CutterWolf, on 27 February 2013 - 06:05 PM, said:
Would that "total sense" your talking about shake when your running or walking in a mech? If your going to support shaking for jump jetting then you will have to support the same effect for walking & running in a mech. In fact it would be doubled for a running mech. I would love to see people try to shoot on the move then............. You can't have your cake and eat it too.......
no you don't shake when running on the ground but unless you are running on a completely flat surface then your reticle and arms do shift around and pilots who move fast have to constantly compensate for any bumps on the terrain. if you ever moved on the ground and brawled you might know this. i have used jump jets to stabalize my aim for complicated shots several times before.
so no we really can't have our cake and eat it too, because currently we have neither.
CutterWolf, on 27 February 2013 - 05:59 PM, said:
As a mater of fact "no your not doing it right". And yes I can compare the firing systems cus for some unknown reason you think that the weapons on a mech are rigidly mounted. I assure you they are not, so just like the M1 Abrams those weapons can move to compensate for movement, elevation, angle to target ect. But I really thank you for helping prove my point with this part of your response, "improves game play by promoting more diverse equipment options." Which is what jump sniping does but you want to remove that option. Realism? LOL! This is Mechwarrior there is nothing real about it
i will tell you right now no one would want light mechs to have aim stabalization. if you could move 150kph and have a stable firing platform all of the time then spiders would just run around cockpitting anything that moved less than 70kph.
jump jets are currently the only way you can be moving AND have a smooth stable firing platform.
Edited by blinkin, 27 February 2013 - 06:57 PM.