2013 May Creative Director Update
by Bryan Ekman in [ Announcements ] on, May 3, 2013 8:00 PM PDT
Spring is here, and with it lots of cleaning. The MWO team spent the latter part of April focused on fixing bugs, balancing weapons, and enhancing existing features. The fruits of our labors...
2013 April Creative Director Update
by Bryan Ekman in [ Announcements ] on, Apr 3, 2013 1:00 PM PDT
Welcome to April! Teamplay takes a giant leap forward with the addition of new team structure elements. After reviewing the test branch, I'm incredibly excited to get this very important feature...
2013 March Creative Director Update
by Bryan Ekman in [ Announcements ] on, Mar 4, 2013 3:00 AM PST
March is here, and with it a host of new features for MechWarrior Online. Our focus this month is improving the new user experience by adding a suite of tips, better details, testing grounds, and user...
2013 February Developer Update
by Bryan Ekman in [ Announcements ] on, Feb 4, 2013 5:26 PM PST
February is upon us and we have a full slate of new content, features, bug fixes, and performance improvements ready to go live! First off, MechWarrior Online will be moving to a semi-monthly patch schedule....
December is Community Warfare Month
by Bryan Ekman in [ Announcements ] on, Dec 1, 2011 4:12 PM PST
It's all about the Community! With the MechWarrior® Online™ announcement in the rear view mirror, we look forward to a jam packed December. MechWarrior® Online™ is built around several key pillars. ...
Why you want MechWarrior Online to be Free-To-Play
by Bryan Ekman in [ Into the Lab ] on, Nov 4, 2011 4:16 PM PDT
Why you want MechWarrior® Online™ to be Free-To-Play! Since the announcement came out, one of the hottest topics has been about Free-To-Play (F2P). This Into the Lab will discuss the details of why MechWarrior®...
Dev Blog 0
by Bryan Ekman in [ Developer Blogs ] on, Oct 23, 2011 8:32 PM PDT
Welcome to Dev Blog 0! Why is it called Dev Blog 0? Well, a lot has happened in the two years since we first announced MechWarrior back in 2009, and we felt a quick recap would help bring everyone up to speed...



