Server Downtime Feb 19Th - Patch Day!
#21
Posted 19 February 2013 - 10:01 AM
#22
Posted 19 February 2013 - 10:12 AM
Also you have a typo, says, "head" when you read about the Flamer, should say "heat" I suspect.
#23
Posted 19 February 2013 - 10:13 AM
Hooray for tougher AC/20s, ELO, and Apline Peaks!
#24
Posted 19 February 2013 - 10:15 AM
#25
Posted 19 February 2013 - 10:19 AM
#26
Posted 19 February 2013 - 10:20 AM
Maybe a jungle-map? ;-)
And the tweak of the AC20? Much more badabum
BTW, can you give us some screenshots of the new map?
Please please please great saints of PGI!!!!
*slipping on the slime of this begging*
Edited by Exinferis, 19 February 2013 - 10:22 AM.
#27
Posted 19 February 2013 - 10:21 AM
I came everywhere.
Edited by J4ckInthebox, 19 February 2013 - 10:23 AM.
#28
Posted 19 February 2013 - 10:25 AM
#29
Posted 19 February 2013 - 10:27 AM
(Gosh knows, the devs seem to get enough grief on the forums over most things, they should at least get credit where credit is due!)
I'm looking forwardf to giving this a test drive later tonight! Especially since I have 3 Centurions in my MechBay.
#30
Posted 19 February 2013 - 10:29 AM
But please, please improve in patching. Guess I won't have a chance to play this game today...
#31
Posted 19 February 2013 - 10:31 AM
Most of the incredible WTF ones are the mech inefficiencies.
Quote
- Basic `Mech Efficiencies are now correctly doubled when Elite status is obtained. (NOTE: Elite status requires you to have all 4 Elite talents purchased for that variant).
- Fixed an issue where purchasing ‘Arm Reflex’ was actually granting ‘Twist Speed’ efficiency and vice versa.
- Fixed an issue where purchasing ‘Fast Fire’ (weapon cooldown) was actually granting ‘Pin Point’ (Weapon convergence) efficiency and vice versa.
- Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown.
So, I thought it was getting all basic (8) for all of the 3 variants of a chassis? Now it's changed to getting all the Elite ones? (or it was already that, so the initial change when all the basics were acquired was screwed up?) Go figure.
When I read some of this stuff, it makes me wonder how long it took for someone to notice this behavior, because it seems to me that the should have been more obvious (Smurfy was saying there were issues about that in his mechlab thread).
It makes me wonder when the heck these mech efficiencies debuted... because that's a really long time to have noticed this.
Edited by Deathlike, 19 February 2013 - 10:32 AM.
#32
Posted 19 February 2013 - 10:55 AM
Secretone
#33
Posted 19 February 2013 - 11:02 AM
Exinferis, on 19 February 2013 - 10:20 AM, said:
Maybe a jungle-map? ;-)
And the tweak of the AC20? Much more badabum
BTW, can you give us some screenshots of the new map?
Please please please great saints of PGI!!!!
*slipping on the slime of this begging*
Link. It is done and I am not even staff.
#35
Posted 19 February 2013 - 11:23 AM
#37
Posted 19 February 2013 - 11:24 AM
@PGI: Thanks for applying the Scotty principle.
#38
Posted 19 February 2013 - 11:26 AM
#39
Posted 19 February 2013 - 11:30 AM
#40
Posted 19 February 2013 - 11:32 AM
Noguchi, on 19 February 2013 - 11:32 AM, said:
Failed again... btw. mechlab looks much better now... and thx for that my house now is shown correctly
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users