High-End User.cfg File
#339
Posted 14 June 2014 - 02:40 AM
#340
Posted 11 July 2014 - 12:05 AM
#341
Posted 30 July 2014 - 10:43 AM
Vodage, on 06 June 2014 - 02:11 PM, said:
Edit: video isn't embedding properly >< http://youtu.be/DreDIhnK-co
^Most pro QL players run settings like these. Granted, Quake is a different style of game, where neon green enemies have become tournament standard. So maybe PGI won't let me remove all textures from all surfaces through the CFG-- but can I at least get blob shadows? Howabout less of this blockbuster-esque overexaggeration of every particle effect? Foliage elimination would be nice, too. If I can shoot through it, I should be able to see through it
Has anyone put together a CFG for max visibility? ...the tournament players perhaps?
I wish that lower graphics settings let you see worse than the higher ones, rather than the opposite, so lame that its "better" to run with everything off and have the game look like crap. Something like having opaque smoke if you can't run regular smoke, not just get rid of it.
#342
Posted 12 August 2014 - 12:09 PM
Thanks,
Vinson
Edited by Egomane, 13 August 2014 - 05:30 AM.
removed instructions on how to get the file
#343
Posted 13 August 2014 - 05:30 AM
@Pada Vinson
Only modifications to the user.cfg itself are acceptable. You can link it and advertise it here, if you remove the parts that do not comform to this rule.
Edited by Egomane, 13 August 2014 - 01:14 PM.
#344
Posted 13 August 2014 - 01:19 PM
I've pulled the user.cfg file from our website. Obviously for the past 3 years it was acceptable to use these files, but it is no longer the case, so good luck out there guys. I only reposted this since the last 2 patches have brought FPS below 30 again, and some of you requested assistance. Sorry folks, but it looks like you'll have to hope PGI can fix these issues for you from now on.
#345
Posted 13 August 2014 - 01:26 PM
Egomane, on 13 August 2014 - 05:30 AM, said:
@Pada Vinson
Only modifications to the user.cfg itself are acceptable. You can link it and advertise it here, if you remove the parts that do not comform to this rule.
oh, someone from PGI visited my website and downloaded content from it?
thanks Egomane.
#346
Posted 13 August 2014 - 02:30 PM
All that's left is your actual user configs which I assume are alright to post.
#347
Posted 16 August 2014 - 11:16 PM
poor show, pada has done good justice to the community for the past 3 years..... tut tut....
I hope someone will continue to take up the mantle of 'fixing' mwo - each patch I have wild FPS changes - I refuse to buy a new graphics card!!
#348
Posted 17 August 2014 - 12:52 AM
Colonel Tequila, on 16 August 2014 - 11:16 PM, said:
poor show, pada has done good justice to the community for the past 3 years..... tut tut....
I hope someone will continue to take up the mantle of 'fixing' mwo - each patch I have wild FPS changes - I refuse to buy a new graphics card!!
Ego edited his post already on the 13th. User.cfg files are allowed.
#349
Posted 19 August 2014 - 12:28 PM
Thank you so much for your cfgs ! It made the game a lot more enjoyable
@Everyone
For a few Patches now I am experiencing green smoke in Heatvision again, either when I use a clean install of the game without any cfg modifications, or with my usual cfg (Reno Blade's personal cfg from page 17) and r_FogShadows = set to 0 or simply disabled with a semicolon doesn't remove the green smoke.
So my question is, has anyone else had this problem occuring again and does anyone know how to get rid of it, because on some maps like frozen city I usually play 80% in Heatvision and now it is impossible to do so and seriously affects my gameplay on such maps.
I am running in Dx9 Mode with everything at max Settings except PostAA, which is disabled since the cfg enables its own AA and this is what my current cfg looks like:
Edited by El Rizzo, 19 August 2014 - 12:29 PM.
#350
Posted 19 August 2014 - 01:00 PM
I use DX11 without problems. But I checked DX9 (without config) and if you set the details for Shadows to Very High it turns green. High/med is normal.
I went into the game and tried with different cfg line disabled/changed, but it did not help.
Then I just loaded another RC night and switched the Shadow slider in the adv. settings to High and it was gone.
I guess this option now overrides the config, or the config line with r_FogShadows = 0 no longer is valid.
#351
Posted 19 August 2014 - 01:16 PM
just tested your solution and it works with shadows set to high ! so first of all thanks for the very quick response and a working solution
Regarding Directx 11, I would love to switch to Dx11, but the last time I tested it, I had lower fps than with Dx9 so I switched back and now I am waiting until PGI finally makes Dx11 viable, or has the performance improved already and PGI simply didn't mention it in one of the patchlogs ? (or I didn't read it
#352
Posted 19 August 2014 - 01:31 PM
I upgraded my GTX 560Ti (2GB) to a GTX 770 OC (4GB) and my fps is now up in the 60s (vsync off = 100fps) with lowest dips to 40, where I had usually 45 with dips to 20 fps.
I am still not using MSAA or TXAA (only PostAA) as these can bring fps down to 48fps in the testing grounds and I don't want to run into game with less than 30fps anymore.
I don't even notice any difference anyway
Edited by Reno Blade, 19 August 2014 - 01:33 PM.
#353
Posted 19 August 2014 - 03:01 PM
Using Dx9 and a driver set Fps Limit of 58 (less Tearing than 60, at least it feels like less to me
Using the same scenario and map location with Dx11, the card runs at full Clockrate of 1163Mhz and about 50-60% load thus demanding more GPU Power than Dx9 although both times I had the same constant 58 Fps.
So you might try Dx9 and find your Fps going up and dropping less into the 40s
#354
Posted 21 August 2014 - 11:42 PM
Colonel Pada Vinson, on 18 January 2013 - 11:53 AM, said:
This was quite the overreaction. In any case, farewell and good luck to you Colonel Pada Vinson. My interactions with you in the Closed Beta were incredibly helpful, and instrumental to my enjoyment of the game in those early days.
*Query for Thread*
I downloaded the configs before the link was removed. I could just post the content of the user.cfg's here, if they are something that is wanted.
#355
Posted 22 August 2014 - 10:03 AM
That would be nice, I would like to see what he changed and how it affects the game.
#357
Posted 22 August 2014 - 10:19 AM
Grey Ghost, on 21 August 2014 - 11:42 PM, said:
I downloaded the configs before the link was removed. I could just post the content of the user.cfg's here, if they are something that is wanted.
Please fell free to do so.
Just make sure that there really isn't anything in there, besides the user.cfg files and explainations. There were some .xml file modifications explained in the textfiles, as well as some additional file to be added to the game client in there. All those need to be thrown out, as they are rule violations.
Modo44, on 22 August 2014 - 10:13 AM, said:
The rules on modifications to the game files are clear and known for a long time. I do not know why he, or you as far as it matters, is so shocked that they are enforced on the forums. I find his reaction kind of sad, as even without the parts, that are in violation to the rules, his work would have been extremly helpfull.
#358
Posted 22 August 2014 - 10:28 AM
Edited by Modo44, 22 August 2014 - 10:33 AM.
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