Spoiler
;Field of View inside Cockpit (Default:75) cl_fov = 85 ;Mouse Options i_mouse_smooth = 0 i_mouse_accel=0 ;mouse speed (working - 0.1 - windows mouse at 6 notch, 1200 dpi mouse raise/lower as needed) cl_sensitivity = 0.1 ;Environment e_WaterOceanFFT = 1 e_WaterTessellationAmount = 1 e_WaterTessellationAmountX = 10 e_WaterTessellationAmountY = 10 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 0 r_WaterReflections = 0 r_WaterReflectionsQuality = 0 r_WaterReflectionsMinVisiblePixelsUpdate = 0 r_WaterTessellationHW = 0 r_WaterUpdateDistance = 1 r_WaterUpdateFactor = 0.1 e_DynamicLightsMaxEntityLights = 7 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 50 e_GINumCascades = 2 e_SkyType = 1 e_SkyUpdateRate = 0.5 e_TerrainAo = 0 e_TerrainNormalMap = 0 e_VegetationUseTerrainColor = 1 r_DetailDistance = 0 r_DetailTextures = 0 r_ssdo = 0 r_SSAO = 0 r_SSAOQuality = 0 r_SSAODownscale = 0 r_refraction = 0 r_SSReflections = 0 r_Beams = 3 r_BeamsDistFactor = 0.5 r_BeamsMaxSlices = 32 e_Clouds = 0 r_CloudsUpdateAlways = 0 r_Reflections = 0 ;GameEffects i_lighteffects = 0 g_ragdollUnseenTime = 1 g_ragdollMinTime = 5 g_ragdollDistance = 10 ;ObjectDetail e_ObjQuality = 1 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 1 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 10 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 0.5 e_OcclusionCullingViewDistRatio = 0 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 0 e_VegetationMinSize = 0.5 e_VegetationSpritesDistanceCustomRatioMin = 0.6 e_VegetationSpritesDistanceRatio = 1 e_ViewDistMin = 10 e_ViewDistRatio = 60 e_ViewDistRatioCustom = 100 e_ViewDistRatioDetail = 20 e_ViewDistRatioLights = 20 e_ViewDistRatioVegetation = 20 e_TerrainDetailMaterialsViewDistXY = 1024 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 130 ca_AttachmentCullingRation = 120 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 0.6 i_rejecteffects = 1 e_Tessellation = 0 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 ;Particles e_ParticlesQuality = 1 e_ParticlesLights = 0 e_ParticlesMaxScreenFill = 32 e_ParticlesMinDrawPixels = 2 e_ParticlesMotionBlur = 0 e_ParticlesObjectCollisions = 0 r_UseParticlesHalfRes = 1 r_UseSoftParticles = 0 ;Physics g_breakage_particles_limit = 80 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 e_CullVegActivation = 0 e_FoliageWindActivationDist = 0 e_PhysFoliage = 0 e_PhysOceanCell = 0.5 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 4000 p_max_object_splashes = 3 p_max_substeps_large_group = 3 p_num_bodies_large_group = 50 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 2 es_MaxPhysDist = 50 es_MaxPhysDistInvisible = 25 ;PostProcessing r_ColorGrading = 1 r_DepthOfField = 0 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 r_EyeAdaptationSpeed = 4 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.5 r_HDRBlueShift = 0 r_HDRBrightLevel = 0.95 r_HDRBrightOffset = 10 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 10 r_HDRGrainAmount = 0 r_HDRLevel = 4 r_HDROffset = 10 r_HDRRendering = 1 r_MotionBlur = 0 r_MotionBlurMaxViewDist = 0 r_PostProcessHUD3DCache = 30 r_RainMaxViewDist_Deferred = 40 r_Sunshafts = 0 r_UseEdgeAA = 0 ;Shading q_Renderer = 1 q_ShaderFX = 1 q_ShaderGeneral = 1 q_ShaderGlass = 1 q_ShaderHDR = 1 q_ShaderIce = 1 q_ShaderMetal = 1 q_ShaderPostProcess = 0 q_ShaderShadow = 1 q_ShaderSky = 1 q_ShaderTerrain = 1 q_ShaderVegetation = 1 q_ShaderWater = 1 ;Shadows e_Shadows = 0 e_GsmCache = 0 e_GsmLodsNum = 0 e_GsmRange = 0 e_ParticlesShadows = 0 e_ShadowsCastViewDistRatio = 0 e_ShadowsMaxTexRes = 0 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 0 e_ShadowsTessellateCascades = 0 r_ShadowBlur = 0 r_ShadowJittering = 0 r_ShadowsPCFiltering = 0 r_ShadowsUseClipVolume = 0 r_FogShadows = 0 ;Sound s_CacheSize = 50 s_FormatSampleRate = 44100 s_Obstruction = 2 s_ObstructionAccuracy = 0 s_ObstructionUpdate = 1 s_ReverbType = 0 s_SoundMoodsDSP = 0 s_VariationLimiter = 0.3 ;Textures r_DynTexAtlasCloudsMaxSize = 16 r_DynTexAtlasSpritesMaxSize = 16 r_DynTexMaxSize = 60 r_EnvCMResolution = 0 r_EnvTexResolution = 0 r_EnvTexUpdateInterval = 1 r_ImposterRatio = 2 r_TexSkyResolution = 1 r_TexAtlasSize = 512 r_TexMinAnisotropy = 2 r_TexBumpResolution = 1 r_TexResolution = 1 r_VegetationSpritesTexRes = 16 r_TexturesStreaming = 0
2_medium_shadows_on.cfg
Spoiler
;Field of View inside Cockpit (Default:75) cl_fov = 85 ;Mouse Options i_mouse_smooth = 0 i_mouse_accel=0 ;mouse speed (working - 0.1 - windows mouse at 6 notch, 1200 dpi mouse raise/lower as needed) cl_sensitivity = 0.1 ;Environment e_WaterOceanFFT = 1 e_WaterTessellationAmount = 1 e_WaterTessellationAmountX = 10 e_WaterTessellationAmountY = 10 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 0 r_WaterReflections = 0 r_WaterReflectionsQuality = 0 r_WaterReflectionsMinVisiblePixelsUpdate = 0 r_WaterTessellationHW = 0 r_WaterUpdateDistance = 1 r_WaterUpdateFactor = 0.1 e_DynamicLightsMaxEntityLights = 7 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 50 e_GINumCascades = 2 e_SkyType = 1 e_SkyUpdateRate = 0.5 e_TerrainAo = 0 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 4 r_DetailTextures = 1 r_ssdo = 0 r_SSAO = 0 r_SSAOQuality = 0 r_SSAODownscale = 0 r_refraction = 0 r_SSReflections = 0 r_Beams = 3 r_BeamsDistFactor = 0.5 r_BeamsMaxSlices = 32 e_Clouds = 0 r_CloudsUpdateAlways = 0 r_Reflections = 0 ;GameEffects i_lighteffects = 0 g_ragdollUnseenTime = 1 g_ragdollMinTime = 5 g_ragdollDistance = 10 ;ObjectDetail e_ObjQuality = 1 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 1 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 10 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 0.5 e_OcclusionCullingViewDistRatio = 0 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 0 e_VegetationMinSize = 0.5 e_VegetationSpritesDistanceCustomRatioMin = 0.6 e_VegetationSpritesDistanceRatio = 1 e_ViewDistMin = 10 e_ViewDistRatio = 80 e_ViewDistRatioCustom = 80 e_ViewDistRatioDetail = 30 e_ViewDistRatioLights = 30 e_ViewDistRatioVegetation = 30 e_TerrainDetailMaterialsViewDistXY = 1536 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 130 ca_AttachmentCullingRation = 120 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 0.6 i_rejecteffects = 1 e_Tessellation = 0 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 ;Particles e_ParticlesQuality = 1 e_ParticlesLights = 0 e_ParticlesMaxScreenFill = 32 e_ParticlesMinDrawPixels = 2 e_ParticlesMotionBlur = 0 e_ParticlesObjectCollisions = 0 r_UseParticlesHalfRes = 1 r_UseSoftParticles = 0 ;Physics g_breakage_particles_limit = 80 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 e_CullVegActivation = 0 e_FoliageWindActivationDist = 0 e_PhysFoliage = 0 e_PhysOceanCell = 0.5 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 4000 p_max_object_splashes = 3 p_max_substeps_large_group = 3 p_num_bodies_large_group = 50 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 2 es_MaxPhysDist = 50 es_MaxPhysDistInvisible = 25 ;PostProcessing r_ColorGrading = 1 r_DepthOfField = 0 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 r_EyeAdaptationSpeed = 4 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.5 r_HDRBlueShift = 0 r_HDRBrightLevel = 0.95 r_HDRBrightOffset = 10 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 10 r_HDRGrainAmount = 0 r_HDRLevel = 4 r_HDROffset = 10 r_HDRRendering = 1 r_MotionBlur = 0 r_MotionBlurMaxViewDist = 0 r_PostProcessHUD3DCache = 30 r_RainMaxViewDist_Deferred = 40 r_Sunshafts = 0 r_UseEdgeAA = 0 ;Shading q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 0 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 ;Shadows e_Shadows = 1 e_GsmCache = 0 e_GsmLodsNum = 4 e_GsmRange = 3 e_ParticlesShadows = 0 e_ShadowsCastViewDistRatio = 0.8 e_ShadowsMaxTexRes = 256 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 3.4 e_ShadowsTessellateCascades = 0 r_ShadowBlur = 1 r_ShadowJittering = 1 r_ShadowsPCFiltering = 1 r_ShadowsUseClipVolume = 1 r_FogShadows = 0 ;Sound s_CacheSize = 50 s_FormatSampleRate = 44100 s_Obstruction = 2 s_ObstructionAccuracy = 0 s_ObstructionUpdate = 1 s_ReverbType = 0 s_SoundMoodsDSP = 0 s_VariationLimiter = 0.3 ;Textures r_DynTexAtlasCloudsMaxSize = 16 r_DynTexAtlasSpritesMaxSize = 16 r_DynTexMaxSize = 60 r_EnvCMResolution = 1 r_EnvTexResolution = 2 r_EnvTexUpdateInterval = 1 r_ImposterRatio = 1.5 r_TexSkyResolution = 1 r_TexAtlasSize = 1024 r_TexMinAnisotropy = 2 r_TexBumpResolution = 1 r_TexResolution = 1 r_VegetationSpritesTexRes = 16 r_TexturesStreaming = 0
3_medium_high.cfg
Spoiler
;The one I use. Blend of medium, high and ultra high that gives 25-60 FPS with an E8400 dual core, HD 7870 and game installed to Intel SSD ;Field of View inside Cockpit (Default:75) cl_fov = 85 ;Mouse Options i_mouse_smooth = 0 i_mouse_accel=0 ;mouse speed (working - 0.1 - windows mouse at 6 notch, 1200 dpi mouse raise/lower as needed) cl_sensitivity = 0.1 ;Environment e_WaterOceanFFT = 1 e_WaterTessellationAmount = 10 e_WaterTessellationAmountX = 10 e_WaterTessellationAmountY = 10 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 3 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 r_WaterTessellationHW = 0 r_WaterUpdateDistance = 1 r_WaterUpdateFactor = 0.05 e_DynamicLightsMaxEntityLights = 16 e_GI = 1 e_GIAmount = 0.8 e_GIMaxDistance = 100 e_GINumCascades = 1 e_SkyType = 1 e_SkyUpdateRate = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 8 r_DetailTextures = 1 r_ssdo = 0 r_SSAO = 2 r_SSAOQuality = 2 r_SSAODownscale = 1 r_refraction = 1 r_SSReflections = 0 r_Beams = 3 r_BeamsDistFactor = 0.25 r_BeamsMaxSlices = 128 e_Clouds = 1 r_CloudsUpdateAlways = 0 r_Reflections = 1 e_TerrainTextureLodRatio = 2 ;GameEffects i_lighteffects = 1 g_ragdollUnseenTime = 2 g_ragdollMinTime = 13 g_ragdollDistance = 30 ;ObjectDetail e_ObjQuality = 3 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 2 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 20 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 1 e_OcclusionCullingViewDistRatio = 1 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 0 e_VegetationMinSize = 0 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 1.5 e_ViewDistMin = 10 e_ViewDistRatio = 100 e_ViewDistRatioCustom = 100 e_ViewDistRatioDetail = 50 e_ViewDistRatioLights = 50 e_ViewDistRatioVegetation = 70 e_TerrainDetailMaterialsViewDistXY = 2048 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 200 ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 0.8 i_rejecteffects = 1 e_Tessellation = 1 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 ;Particles e_ParticlesQuality = 3 e_ParticlesLights = 1 e_ParticlesMaxScreenFill = 128 e_ParticlesMinDrawPixels = 1 e_ParticlesMotionBlur = 1 e_ParticlesObjectCollisions = 2 r_UseParticlesHalfRes = 0 r_UseSoftParticles = 1 ;Physics g_breakage_particles_limit = 80 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0.35 e_CullVegActivation = 50 e_FoliageWindActivationDist = 10 e_PhysFoliage = 2 e_PhysOceanCell = 1 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 4000 p_max_object_splashes = 3 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 4 es_MaxPhysDist = 100 es_MaxPhysDistInvisible = 15 ;PostProcessing r_ColorGrading = 0 r_DepthOfField = 0 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 r_EyeAdaptationSpeed = 4 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.2 r_HDRBlueShift = 0.5 r_HDRBrightLevel = 0.85 r_HDRBrightOffset = 10 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 6 r_HDRGrainAmount = 0 r_HDRLevel = 8 r_HDROffset = 10 r_HDRRendering = 1 r_MotionBlur = 1 r_MotionBlurMaxViewDist = 64 r_PostProcessHUD3DCache = 10 r_RainMaxViewDist_Deferred = 75 r_Sunshafts = 1 r_UseEdgeAA = 1 ;Shading q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 ;Shadows e_Shadows = 1 e_GsmCache = 0 e_GsmLodsNum = 4 e_GsmRange = 3 e_ParticlesShadows = 0 e_ShadowsCastViewDistRatio = 1 e_ShadowsMaxTexRes = 256 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 3.4 e_ShadowsTessellateCascades = 0 r_ShadowBlur = 1 r_ShadowJittering = 1 r_ShadowsPCFiltering = 1 r_ShadowsUseClipVolume = 1 r_FogShadows = 0 e_ShadowsCastViewDistRatioLights = 0.5 ;Sound s_CacheSize = 50 s_FormatSampleRate = 44100 s_Obstruction = 2 s_ObstructionAccuracy = 0 s_ObstructionUpdate = 1 s_ReverbType = 0 s_SoundMoodsDSP = 0 s_VariationLimiter = 0.3 ;Textures r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 32 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_EnvTexUpdateInterval = 1 r_ImposterRatio = 1 r_TexSkyResolution = 0 r_TexAtlasSize = 2048 r_TexMinAnisotropy = 4 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesStreaming = 0 r_VegetationSpritesTexRes = 64
4_high_tweaked.cfg
Spoiler
;Field of View inside Cockpit (Default:75) cl_fov = 85 ;Mouse Options i_mouse_smooth = 0 i_mouse_accel=0 ;mouse speed (working - 0.1 - windows mouse at 6 notch, 1200 dpi mouse raise/lower as needed) cl_sensitivity = 0.1 ;Environment e_WaterOceanFFT = 1 e_WaterTessellationAmount = 10 e_WaterTessellationAmountX = 10 e_WaterTessellationAmountY = 10 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 3 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 r_WaterTessellationHW = 0 r_WaterUpdateDistance = 1 r_WaterUpdateFactor = 0.05 e_DynamicLightsMaxEntityLights = 16 e_GI = 1 e_GIAmount = 0.8 e_GIMaxDistance = 100 e_GINumCascades = 1 e_SkyType = 1 e_SkyUpdateRate = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 8 r_DetailTextures = 1 r_ssdo = 0 r_SSAO = 4 r_SSAOQuality = 2 r_SSAODownscale = 0 r_refraction = 1 r_SSReflections = 1 r_Beams = 3 r_BeamsDistFactor = 0.05 r_BeamsMaxSlices = 200 e_Clouds = 1 r_CloudsUpdateAlways = 0 r_Reflections = 1 e_TerrainTextureLodRatio = 2 ;GameEffects i_lighteffects = 1 g_ragdollUnseenTime = 2 g_ragdollMinTime = 13 g_ragdollDistance = 30 ;ObjectDetail e_ObjQuality = 4 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 2 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 20 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 1 e_OcclusionCullingViewDistRatio = 1 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 0 e_VegetationMinSize = 0 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 1.5 e_ViewDistMin = 10 e_ViewDistRatio = 100 e_ViewDistRatioCustom = 100 e_ViewDistRatioDetail = 80 e_ViewDistRatioLights = 50 e_ViewDistRatioVegetation = 70 e_TerrainDetailMaterialsViewDistXY = 2048 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 200 ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 0.8 i_rejecteffects = 1 e_Tessellation = 1 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 ;Particles e_ParticlesQuality = 4 e_ParticlesLights = 1 e_ParticlesMaxScreenFill = 160 e_ParticlesMinDrawPixels = 1 e_ParticlesMotionBlur = 1 e_ParticlesObjectCollisions = 2 r_UseParticlesHalfRes = 0 r_UseSoftParticles = 1 ;Physics g_breakage_particles_limit = 80 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0.35 e_CullVegActivation = 50 e_FoliageWindActivationDist = 10 e_PhysFoliage = 2 e_PhysOceanCell = 1 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 4000 p_max_object_splashes = 3 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 4 es_MaxPhysDist = 100 es_MaxPhysDistInvisible = 15 ;PostProcessing r_ColorGrading = 0 r_DepthOfField = 0 ;g_dofset_maxscale = 1 r_EyeAdaptationBase = 1 r_EyeAdaptationFactor = 0.85 r_EyeAdaptationSpeed = 4 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.8 r_HDRBlueShift = 0 r_HDRBrightLevel = 0.85 r_HDRBrightOffset = 5 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 2 r_HDRGrainAmount = 0 r_HDRLevel = 4 r_HDROffset = 10 r_HDRRendering = 1 r_MotionBlur = 1 r_MotionBlurMaxViewDist = 64 r_PostProcessHUD3DCache = 2 r_RainMaxViewDist_Deferred = 75 r_Sunshafts = 1 r_UseEdgeAA = 1 ;Shading q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 ;Shadows e_Shadows = 1 e_GsmCache = 0 e_GsmLodsNum = 4 e_GsmRange = 3 e_ParticlesShadows = 0 e_ShadowsCastViewDistRatio = 1 e_ShadowsMaxTexRes = 256 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 3.4 e_ShadowsTessellateCascades = 0 r_ShadowBlur = 1 r_ShadowJittering = 1 r_ShadowsPCFiltering = 1 r_ShadowsUseClipVolume = 1 r_FogShadows = 0 e_ShadowsCastViewDistRatioLights = 0.5 ;Sound ;s_CacheSize = 50 ;s_FormatSampleRate = 44100 ;s_Obstruction = 2 ;s_ObstructionAccuracy = 0 ;s_ObstructionUpdate = 1 ;s_ReverbType = 0 ;s_SoundMoodsDSP = 0 ;s_VariationLimiter = 0.3 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 ;Textures r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 32 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_EnvTexUpdateInterval = 0.5 r_ImposterRatio = 1 r_TexSkyResolution = 0 r_TexAtlasSize = 2048 r_TexMinAnisotropy = 4 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesStreaming = 0 r_VegetationSpritesTexRes = 64
5_ultra_high.cfg
Spoiler
;Field of View inside Cockpit (Default:75) cl_fov = 85 ;Mouse Options i_mouse_smooth = 0 i_mouse_accel=0 ;mouse speed (working - 0.1 - windows mouse at 6 notch, 1200 dpi mouse raise/lower as needed) cl_sensitivity = 0.1 ;Environment e_WaterOceanFFT = 1 e_WaterTessellationAmount = 10 e_WaterTessellationAmountX = 10 e_WaterTessellationAmountY = 10 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 3 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 r_WaterTessellationHW = 0 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 e_DynamicLightsMaxEntityLights = 16 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 100 e_GINumCascades = 1 e_SkyType = 1 e_SkyUpdateRate = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 16 r_DetailTextures = 1 r_ssdo = 1 r_SSAO = 0 r_SSAOQuality = 0 r_SSAODownscale = 0 r_refraction = 1 r_SSReflections = 0 r_Beams = 3 r_BeamsDistFactor = 0.05 r_BeamsMaxSlices = 200 e_Clouds = 1 r_CloudsUpdateAlways = 0 r_Reflections = 1 ;GameEffects i_lighteffects = 1 g_ragdollUnseenTime = 2 g_ragdollMinTime = 13 g_ragdollDistance = 30 ;ObjectDetail e_ObjQuality = 4 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 2 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 20 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 1 e_OcclusionCullingViewDistRatio = 1 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 1 e_VegetationMinSize = 0 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 1.5 e_ViewDistMin = 10 e_ViewDistRatio = 100 e_ViewDistRatioCustom = 100 e_ViewDistRatioDetail = 100 e_ViewDistRatioLights = 100 e_ViewDistRatioVegetation = 100 e_TerrainDetailMaterialsViewDistXY = 2048 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 200 ca_AttachmentCullingRation = 300 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 1 i_rejecteffects = 1 e_Tessellation = 1 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 ;Particles e_ParticlesQuality = 4 e_ParticlesLights = 1 e_ParticlesMaxScreenFill = 160 e_ParticlesMinDrawPixels = 1 e_ParticlesMotionBlur = 1 e_ParticlesObjectCollisions = 2 r_UseParticlesHalfRes = 0 r_UseSoftParticles = 1 ;Physics g_breakage_particles_limit = 160 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 e_CullVegActivation = 50 e_FoliageWindActivationDist = 25 e_PhysFoliage = 2 e_PhysOceanCell = 0.5 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 6000 p_max_object_splashes = 3 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 4 es_MaxPhysDist = 200 es_MaxPhysDistInvisible = 25 ;PostProcessing r_ColorGrading = 0 r_DepthOfField = 0 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 r_EyeAdaptationSpeed = 4 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.2 r_HDRBlueShift = 0.5 r_HDRBrightLevel = 0.85 r_HDRBrightOffset = 10 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 0 r_HDRGrainAmount = 0 r_HDRLevel = 8 r_HDROffset = 10 r_HDRRendering = 1 r_MotionBlur = 1 r_MotionBlurMaxViewDist = 64 r_PostProcessHUD3DCache = 0 r_RainMaxViewDist_Deferred = 100 r_Sunshafts = 1 ;Shading q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 ;Shadows e_Shadows = 1 e_GsmCache = 0 e_GsmLodsNum = 5 e_GsmRange = 3 e_ParticlesShadows = 0 e_ShadowsCastViewDistRatio = 1 e_ShadowsMaxTexRes = 1024 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 3.4 e_ShadowsTessellateCascades = 0 r_ShadowBlur = 3 r_ShadowJittering = 2.5 r_ShadowsPCFiltering = 1 r_ShadowsUseClipVolume = 1 r_FogShadows = 0 e_ShadowsCastViewDistRatioLights = 0.5 ;Sound s_CacheSize = 50 s_FormatSampleRate = 44100 s_Obstruction = 2 s_ObstructionAccuracy = 0 s_ObstructionUpdate = 1 s_ReverbType = 0 s_SoundMoodsDSP = 0 s_VariationLimiter = 0.3 ;Textures r_DynTexAtlasCloudsMaxSize = 64 r_DynTexAtlasSpritesMaxSize = 64 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_EnvTexUpdateInterval = 0.1 r_ImposterRatio = 1 r_TexSkyResolution = 0 r_TexAtlasSize = 2048 r_TexMinAnisotropy = 16 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesStreaming = 0 r_VegetationSpritesTexRes = 128
6_ultra_high_maxed.cfg
Spoiler
;Field of View inside Cockpit (Default:75) cl_fov = 85 r_ColorGrading = 0 r_DepthOfField = 0 r_GlowAnamorphicFlares = 1 r_HDRBloomMul = 0.5 r_HDRBlueShift = 0 r_HDRBrightLevel = 0.65 r_HDRBrightOffset = 5 r_HDRBrightThreshold = 6 r_HDREyeAdaptionCache = 0 r_HDRGrainAmount = 0 r_HDRLevel = 3 r_HDROffset = 10 r_HDRRendering = 1 r_UseEdgeAA = 2 ;MotionBlur Fun ;r_MotionBlur = 5 ;r_MotionBlurMaxViewDist = 100 ;r_MotionBlurShutterSpeed = 0.00001 g_dofset_maxscale = 1 g_radialBlur = 1 r_UsePOM = 1 r_PostProcessHUD3DCache = 0 r_RainMaxViewDist_Deferred = 100 r_Sunshafts = 1 r_Flares = 1 q_Renderer = 4 q_ShaderFX = 4 q_ShaderGeneral = 4 q_ShaderGlass = 4 q_ShaderHDR = 4 q_ShaderIce = 4 q_ShaderMetal = 4 q_ShaderPostProcess = 4 q_ShaderShadow = 4 q_ShaderSky = 4 q_ShaderTerrain = 4 q_ShaderVegetation = 4 e_Shadows = 1 e_GsmCache = 0 e_GsmLodsNum = 5 e_GsmRange = 3 e_ParticlesShadows = 1 e_ShadowsCastViewDistRatio = 1 e_ShadowsMaxTexRes = 1024 e_ShadowsOnAlphaBlend = 0 e_ShadowsResScale = 4.0 r_ShadowBlur = 2 r_ShadowJittering = 2.5 r_ShadowsPCFiltering = 1 r_ShadowsUseClipVolume = 1 r_FogShadows = 1 ;bugged ;r_ShadowsMaskResolution = 1 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 e_WaterOceanFFT = 1 e_WaterTessellationAmount = 10 e_WaterTessellationAmountX = 85 e_WaterTessellationAmountY = 85 e_WaterTessellationSwathWidth = 10 r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 5 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 r_WaterTessellationHW = 1 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 e_DynamicLightsMaxEntityLights = 32 e_GI = 1 e_GIAmount = 0.7 e_GINumCascades = 3 e_GIMaxDistance = 100 e_SkyType = 1 e_SkyUpdateRate = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 20 r_DetailTextures = 1 r_ssdo = 1 r_SSDOAmount = 0.8 r_SSDOAmbientAmount = 1.1 r_SSAO = 0 r_SSAOQuality = 3 r_SSAODownscale = 0 r_refraction = 1 r_SSReflections = 3 r_Beams = 3 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 300 e_Clouds = 1 r_CloudsUpdateAlways = 1 r_Reflections = 1 e_GsmRangeStep = 4 sys_spec_Quality=4 e_GsmCastFromTerrain = 1 r_ChromaticAberration = 1.5 i_lighteffects = 1 g_ragdollMinTime = 15 g_ragdollUnseenTime = 3 g_ragdollDistance = 40 e_ObjQuality = 4 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 2 e_DecalsOverlapping = 1 e_Dissolve = 2 e_LodRatio = 40 e_Lods = 1 e_LodMin = 0 e_MaxViewDistSpecLerp = 1 e_OcclusionCullingViewDistRatio = 1 e_ProcVegetation = 1 e_streamCgf = 0 e_VegetationBending = 1 e_VegetationMinSize = 0 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 1.5 e_ViewDistMin = 10 e_ViewDistRatio = 100 e_ViewDistRatioCustom = 100 e_ViewDistRatioDetail = 100 e_ViewDistRatioLights = 100 e_ViewDistRatioVegetation = 100 e_TerrainDetailMaterialsViewDistXY = 2048 e_TerrainDetailMaterialsViewDistZ = 128 e_TerrainOcclusionCullingMaxDist = 200 ca_AttachmentCullingRation = 300 ca_DrawFaceAttachments = 1 ca_useDecals = 1 es_DebrisLifetimeScale = 1 i_rejecteffects = 1 e_Tessellation = 1 e_DecalsForceDeferred = 1 r_DrawNearZRange = 0.08 e_ParticlesQuality = 4 e_ParticlesLights = 1 e_ParticlesMaxScreenFill = 160 e_ParticlesMinDrawPixels = 1 e_ParticlesMotionBlur = 1 e_ParticlesObjectCollisions = 2 r_UseParticlesHalfRes = 0 r_UseSoftParticles = 2 r_UseParticlesRefraction = 1 g_breakage_particles_limit = 160 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 e_CullVegActivation = 50 e_FoliageWindActivationDist = 25 e_PhysFoliage = 2 e_PhysOceanCell = 0.5 p_gravity_z = -36.3 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.2 p_max_MC_iters = 6000 p_max_object_splashes = 3 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 p_splash_dist0 = 7 p_splash_dist1 = 30 p_splash_force0 = 10 p_splash_force1 = 100 p_splash_vel0 = 4.5 p_splash_vel1 = 10 v_vehicle_quality = 4 es_MaxPhysDist = 400 es_MaxPhysDistInvisible = 0 r_DynTexAtlasCloudsMaxSize = 256 r_DynTexAtlasSpritesMaxSize = 256 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_EnvTexUpdateInterval = 0.001 r_ImposterRatio = 1 r_TexSkyResolution = 0 r_TexAtlasSize = 2048 r_TexMinAnisotropy = 8 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesStreaming = 0 r_VegetationSpritesTexRes = 512 e_TerrainTextureLodRatio = 1 e_CoverageBufferReproj = 1 e_TerrainTextureStreamingPoolItemsNum = 512
Egomane, on 22 August 2014 - 10:19 AM, said:
Please fell free to do so.
Just make sure that there really isn't anything in there, besides the user.cfg files and explainations.
Just make sure that there really isn't anything in there, besides the user.cfg files and explainations.
Text only.