

Stop The Hacks
#141
Posted 04 April 2013 - 08:02 PM
With the time this game is going to turn like BF3 or CS and there is nothing we can do about it.
During the last 20 games i got instant killed by a single shot from a medium laser. My mech was at full HP and i was running at 115 KMPh. Also under the same circumstances i got shot again by medium laser only once, and that was enough to do critical damage. Also I'm seeing even more and more light mechs with strange capabilities. They run at 150 KMPh they have at 3 medium lasers, jump jets and missiles, that fits under the tonnage. The problem is that this mechs have no overheating issues, they fire constantly, like 20 times and nothing. Also this light mechs can take tons of damage without losing any part or at least have it severely damage, never a red leg or arm.
If you pay enough attention you will see that in order to build such a mech you need the most powerful engine to reach such speed. Also you need to load at least 5 tons of weaponry plus required heatsinks. Dont forget to improve chassis, armor and heatsink, also have all perks unlocked. Once you solve this puzzle you must fit it inside 35 tons. The only way is to make a sacrifice, like lot of weapons and speed but less armor.
It seems that somehow some people are able to do some special mech tunning. And if you look their entire gameplay you will come to the conclusion that they are probably runing some hack.
It funny how a commando can kill an atlas a catapult and some other mechs without get some part damaged, even if they took the amount of damage to kill an entire squad of assault mechs.
#142
Posted 04 April 2013 - 08:07 PM
With the time this game is going to turn like BF3 or CS and there is nothing we can do about it.
During the last 20 games i got instant killed by a single shot from a medium laser. My mech was at full HP and i was running at 115 KMPh. Also under the same circumstances i got shot again by medium laser only once, and that was enough to do critical damage. Also I'm seeing even more and more light mechs with strange capabilities. They run at 150 KMPh they have at 3 medium lasers, jump jets and missiles, that fits under the tonnage. The problem is that this mechs have no overheating issues, they fire constantly, like 20 times and nothing. Also this light mechs can take tons of damage without losing any part or at least have it severely damage, never a red leg or arm.
If you pay enough attention you will see that in order to build such a mech you need the most powerful engine to reach such speed. Also you need to load at least 5 tons of weaponry plus required heatsinks. Dont forget to improve chassis, armor and heatsink, also have all perks unlocked. Once you solve this puzzle you must fit it inside 35 tons. The only way is to make a sacrifice, like lot of weapons and speed but less armor.
It seems that somehow some people are able to do some special mech tunning. And if you look their entire gameplay you will come to the conclusion that they are probably runing some hack.
It funny how a commando can kill an atlas a catapult and some other mechs without get some part damaged, even if they took the amount of damage to kill an entire squad of assault mechs.
#143
Posted 04 April 2013 - 08:16 PM
OP CODE, on 04 April 2013 - 08:02 PM, said:
With the time this game is going to turn like BF3 or CS and there is nothing we can do about it.
During the last 20 games i got instant killed by a single shot from a medium laser. My mech was at full HP and i was running at 115 KMPh. Also under the same circumstances i got shot again by medium laser only once, and that was enough to do critical damage. Also I'm seeing even more and more light mechs with strange capabilities. They run at 150 KMPh they have at 3 medium lasers, jump jets and missiles, that fits under the tonnage. The problem is that this mechs have no overheating issues, they fire constantly, like 20 times and nothing. Also this light mechs can take tons of damage without losing any part or at least have it severely damage, never a red leg or arm.
If you pay enough attention you will see that in order to build such a mech you need the most powerful engine to reach such speed. Also you need to load at least 5 tons of weaponry plus required heatsinks. Dont forget to improve chassis, armor and heatsink, also have all perks unlocked. Once you solve this puzzle you must fit it inside 35 tons. The only way is to make a sacrifice, like lot of weapons and speed but less armor.
It seems that somehow some people are able to do some special mech tunning. And if you look their entire gameplay you will come to the conclusion that they are probably runing some hack.
It funny how a commando can kill an atlas a catapult and some other mechs without get some part damaged, even if they took the amount of damage to kill an entire squad of assault mechs.
There's the standard 3ML+2SSRM+ECM+295XL Raven 3L, which has full armor
Then there's variations on the Jenner-D with jumpjet(s), 300/295XL, 2-4ML, and 2SSRM or 2SRM4s. This also has full armor.
None of them are doing anything illegal with the builds.
The problems you are most likely witnessing is people's inability to keep their lasers on a light mech for the full beam duration combined with the fact that HSR isn't yet implemented for ballistics/missiles.
#144
Posted 04 April 2013 - 08:20 PM
#145
Posted 06 April 2013 - 09:59 AM
OP CODE, on 04 April 2013 - 08:07 PM, said:
With the time this game is going to turn like BF3 or CS and there is nothing we can do about it.
During the last 20 games i got instant killed by a single shot from a medium laser. My mech was at full HP and i was running at 115 KMPh. Also under the same circumstances i got shot again by medium laser only once, and that was enough to do critical damage. Also I'm seeing even more and more light mechs with strange capabilities. They run at 150 KMPh they have at 3 medium lasers, jump jets and missiles, that fits under the tonnage. The problem is that this mechs have no overheating issues, they fire constantly, like 20 times and nothing. Also this light mechs can take tons of damage without losing any part or at least have it severely damage, never a red leg or arm.
If you pay enough attention you will see that in order to build such a mech you need the most powerful engine to reach such speed. Also you need to load at least 5 tons of weaponry plus required heatsinks. Dont forget to improve chassis, armor and heatsink, also have all perks unlocked. Once you solve this puzzle you must fit it inside 35 tons. The only way is to make a sacrifice, like lot of weapons and speed but less armor.
It seems that somehow some people are able to do some special mech tunning. And if you look their entire gameplay you will come to the conclusion that they are probably runing some hack.
It funny how a commando can kill an atlas a catapult and some other mechs without get some part damaged, even if they took the amount of damage to kill an entire squad of assault mechs.
Yeah - it doesn't have to be hacking to kill assaults with a light. Yesterday I knocked off a Stalker, 3 Atlases and a Dragon in 1 match with a 3 med laser spider 5D. Wha? Nah, really. Mind you they looked a little clueless. Have you ever gone one on one with a Spider or a Commando when you were in a Stalker - good luck

#146
Posted 06 April 2013 - 10:55 AM
#147
Posted 06 April 2013 - 11:14 AM
#148
Posted 06 April 2013 - 11:22 AM
#151
Posted 06 April 2013 - 11:38 AM
I am not going to call him out, but I sent in a ticket.
After cooling down, we figured it could have been a light watching us. That wasn't the case, they were all heavy/Assault and bunched up.
We just capped and won.
Edited by RockWolf, 06 April 2013 - 11:41 AM.
#152
Posted 06 April 2013 - 11:45 AM
Or it could be one of a couple of armour hacks I've heard about. ...Shrug.....
I think once state rewind is fully in place, I think PGI will be able to tell who's hacking or not much easier

#153
Posted 06 April 2013 - 11:48 AM
RockWolf, on 06 April 2013 - 11:38 AM, said:
I am not going to call him out, but I sent in a ticket.
After cooling down, we figured it could have been a light watching us. That wasn't the case, they were all heavy/Assault and bunched up.
We just capped and won.
could have been advanced target decay. like if you jumped earlier and then quickly did again a couple seconds later.
#154
Posted 06 April 2013 - 11:50 AM
#155
Posted 06 April 2013 - 12:24 PM
Stoicblitzer, on 06 April 2013 - 11:48 AM, said:
Maybe, but they were both on the first time up after(30 good seconds). That was the weird part.
I am never the first calling hacks. I have been called a hacker many times for aiming at a single component. Fought JW, Kaos, Blazing Aces, SJ and have mad respect for them, well maybe not for JW trash talking assh***s. There is a lot of great snipers/pilots, but that guy seemed in a league of his own. He might have been the best sniper ever, but why isn't he hired or had clan tags? That made us even more skeptic. Black Wolves clan had a excellent stalker sniper during our RHOD fight, but that guy wasn't as good as the guy who killed me. That is why I think he had visual assistance aka wall hack.
I feel bad for working so hard on aiming and tactics just to be killed by someone who goes the easy way. Yes I jump snipe, but before calling me on it just try it, it has it advantages but it isn't easy mode.
Edited by RockWolf, 06 April 2013 - 12:26 PM.
#156
Posted 06 April 2013 - 01:05 PM
I don't know of this 'hack'...and it may just be a bug, but there are at least 2 other instances of 'invincible' players. Two out of three of my experiences were against the same pilot. These are the ONLY times I've suspected some sort of hack in ~3000 matches (not including CB)
Mr 144
#157
Posted 06 April 2013 - 01:16 PM
Mr 144, on 06 April 2013 - 01:05 PM, said:
I don't know of this 'hack'...and it may just be a bug, but there are at least 2 other instances of 'invincible' players. Two out of three of my experiences were against the same pilot. These are the ONLY times I've suspected some sort of hack in ~3000 matches (not including CB)
Mr 144
its a bug. We have all witnessed and many have reported. One guy we asked to stand down because he was taking zero damage. He refused while others have.
RockWolf, on 06 April 2013 - 12:24 PM, said:
Maybe, but they were both on the first time up after(30 good seconds). That was the weird part.
I am never the first calling hacks. I have been called a hacker many times for aiming at a single component. Fought JW, Kaos, Blazing Aces, SJ and have mad respect for them, well maybe not for JW trash talking assh***s. There is a lot of great snipers/pilots, but that guy seemed in a league of his own. He might have been the best sniper ever, but why isn't he hired or had clan tags? That made us even more skeptic. Black Wolves clan had a excellent stalker sniper during our RHOD fight, but that guy wasn't as good as the guy who killed me. That is why I think he had visual assistance aka wall hack.
I feel bad for working so hard on aiming and tactics just to be killed by someone who goes the easy way. Yes I jump snipe, but before calling me on it just try it, it has it advantages but it isn't easy mode.
Ive seen the downfalls of jumpsniping just like lerming. Lersm take forever Jump snipers are easier to flank. Hell I was accused of scripting two AC2's that were actually set on Group fire yesterday lol. Not my fault if he wanted to just sit there and take 4 points to a single location over and over again.
#158
Posted 06 April 2013 - 01:19 PM
PropagandaWar, on 06 April 2013 - 01:14 PM, said:
Yeah, I've always taken reports of it with a grain of salt. In my dragon fight, there simply was no other variable but bug or hack. It's the only definative time I've seen it....not state-rewind stuff...just plain dealing damage registered on the score card...and completely invincible...cool to know I'm not nuts

Mr 144
#159
Posted 06 April 2013 - 01:56 PM
Airwind, on 06 April 2013 - 10:55 AM, said:
I have played many 1000s of games and have never seen this until recently. 3 times in the last 2 weeks I've seen this happening, once a player on my team and twice enemies who I was unable to identify. All three of these were reported with fraps by a friend I was dropping with. One thing will always be true though, you have to be both stupid and bad at the game to cheat. These people offer no threat, I've still not been killed by anything that could be called more than good aim or luck.
#160
Posted 06 April 2013 - 06:32 PM
PhDGreg, on 21 February 2013 - 05:46 PM, said:
Sure, it makes me harder for you to hit with some weapons... but it makes EVERYTHING hard to hit for me, and the delay between pressing fire and it happening (particularly noticeable for PPCs and ballistics) makes them a massive pain to use.
It's been particularly hard to hit with lasers since 2 patches ago, in the same way as other people have reported (looks like a hit on client side, but server says no).
On a more hack-related note: There are plenty of possibilities to gain a minor advantage by changing client side files and settings so that things are rendered in a way that gives you an edge. Examples:
- user.cfg settings that remove the blur/distortion from night and thermal vision
- texture file replacements to remove various types of noise (largely aesthetic effect)
- texture file replacements to tweak things such as the night vision colour gradient (largely aesthetic effect)
- texture file replacements to make mechs stand out
The last thing on that list rings a bell - I believe some competitive Q3A players would tweak their settings so that the level geometry was all flat textured and all player models used the biggest one (i.e. fit the generic hitbox the best) set to bright green... Not sure if it was considered cheating, but it would make things much easier to spot.
Changing the game files to benefit you in anyway is no better then hacking; ie removing blur or changing the geometry independently.
I can understand using it for the DPI if you dont have a gaming mouse.
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