

Base Cap
#21
Posted 14 January 2013 - 08:05 PM
We all play with the same rules. Deal with it.
#22
Posted 14 January 2013 - 08:07 PM
#23
Posted 14 January 2013 - 08:09 PM
Rodder, on 14 January 2013 - 08:04 PM, said:
50 Exp capping bonus
---------------------------
425 Ex together
+ premium if you have
+ the game is over in under 2 minutes and you can start the next
versus maybe 500-600 exp in a fight which lasts at least 5 minutes.
Capping wins. Its really effective if you grind a variant plus you don`t have to fight in a grinding mech without DHS and other expensive stuff.
Rodder with the knowledge. that makes pretty good sense then, as far as light grinding is concerned...hmm..
Edited by R3AGANSMASH, 14 January 2013 - 08:09 PM.
#24
Posted 14 January 2013 - 08:17 PM
infact the cap complaints held weight back in late november as the real trolls were making ninja cap wins a common occurance, now however it hardley happens balancing the xp cbill distribution, then the ravens and light mechs are too busy spamming ecm and ssrms with their lag protection to be bothered about capping. most people react like the op has and yell you cap you're an *****. so capping is actually rare, so really when i have to defend a base it's by far a refreshing change of pace. we really need a refreashing change of pace.
R3AGANSMASH, on 14 January 2013 - 08:09 PM, said:
Rodder with the knowledge. that makes pretty good sense then, as far as light grinding is concerned...hmm..
i said first off people wanted to xp grind through their mechs to get mech tree perks as quick as possible. sorry for not providing the obvious evidence. but i'm a troll what do i know.
#26
Posted 14 January 2013 - 08:23 PM
#27
Posted 14 January 2013 - 08:25 PM
#28
Posted 14 January 2013 - 08:33 PM
skullman86, on 14 January 2013 - 08:25 PM, said:
at least it was only one recent game (from what i can tell). it's driving me nuts
#29
Posted 14 January 2013 - 08:35 PM
skullman86, on 14 January 2013 - 08:25 PM, said:
Some people don`t need more C-Bills and want to get the leveling done asap.
I prefer to fight too, but i understand why some pilots go for a fast cap. Anyway, i have a magic button called "LAUNCH" that starts the next match, so i don`t care that much about it.
It is annoying if you get pulled out of a good fight by a cap, but if the two blobs miss each other it`s just 2 wasted minutes. I cant even understand why some people get that aggravated about it.
#30
Posted 14 January 2013 - 08:41 PM
#31
Posted 14 January 2013 - 08:44 PM
Rodder, on 14 January 2013 - 08:35 PM, said:
Some people don`t need more C-Bills and want to get the leveling done asap.
I prefer to fight too, but i understand why some pilots go for a fast cap. Anyway, i have a magic button called "LAUNCH" that starts the next match, so i don`t care that much about it.
It is annoying if you get pulled out of a good fight by a cap, but if the two blobs miss each other it`s just 2 wasted minutes. I cant even understand why some people get that aggravated about it.
yep this is defenately an i want wins and pew pew thread no doubt there.
take a look at this example
http://mwomercs.com/...44#entry1696844
this is a game where to win is to lose and to be smart is to be stupid. people want hollywood explosions not a terror for tactics and selfawearness on an unpredictable battlefield. MWO may as well emulate a twitch shooter cause that's what it's boiling down to.
Edited by GalaxyBluestar, 14 January 2013 - 08:44 PM.
#32
Posted 14 January 2013 - 09:02 PM
I remember another posting where cappers where put in line with cheaters ... unbelievable.
#33
Posted 14 January 2013 - 09:11 PM
#34
Posted 14 January 2013 - 09:25 PM
From my point of view the way some of the discussions went is just ridiculous.
#35
Posted 14 January 2013 - 09:45 PM
C-bills mean nothing to me.
Edited by Mystere, 14 January 2013 - 09:46 PM.
#36
Posted 14 January 2013 - 10:08 PM
#37
Posted 15 January 2013 - 06:35 AM
Weaselfeet, on 14 January 2013 - 07:44 PM, said:
It's a valid tactic to use an early cap threat to pull enemy mechs out of the fray. One mech to cap and you'll get 2-3 enemy coming rushing to nail you giving your team a numbers advantage for a while.
The very rare event of both teams doing a rush along opposite sides of a map lead to lols and apologies on both sides and the whole thing is over in a couple of minutes and you are into another match - there is no "slowing down" of progress.
That is what I was going to say. Capping is a tactic like any other.
I have been keeping my own stats lately and in the last 56 match I have had only 3 wins and one lost by capping . All the others ended because of kills.
#38
Posted 15 January 2013 - 06:53 AM
#39
Posted 15 January 2013 - 07:40 AM
What I would like to see is base capping only allowed during the last 5 minutes of the game. That way, there would at least be a good chance for a decent fight each game.
#40
Posted 15 January 2013 - 07:47 AM
NRP, on 15 January 2013 - 07:40 AM, said:
What I would like to see is base capping only allowed during the last 5 minutes of the game. That way, there would at least be a good chance for a decent fight each game.
You must have a very selective memory, I imagine. Though, I think the key word in your post is "seems." That is usually accompanied by hyperbole. Realistically, I encounter only about 1 in 5 (and that's generous) assault matches with a cap and little to no battle, and I've been playing quite a bit lately.
Also, if "nearly every" assault match ends an in early cap without much actual battle, then why don't you prevent your base from getting capped?
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