Sifright, on 07 February 2013 - 03:21 PM, said:
You are seriously blinkered.
Spider with 4 machine guns at triple damage
4.8 DPS hardly game breaking.
Has to accurately hit the same spot constantly on a moving mech whilst constantly facing it with no ability to take evasive action.
Spider with 2 medium lasers
2.5 DPS
Only has to maintain laser on target 1 second out of every 4
Can take evasive action
Can engage targets at much higher range.
Edit: No one will care that the machine guns have been increased in damage even if you did it by x5 they still wont be powerful enough to make a difference to the game play that occurs because i'll still turn your light mech into scrap metal if your engage my a1 at 90 meters or less.
The difference is that light mechs that have to take machine guns go from being an utter joke to a something I have to actually deal with because they are some what dangerous to leave on my ***.
Then lets include all of your factors and all of Novas and use math to directly compare them, yes?
Sifright:
-must hold on target continuously, exposing CT to enemy fire
-crit bonus won't help
-still inferior to ML, even with 4 MGs at 3x damage
Nova:
-Lack of heat means balance against other weapons
-ton for ton, the MG is superior even without 3x damage and crit bonus
So lets imagine that the MG can only fire 1 second out of every 4, making it behave like the ML in that respect. Lets also keep the damage at its current value, .04 per shot. With the bursting, this is simply .1 DPS on average. The MG is heat neutral out of the box, but we need heat sinks for the ML to be that way. If my math is right (it is) then the ML will need 10 heat sinks to be purely heat neutral. Also, I'm going to ignore the crit system.
Now ammo. I've only run out of MG ammo once and that was with 1 ton of it feeding 4 MGs. Lets be generous and do 1 ton of ammo per MG. So now:
MG
1.5 tons
0 Heat
.1 DPS
0.07 DPS/ton
ML
11 tons
0 Heat
1.25 DPS
.11 DPS/ton
The ML is currently 57% more efficient than the MG, and I think we're all in agreement that the MG needs a buff of some form. Now lets triple the damage, and thus triple the DPS and DPS/ton. The MG would have a DPS/ton of .21 and the ML would have a DPS/ton of .11, making the MG 91% more efficient than the ML. In addition, the MG will have the option of occasionally holding down the trigger for quadruple the damage (unlike the ML), making it 663% more efficient than the ML during those periods. Lets look at those two stock spiders in your example now, still bursting the MGs with triple damage:
5V (2x ML):
2.5 MaxDPS
1.25 AveDPS
5K (1xML 2xMG):
1.85 MaxDPS
3.65 AbsMaxDPS (hold down the trigger)
1.85 AveDPS
Swapping out an ML with two MGs not only increases the average DPS, but has the option of really laying into someone. So again, ton for ton, the MG will be far superior to any direct-fire weapon in terms of efficiency as it basically just adds raw DPS at little cost to your build. This could all be balanced if some form of heat were introduced to the MG, keeping it from being so vastly superior (again, that was 663% greater). 0.08 heat per shot would be sufficient, imo.