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Weekly Screenshot

by Piranha Games May 3, 2012 10:20 AM PDT - 158

You've all asked for proof, so here it is - this is from a four versus four we did this week, featuring myself (your CM), Bryan, Russ, Paul, Dennis, David, Omid, and Ricky. The battles were fast, and also...

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Looking Ahead: May

by Piranha Games May 1, 2012 3:16 PM PDT - 148

Hi Everybody! We wanted to give you an update on what’s going on over here at Piranha, how work on MechWarrior Online is going, and what to expect this month from us. We’ve skipped the usual ‘(Month)...

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Community Q&A 6 - MechLab

by Piranha Games Apr 18, 2012 10:00 AM PDT - 201

Participants: Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Bryan Ekman - Creative Director – Head of Design...

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Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn

by Piranha Games Apr 11, 2012 10:12 AM PDT - 64

MechWarrior® Online™: First things first - give us a quick auto-biography. [DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical...

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Dev Blog 6 - MechLab

by Piranha Games Apr 4, 2012 10:00 AM PDT - 382

As per usual, the features described in this blog are susceptible to change and are not necessarily final. MechLab is a game interface which allows players to customize their BattleMech loadouts and visual...

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April Is Mech Warfare Month (Pt. 2) + MechLab

by Piranha Games Apr 2, 2012 3:45 PM PDT - 121

Developer Blog 6 - MechLab April 4th: MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech,...

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BattleMech 8 - Awesome

by Piranha Games Mar 28, 2012 10:00 AM PDT - 366

While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this...

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GDC Interview

by Piranha Games Mar 23, 2012 11:55 AM PDT - 40

Participants: Dennis deKoning - Art Director Matt Craig – Technical Director Russ Bullock - President of Piranha Games Bryan Ekman – Creative Director Matt Newman – Production Garth Erlam – Editor...

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Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski

by Piranha Games Mar 21, 2012 10:00 AM PDT - 71

MechWarrior® Online™: First things first, give us a quick biography. [THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago. [EVAN HALIM] I’ve been a character...

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Developer Answers 5 - 'Mech Warfare

by Piranha Games Mar 14, 2012 10:05 AM PDT - 110

Participants:Matt Craig - Technical Director - Head of Engineering Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Garth...

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March is 'Mech Warfare Month

by Piranha Games Mar 7, 2012 5:00 PM PST - 27

Here's the real meat-and-potatoes - 'Mech Warfare month. It's already started with Paul explaining some of how 'Mech combat works with Dev Blog 5, here. Developer Blog 5 March 7th - Paul (and later David)...

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Dev Blog 5 - Mech Warfare - Part I

by Piranha Games Mar 7, 2012 11:00 AM PST - 392

Welcome fans to Mech Warfare month. This is the month you’ve all been waiting for where we finally spill the beans on the BattleMech combat systems and experience. Gameplay Experience With a combination...

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Dev Blog 4 - Role Warfare (Cont.)

by Piranha Games Feb 3, 2012 11:00 AM PST - 192

Let’s dive right into some details! Everything listed here is more of a guideline to demonstrate the concepts. The final list of efficiencies and modules are still being examined.   Experience...

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Dev Blog 3 - Role Warfare

by Piranha Games Feb 1, 2012 10:00 AM PST - 140

Role Warfare is a term used for applying in-game mechanics and features, which assist a player in optimizing the game for their style of gameplay. There are 4 basic types of gameplay roles in any team...

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Dev Blog 2 - Information Warfare

by Piranha Games Jan 4, 2012 10:27 AM PST - 130

Dev Blog 2 - Information Warfare In this blog we discuss some of the details about Information Warfare and what it means to MechWarrior® Online™.  As always we're revealing details that are beta...

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Developer Q&A 2

by Piranha Games Dec 21, 2011 10:21 AM PST - 78

Community Q&A 2 – Community Warfare   Participants: Matt Craig – Technical Director – Head of Engineering Bryan Ekman – Creative Director – Head of Design and Vision Paul Inouye – Lead...

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Dev Blog 1 - Community Warfare

by Piranha Games Dec 7, 2011 4:00 PM PST - 234

Dev Blog 1 - Community Warfare It’s been a month since the launch of MechWarrior® Online™’s website and we’ve generated a lot of buzz and content.  As promised last week, we’ve prepared...

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Dev Blog 0

by Bryan Ekman Oct 23, 2011 8:32 PM PDT - 276

Welcome to Dev Blog 0! Why is it called Dev Blog 0? Well, a lot has happened in the two years since we first announced MechWarrior back in 2009, and we felt a quick recap would help bring everyone up to speed...

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