Vodage, on 06 June 2014 - 02:11 PM, said:
Edit: video isn't embedding properly >< http://youtu.be/DreDIhnK-co
^Most pro QL players run settings like these. Granted, Quake is a different style of game, where neon green enemies have become tournament standard. So maybe PGI won't let me remove all textures from all surfaces through the CFG-- but can I at least get blob shadows? Howabout less of this blockbuster-esque overexaggeration of every particle effect? Foliage elimination would be nice, too. If I can shoot through it, I should be able to see through it
Has anyone put together a CFG for max visibility? ...the tournament players perhaps?
I wish that lower graphics settings let you see worse than the higher ones, rather than the opposite, so lame that its "better" to run with everything off and have the game look like crap. Something like having opaque smoke if you can't run regular smoke, not just get rid of it.