Weekly Screenshot

by InnerSphereNews in [ Developer Blogs ] on, May 3, 2012 10:20 AM UTC

You've all asked for proof, so here it is - this is from a four versus four we did this week, featuring myself (your CM), Bryan, Russ, Paul, Dennis, David, Omid, and Ricky. The battles were fast, and also...

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Looking Ahead: May

by InnerSphereNews in [ Developer Blogs ] on, May 1, 2012 3:16 PM UTC

Hi Everybody! We wanted to give you an update on what’s going on over here at Piranha, how work on MechWarrior Online is going, and what to expect this month from us. We’ve skipped the usual...

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Community Q&A 6 - MechLab

by InnerSphereNews in [ Developer Blogs ] on, Apr 18, 2012 10:00 AM UTC

Participants: Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Bryan Ekman - Creative Director – Head...

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Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn

by InnerSphereNews in [ Developer Blogs ] on, Apr 11, 2012 10:12 AM UTC

MechWarrior® Online™: First things first - give us a quick auto-biography. [DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware,...

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Dev Blog 6 - MechLab

by InnerSphereNews in [ Developer Blogs ] on, Apr 4, 2012 10:00 AM UTC

As per usual, the features described in this blog are susceptible to change and are not necessarily final. MechLab is a game interface which allows players to customize their BattleMech loadouts and visual...

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April Is Mech Warfare Month (Pt. 2) + MechLab

by InnerSphereNews in [ Developer Blogs ] on, Apr 2, 2012 3:45 PM UTC

Developer Blog 6 - MechLab April 4th: MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech,...

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BattleMech 8 - Awesome

by InnerSphereNews in [ Developer Blogs ] on, Mar 28, 2012 10:00 AM UTC

While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently....

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GDC Interview

by InnerSphereNews in [ Developer Blogs ] on, Mar 23, 2012 11:55 AM UTC

Participants: Dennis deKoning - Art Director Matt Craig – Technical Director Russ Bullock - President of Piranha Games Bryan Ekman – Creative Director Matt Newman – Production Garth...

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Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski

by InnerSphereNews in [ Developer Blogs ] on, Mar 21, 2012 10:00 AM UTC

MechWarrior® Online™: First things first, give us a quick biography. [THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago. [EVAN HALIM] I’ve...

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Developer Answers 5 - 'Mech Warfare

by InnerSphereNews in [ Developer Blogs ] on, Mar 14, 2012 10:05 AM UTC

Participants:Matt Craig - Technical Director - Head of Engineering Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech®...

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