Jump to content

Is There An Option To Increase Drawing/rendering Distance Of Other Mechs In The Game?


  • You cannot reply to this topic
17 replies to this topic

#1 Spinning Burr

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 429 posts
  • Google+: Link
  • Facebook: Link
  • LocationNew Orleans, LA

Posted 22 February 2013 - 07:07 AM

I play on all low settings so that I can enjoy ok frame rates of about 30-40. Since alpine came out I noticed that mechs can be beyond the rendering distance of my screen making them invisible. It's at about 1500m so too far to sensor detect or target but still possible to hit with long range sniping weapons or be hit by them. Is there a specific option in settings to increase the rendering distance? Environment settings states it can increase detail distance, but I'm not sure that's what I want and it definitely reduces frame rate performance. I just want to see the mechs not the scenery. Do higher "system specification" settings give you further distance to targets? Or does everybody have the exact same draw distance to opponents regardless of video settings or your computer hardware?

#2 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 22 February 2013 - 07:11 AM

The setting you are looking for is "New Computer".

I can see all the way across the map on my new rig and still get 60 FPS.

#3 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 22 February 2013 - 07:15 AM

turn up the object detail slider in the advanced options.

Longer draw distance is a computationally expensive process. You will have to sacrifice performance for longer draw distance (or vice versa)

Edited by Redshift2k5, 22 February 2013 - 07:15 AM.


#4 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 22 February 2013 - 07:17 AM

View PostSpinning Burr, on 22 February 2013 - 07:07 AM, said:

I play on all low settings so that I can enjoy ok frame rates of about 30-40. Since alpine came out I noticed that mechs can be beyond the rendering distance of my screen making them invisible. It's at about 1500m so too far to sensor detect or target but still possible to hit with long range sniping weapons or be hit by them. Is there a specific option in settings to increase the rendering distance? Environment settings states it can increase detail distance, but I'm not sure that's what I want and it definitely reduces frame rate performance. I just want to see the mechs not the scenery. Do higher "system specification" settings give you further distance to targets? Or does everybody have the exact same draw distance to opponents regardless of video settings or your computer hardware?

You want 'object detail' set to max.

It's not very expensive on the gpu usually. Not compared to rending effects like shadows ect.

#5 Xyroc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 855 posts
  • LocationFighting the Clan Invasion

Posted 22 February 2013 - 07:18 AM

View PostMercules, on 22 February 2013 - 07:11 AM, said:

The setting you are looking for is "New Computer".

I can see all the way across the map on my new rig and still get 60 FPS.


so helpful gloating about your new rig ...

#6 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 22 February 2013 - 07:21 AM

probabl not. this is a fairness issue.

#7 Dukarriope

    Member

  • PipPipPipPipPipPipPip
  • 923 posts
  • Twitter: Link
  • Locationa creative suite

Posted 22 February 2013 - 07:24 AM

You could use a custom config file. It's a bunch of LoD ratios, but for starters try setting Environment detail to max.

#8 Spinning Burr

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 429 posts
  • Google+: Link
  • Facebook: Link
  • LocationNew Orleans, LA

Posted 22 February 2013 - 07:47 AM

So... object detail to max, environment detail to max, or bump up both to medium? I just want to see mechs. I don't care how pretty they are at 1500m. I just want to shoot them is all.

#9 Voridan Atreides

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,149 posts
  • Google+: Link
  • LocationSittin on Turn 3 at Elkhart watchin the Corvettes roar by....I wish. (Stockholm, WI, USA)

Posted 22 February 2013 - 07:48 AM

View PostMercules, on 22 February 2013 - 07:11 AM, said:

The setting you are looking for is "New Computer".

I can see all the way across the map on my new rig and still get 60 FPS.


You're so amazing.

Edited by Voridan Atreides, 22 February 2013 - 07:48 AM.


#10 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 22 February 2013 - 08:15 AM

I think setting Object detail to high gives you maximum draw distance for mechs, with very high only adding some background stuff. Mechs have a slightly higher priority to raw than terrain/buildings/props.

#11 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 22 February 2013 - 08:23 AM

View PostSpinning Burr, on 22 February 2013 - 07:47 AM, said:

So... object detail to max, environment detail to max, or bump up both to medium? I just want to see mechs. I don't care how pretty they are at 1500m. I just want to shoot them is all.

It's object details you want. This has to do with object LOD models mainly. It controls the distance the engine will swap to a lower detail mesh, and at some instances unless special object properties are used to flag otherwise in asset creation, it will actually use lower LOD models for the full render mesh (characters/ entities, ie mechs, will probably be exported with said object property)

Environment details only has to do with terrain detail and LOD, ie less pop and further distance texture swap from the detail maps to the actual terrain texture map (forget what CE calls it, but whatever). and perhaps other environment effects. doubt it affect mechs at all.

The cvars for LODs might be disabled

#12 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 22 February 2013 - 08:28 AM

View PostRedshift2k5, on 22 February 2013 - 08:15 AM, said:

I think setting Object detail to high gives you maximum draw distance for mechs, with very high only adding some background stuff. Mechs have a slightly higher priority to raw than terrain/buildings/props.

See: Where's the guide with these factoids? All the "just do this" stuff for the user.cfg is information free …

#13 Viper69

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,204 posts

Posted 22 February 2013 - 08:31 AM

View PostMercules, on 22 February 2013 - 07:11 AM, said:

The setting you are looking for is "New Computer".

I can see all the way across the map on my new rig and still get 60 FPS.


I think the setting you are looking for is "tact" may want to turn it up a little and adjust your "gloating" slider down just a tad.

OP, what are your system specs? I am running an old quad core q6600 and get around 30fps but my draw distance is from one side of the map to the other. Also what type of GPU are you running and is this a laptop?

Edited by Viper69, 22 February 2013 - 08:32 AM.


#14 Dukarriope

    Member

  • PipPipPipPipPipPipPip
  • 923 posts
  • Twitter: Link
  • Locationa creative suite

Posted 22 February 2013 - 08:32 AM

For some odd reason, Environment affects draw distance of mechs. I've already tested that.

#15 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 22 February 2013 - 08:36 AM

View PostDukarriope, on 22 February 2013 - 08:32 AM, said:

For some odd reason, Environment affects draw distance of mechs. I've already tested that.

It's objects details for me. :shrug:

#16 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 22 February 2013 - 08:38 AM

Draw distance is one reason I would upgrade my gpu. I've got an AMD 5770, which runs the game fine @ 1440x900. Except for texture "pop in" and poor draw distance. Being able to see long distances is huge in this game. Trouble is, to upgrade my gpu I also need to upgrade my power supply. Probably about a $700 bill.

#17 Spinning Burr

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 429 posts
  • Google+: Link
  • Facebook: Link
  • LocationNew Orleans, LA

Posted 22 February 2013 - 09:46 AM

I play the game on a Mac (gasp!). I know right? Not only is it a Mac, its a laptop Mac. And it's over 2 years old. The nvidia graphics chip that came preinstalled was considered "midrange" performance for that time. Here are the real specs:

2010 Macbook Pro with i7 dual core HT processor @ 2.8 GHz with Intel Sandybridge era chipset, 8GB of RAM, nVidia 330M graphics chip with 512 MB DDR3 dedicated video RAM and DirectX 10 capability.

I play all games in Win 7 Professional 64 bit OS via Bootcamp. I'm a huge fan of Bootcamp for Macs over emulation software for obvious reasons.

All in all, I'm happy with my computer and don't see myself upgrading for at least another 2 years, and I take gaming rather seriously.

#18 Dukarriope

    Member

  • PipPipPipPipPipPipPip
  • 923 posts
  • Twitter: Link
  • Locationa creative suite

Posted 22 February 2013 - 10:05 AM

Do you actually use OS X for anything, then?
If not, why would you buy a Mac in the first place?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users