

The New Lbx10 / Flamer / Mg
#1
Posted 20 February 2013 - 04:59 AM
From the newest patch:
Machine Guns/Flamers/LB10-X
--- Flamer
- The Flamer has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the Flamer crits, it will deal 1.1x the amount of normal damage to an internal item.
- Flamer crit damage is 0.4 x 1.1 = 0.44 per crit. Max crit of 3 times = 1.32.
- The low damage mulitplier is due to the fact that the Flamer already has it's head increase ability.
--- LBX10
- The LB10-X has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item.
- The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0.
--- MG
- The Machine Gun has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the Machine Gun crits, it will deal 12.5x the amount of normal damage per bullet to an internal item.
- The Machine Gun crit damage is 12.5 x 0.04 = 0.5 per crit. Max crit of 3 times = 1.5.
- Due to the rate of fire, the Machine Gun is now a heavy crit seeker and will be VERY effective vs. items on non-armoured locations.
My personal opinion: MG not worth it, Flamer not worth it, LBX10 nice crits from behind in a fast mech, still not good imo.
What do you think?
#2
Posted 20 February 2013 - 05:01 AM
#3
Posted 20 February 2013 - 05:02 AM
#4
Posted 20 February 2013 - 05:03 AM
Got some funny kills with it on (really bad ^^) atlas builds yesterday.
TLDR: I sound great while crititititititing your gauss bro!
Edited by Budor, 20 February 2013 - 05:05 AM.
#5
Posted 20 February 2013 - 05:09 AM
#6
Posted 20 February 2013 - 05:13 AM
Duncan Jr Fischer, on 20 February 2013 - 05:09 AM, said:
I like how you attribute the section dieing to the Mg and flamer when it's the SRMs doing all the work.
Pro hyper elite ubermensch gold gamer above.
#7
Posted 20 February 2013 - 05:14 AM
#8
Posted 20 February 2013 - 05:15 AM
Edited by Mykaelous Wolf, 20 February 2013 - 05:15 AM.
#9
Posted 20 February 2013 - 05:21 AM
Mykaelous Wolf, on 20 February 2013 - 05:15 AM, said:
This is how crits work for everything:
"2) Each time the internal structure of a Mech takes damage, there is a chance that the hit will cause at least 1 critical hit. There is a 25% chance of causing 1 critical hit, a 14% chance of causing 2 critical hits, and a 3% chance of causing 3 critical hits (for a total of a 42% chance of any sort of critical hit)."
Add MG/Flamer/LBX chances on top = 39%, 22%, 6% (total of 67%). I assume thats how it works.
Edited by Budor, 20 February 2013 - 05:25 AM.
#10
Posted 20 February 2013 - 05:39 AM
Mykaelous Wolf, on 20 February 2013 - 05:15 AM, said:
Not my scale, PGIs scale.
#11
Posted 20 February 2013 - 05:45 AM
Not sure if the 2 tons wouldn't be better used with more heat sinks needs more testing.
#12
Posted 20 February 2013 - 06:10 AM
Sifright, on 20 February 2013 - 05:13 AM, said:
I like how you attribute the section dieing to the Mg and flamer when it's the SRMs doing all the work.
Pro hyper elite ubermensch gold gamer above.
You'd better not bother to start, when you have nothing to say on your own just mock others' words.
I play long enough to know what hits me and how. I can see how srms strike and leave a yellow opening and how without any srms that sections goes to nothing in a couple of seconds just under mg and flamer.
And I've seen this stuff again on my teammate while spectating. By the same Cent.
Edited by Duncan Jr Fischer, 20 February 2013 - 06:12 AM.
#13
Posted 20 February 2013 - 06:18 AM
Duncan Jr Fischer, on 20 February 2013 - 06:10 AM, said:
You'd better not bother to start, when you have nothing to say on your own just mock others' words.
I play long enough to know what hits me and how. I can see how srms strike and leave a yellow opening and how without any srms that sections goes to nothing in a couple of seconds just under mg and flamer.
And I've seen this stuff again on my teammate while spectating. By the same Cent.
........
Hahahahahahha.
Dude dude.
0.4dps thats how much damage that a mg is doing.
Flamer? 0.4 dps as well
Srm6 is 3.75 DPS
if you think the mg or flamer is doing ANY of the damage you are hopelessly deluded.
Or as i like to call it... golded.

#14
Posted 20 February 2013 - 06:29 AM
#15
Posted 20 February 2013 - 06:30 AM
#16
Posted 20 February 2013 - 06:35 AM
Esplodin, on 20 February 2013 - 06:30 AM, said:
jenner must have been a newbie to be honest with you.
Flamers are a joke.
#17
Posted 20 February 2013 - 06:43 AM
MG's really just need to have their rate of fire increased by like 8x the current amount. Only then will they be of any practical use.
Think about it. A spider for example.. at best one large laser and 4 machine guns... even if you melt off one armor plate the mgs still take nearly 10 seconds of fire in that spot to pop something. Its ridiculous.
Increasing the rate of fire enable it to at least hurt armor a bit and REALLY make a short burst in exposed area be quite lethal.
As of this moment it is much better to put any other weapon in there and be much more effective at taking out the unarmored part with one shot.
Flamer: Same as MG ...the heat issue is still crap though. Hurts the user more than the target.
LBX10: Definitely a nice improvement. I still wonder why this weapon has such a horrendous dispersal just past 100m. It should only really 'spread out' wider than an assault mech's torso past 400m.
#18
Posted 20 February 2013 - 06:44 AM
Sifright, on 20 February 2013 - 06:35 AM, said:
Flamers are a joke.
Tell that to the splatcat and hunchie that spent more time on Caustic shut down then firing.

#19
Posted 20 February 2013 - 06:46 AM
Esplodin, on 20 February 2013 - 06:44 AM, said:
Tell that to the splatcat and hunchie that spent more time on Caustic shut down then firing.

Each flamer you fire at a enemy mech does this.
+2% to ambient minimum temperature on their mech heat slider.
If you fire a single flamer at a mech and his normal ambient when not firing weapons is 3% on his heat slider you raised him to 5% instead.
that is all the flamer does.
Your 'experiences' are suffering from confirmation bias.
#20
Posted 20 February 2013 - 06:47 AM
WTF is a head increase ability? Just wondering...
And will it EVER come to pass that a flamer deals more heat to its TARGET than to its FIRER? Just sayin...
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