

Can We Please Get Team Deathmatch For Those Who Want To Play It?
#1
Posted 21 February 2013 - 04:06 PM
Played several matches today, where real cool battles were prevented from happening by the capping mechanism.
My lancemates and I are willing to put up with the occasional shutdown griefer if we could get real battles without the magic capping arcade mode. Like-minded players watching on his team would probably give away his hidey hole anyway, sometimes at least. I know a lot of players feel this way.
It would probably not be too hard to implement right? And no one would have to play it.
This has probably been stated before, but it can't be stressed enough.
#2
Posted 21 February 2013 - 04:08 PM
#3
Posted 21 February 2013 - 07:54 PM

#4
Posted 21 February 2013 - 07:58 PM
#5
Posted 21 February 2013 - 08:28 PM
Now, thats not to say ive been in good, nay, great games where capping was pivotal , epic defense etc, but they are a small minority..
say 10% of all games that involve capping.
besides im here for the visceral thrill of battle, kill or be killed. A cap win is about as exciting to me as the client freezing mid match. A waste of time.
#6
Posted 21 February 2013 - 08:59 PM
#7
Posted 21 February 2013 - 09:05 PM
But honestly in a straight up TDM with no weight limits, like we have now, are all chassis equal enough or will it just be all Atlases since speed won't be as much of an issue?
#8
Posted 21 February 2013 - 09:17 PM
I thought they've said that solaris matches will be in at some point.
#9
Posted 21 February 2013 - 09:20 PM
#10
Posted 21 February 2013 - 09:21 PM
#12
Posted 21 February 2013 - 09:25 PM
Just suck it up and defend your base when it needs it.
#14
Posted 21 February 2013 - 09:26 PM
yes please
#15
Posted 21 February 2013 - 09:28 PM
#16
Posted 21 February 2013 - 09:29 PM
#18
Posted 21 February 2013 - 09:33 PM
Ter Ushaka, on 21 February 2013 - 09:29 PM, said:
And then you can report them since doing that is a reportable offense.
Edited by Sean von Steinike, 21 February 2013 - 09:33 PM.
#19
Posted 21 February 2013 - 09:35 PM
#20
Posted 21 February 2013 - 09:38 PM
I've gone through quite some serious issues with the evolution of this great game. Sacrificed a few very important things to mainstream appeal like knock-downs (-75% RVN-3L with proper collisions and knockdowns) and repair 'n' rearm (which was important for the feel of a being a mechwarrior)...but seriously a teamdeathmatch-based gameplay in a vehicle combat simulation is a total No-go and would ruin half of the well crafted and fragile gameplay.
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