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Server Downtime Feb 19Th - Patch Day!


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#21 J-Pax7

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Posted 19 February 2013 - 10:01 AM

And the wait begins

#22 ICEFANG13

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Posted 19 February 2013 - 10:12 AM

The attention you are giving weaponry and mechs is excellent. While I dislike ECM, and feel that what is being done to it is not good/helpful, what you are doing with the mechs and weapons will create a solid foundation that will make the game better overall ;)

Also you have a typo, says, "head" when you read about the Flamer, should say "heat" I suspect.

#23 Dr Killinger

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Posted 19 February 2013 - 10:13 AM

I don't think I can last 3 hours.

Hooray for tougher AC/20s, ELO, and Apline Peaks!

#24 skamage

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Posted 19 February 2013 - 10:15 AM

/clap Thank you guys for the early patch notes. Much appreciated! Helps to calm us old guys down a little.

#25 Texas Merc

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Posted 19 February 2013 - 10:19 AM

i think this might be best patch ever!

#26 Exinferis

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Posted 19 February 2013 - 10:20 AM

I realy want to see the new "huge" map. That was one thing I always wanted.... bigger maps.
Maybe a jungle-map? ;-)
And the tweak of the AC20? ;) Much more badabum

BTW, can you give us some screenshots of the new map?
Please please please great saints of PGI!!!!
*slipping on the slime of this begging*

Edited by Exinferis, 19 February 2013 - 10:22 AM.


#27 J4ckInthebox

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Posted 19 February 2013 - 10:21 AM

MG buff, ac/20 buff, new map, new mech, new mechlab, leg damage fix....

I came everywhere.

Posted Image

Edited by J4ckInthebox, 19 February 2013 - 10:23 AM.


#28 Bhan Zor

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Posted 19 February 2013 - 10:25 AM

Aww damage textures disabled? ;)

#29 HighTest

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Posted 19 February 2013 - 10:27 AM

My kudos on the timely patch notes! Thank you!

(Gosh knows, the devs seem to get enough grief on the forums over most things, they should at least get credit where credit is due!) ;)

I'm looking forwardf to giving this a test drive later tonight! Especially since I have 3 Centurions in my MechBay. :D

#30 Peter von Danzig

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Posted 19 February 2013 - 10:29 AM

Think the new patch is great!

But please, please improve in patching. Guess I won't have a chance to play this game today...

#31 Deathlike

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Posted 19 February 2013 - 10:31 AM

Doesn't some of these patch fixes not scare you?

Most of the incredible WTF ones are the mech inefficiencies.

Quote

Mech Efficiencies:
- Basic `Mech Efficiencies are now correctly doubled when Elite status is obtained. (NOTE: Elite status requires you to have all 4 Elite talents purchased for that variant).
- Fixed an issue where purchasing ‘Arm Reflex’ was actually granting ‘Twist Speed’ efficiency and vice versa.
- Fixed an issue where purchasing ‘Fast Fire’ (weapon cooldown) was actually granting ‘Pin Point’ (Weapon convergence) efficiency and vice versa.
- Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown.


So, I thought it was getting all basic (8) for all of the 3 variants of a chassis? Now it's changed to getting all the Elite ones? (or it was already that, so the initial change when all the basics were acquired was screwed up?) Go figure.

When I read some of this stuff, it makes me wonder how long it took for someone to notice this behavior, because it seems to me that the should have been more obvious (Smurfy was saying there were issues about that in his mechlab thread).

It makes me wonder when the heck these mech efficiencies debuted... because that's a really long time to have noticed this.

Edited by Deathlike, 19 February 2013 - 10:32 AM.


#32 SecretOne

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Posted 19 February 2013 - 10:55 AM

Trust me to find this game on Patch Day ... can't download ... oh well I will comeback after 9pm UTC to see if available, 2hours to wait ;)

Secretone

#33 Nathan Foxbane

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Posted 19 February 2013 - 11:02 AM

View PostExinferis, on 19 February 2013 - 10:20 AM, said:

I realy want to see the new "huge" map. That was one thing I always wanted.... bigger maps.
Maybe a jungle-map? ;-)
And the tweak of the AC20? ;) Much more badabum

BTW, can you give us some screenshots of the new map?
Please please please great saints of PGI!!!!
*slipping on the slime of this begging*

Link. It is done and I am not even staff.

#34 costi

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Posted 19 February 2013 - 11:09 AM

View PostNathan Foxbane, on 19 February 2013 - 11:02 AM, said:

Link. It is done and I am not even staff.

The bases... the colors... pretty...

EDIT: It's alive!

Edited by costi, 19 February 2013 - 11:19 AM.


#35 Noguchi

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Posted 19 February 2013 - 11:23 AM

i´m happy to see, that this patch is delivered very fast ;)

#36 Garth Erlam

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Posted 19 February 2013 - 11:23 AM

View PostGrimlockONE, on 19 February 2013 - 09:31 AM, said:

Does Garth plan on breaking the servers again this week?

I have my magnetic personality as far from them as possible.

#37 Phaesphoros

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Posted 19 February 2013 - 11:24 AM

@Deathlike: I also thought this - but it says "all 4 talents" not "all 4 variants".

@PGI: Thanks for applying the Scotty principle.

#38 R3Dx79

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Posted 19 February 2013 - 11:26 AM

cant wait to run the ERPPC ECM DOOMSPIDER trough the new map stinging the f*ck out of anything red i run into.

#39 Mr Mantis

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Posted 19 February 2013 - 11:30 AM

Patch! why wont you patch faster!? I can't wait to get some crit seeking and ppc vs ecm action going on. wow there will be a lot of ppc sniping going on today. Poptarts away!

#40 Noguchi

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Posted 19 February 2013 - 11:32 AM

hmm... second time i searched for a match but it´s still searching... for up to 3 minutes now :ph34r:

View PostNoguchi, on 19 February 2013 - 11:32 AM, said:

hmm... second time i searched for a match but it´s still searching... for up to 3 minutes now :ph34r:


Failed again... btw. mechlab looks much better now... and thx for that my house now is shown correctly ;)





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