM

View PostGalaxyBluestar, on 14 January 2013 - 08:17 PM, said:


i said first off people wanted to xp grind through their mechs to get mech tree perks as quick as possible. sorry for not providing the obvious evidence. but i'm a troll what do i know.


how to be an ***.

#26 GalaxyBluestar

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Posted 14 January 2013 - 08:23 PM

you just hate advice don't you?

#27 skullman86

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Posted 14 January 2013 - 08:25 PM

XP or not, it's still a **** move for most of the team to go straight for the cap while the people who came to fight end up keeping the enemy busy only to get squat for it. Six teammates abandoned a 3L raven and I (hunchback) on frozen city maybe an hour ago and I could have made more c-bills off a hard fought loss than I did off of that chicken **** "win".

#28 R3AGANSMASH

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Posted 14 January 2013 - 08:33 PM

View Postskullman86, on 14 January 2013 - 08:25 PM, said:

XP or not, it's still a **** move for most of the team to go straight for the cap while the people who came to fight end up keeping the enemy busy only to get squat for it. Six teammates abandoned a 3L raven and I (hunchback) on frozen city maybe an hour ago and I could have made more c-bills off a hard fought loss than I did off of that chicken **** "win".


at least it was only one recent game (from what i can tell). it's driving me nuts

#29 Rodder

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Posted 14 January 2013 - 08:35 PM

View Postskullman86, on 14 January 2013 - 08:25 PM, said:

... and I could have made more c-bills off a hard fought loss than I did off of that chicken **** "win".


Some people don`t need more C-Bills and want to get the leveling done asap.

I prefer to fight too, but i understand why some pilots go for a fast cap. Anyway, i have a magic button called "LAUNCH" that starts the next match, so i don`t care that much about it.

It is annoying if you get pulled out of a good fight by a cap, but if the two blobs miss each other it`s just 2 wasted minutes. I cant even understand why some people get that aggravated about it.

#30 OkiWan Muskogee

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Posted 14 January 2013 - 08:41 PM

Base CAP comes in handy when you do an 8 x 8 Assault drop with only an Atlas, a Cataphract, a Jenner, a Raven, 2 Cicadas, and 2 Commandos, and the other team is much more balanced.

#31 GalaxyBluestar

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Posted 14 January 2013 - 08:44 PM

View PostRodder, on 14 January 2013 - 08:35 PM, said:


Some people don`t need more C-Bills and want to get the leveling done asap.

I prefer to fight too, but i understand why some pilots go for a fast cap. Anyway, i have a magic button called "LAUNCH" that starts the next match, so i don`t care that much about it.

It is annoying if you get pulled out of a good fight by a cap, but if the two blobs miss each other it`s just 2 wasted minutes. I cant even understand why some people get that aggravated about it.


yep this is defenately an i want wins and pew pew thread no doubt there.

take a look at this example

http://mwomercs.com/...44#entry1696844

this is a game where to win is to lose and to be smart is to be stupid. people want hollywood explosions not a terror for tactics and selfawearness on an unpredictable battlefield. MWO may as well emulate a twitch shooter cause that's what it's boiling down to.

Edited by GalaxyBluestar, 14 January 2013 - 08:44 PM.


#32 Rodder

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Posted 14 January 2013 - 09:02 PM

Yes that was funny.

I remember another posting where cappers where put in line with cheaters ... unbelievable.

#33 R3AGANSMASH

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Posted 14 January 2013 - 09:11 PM

lol. the guys in that thread know my EXACT feelings on the issue. they also see how derp it is to just walk up and cap the base.

#34 Rodder

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Posted 14 January 2013 - 09:25 PM

I understand your feelings. I understand the other side too. I have the advantage to stand in the middle because i just don`t care.

From my point of view the way some of the discussions went is just ridiculous.

#35 Mystere

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Posted 14 January 2013 - 09:45 PM

I cap to win ***and*** pi$$ people off. It looks like it's working.

C-bills mean nothing to me.

Edited by Mystere, 14 January 2013 - 09:46 PM.


#36 GalaxyBluestar

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Posted 14 January 2013 - 10:08 PM

well to put a conclusion on this. capping is op, and doing anything else other than stick together and focus fire for the hundreth time is where the gaming's at. enjoy the same old same old.

#37 skelley92

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Posted 15 January 2013 - 06:35 AM

View PostWeaselfeet, on 14 January 2013 - 07:44 PM, said:

Capping mechanic is fine (imo), I play regularly and see almost no games capped out when there are more than a couple of mechs left on one side.
It's a valid tactic to use an early cap threat to pull enemy mechs out of the fray. One mech to cap and you'll get 2-3 enemy coming rushing to nail you giving your team a numbers advantage for a while.
The very rare event of both teams doing a rush along opposite sides of a map lead to lols and apologies on both sides and the whole thing is over in a couple of minutes and you are into another match - there is no "slowing down" of progress.


That is what I was going to say. Capping is a tactic like any other.

I have been keeping my own stats lately and in the last 56 match I have had only 3 wins and one lost by capping . All the others ended because of kills.

#38 Suprentus

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Posted 15 January 2013 - 06:53 AM

Really, why does this matter so much anyway? If you don't like capping and lose in a match within 5 minutes because of it, then just move on to the next one! It's not like it's so common that every match ends with capping. It barely wastes any of your time in the end, and even if the match is ended earlier than you like, then you still get credit for what damage you were able to dish out. Stop whining, it's really not that bad.

#39 NRP

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Posted 15 January 2013 - 07:40 AM

It seems nearly every Assault game I play ends in an early cap without much actual battle. It's bad enough that I only play Conquest now.

What I would like to see is base capping only allowed during the last 5 minutes of the game. That way, there would at least be a good chance for a decent fight each game.

#40 Suprentus

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Posted 15 January 2013 - 07:47 AM

View PostNRP, on 15 January 2013 - 07:40 AM, said:

It seems nearly every Assault game I play ends in an early cap without much actual battle. It's bad enough that I only play Conquest now.

What I would like to see is base capping only allowed during the last 5 minutes of the game. That way, there would at least be a good chance for a decent fight each game.


You must have a very selective memory, I imagine. Though, I think the key word in your post is "seems." That is usually accompanied by hyperbole. Realistically, I encounter only about 1 in 5 (and that's generous) assault matches with a cap and little to no battle, and I've been playing quite a bit lately.

Also, if "nearly every" assault match ends an in early cap without much actual battle, then why don't you prevent your base from getting capped?





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