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Final Post of SLXSLXSLX 02-26-2013
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To all whom it may concern, and to all whom it may please. I am officially resigning form the forum wars thta is general chat.. and let me tell you why.
Warning: This may be a little long.
When I first started playing MWO ECM did not exist, nor did Elo (Elaine). Then, we had less mechs, less maps, well one less. We had LRM spam so heavy, it blotted out the sun on Caustic. We had 4 mans, winning almost all their matches, and most new players, came and went within the same week. Fodder does not a happy new player make. So, I made a post. A post that got alot of flames. I called it "Killing yourself".. the mods have since then renamed it, and then relocated it (twice).
Here it is.
http://mwomercs.com/...lx-suggestions/
In it I stated I thought the game was hurting itself in three ways, weapon imbalance, premade dominance, and staying true to TT rules at the detriment of balance. 3 points, and I stated them pretty clearly. In it I was then called a fraud, I was called an alt of Vassago Rain, and I was trolled with impunity. I got mad, and fired back, and at times lost my cool head and got pretty harsh. It was the first, but not last time, I lost myself in the anger that can come from these e-fights.
I saw what I felt was little to no one arguing the same points as me, and believed they needed argued. I was afraid this game would dissolve away, and lacking a sufficient population, disappear. Somethings I liked about the game, and the ones I pointed out, I detested. You could sayI was spoiled in WoT, it already had a mm, and balance was sought patch to patch (*cough* russian bias-- but ill let that one go). It was night and day for me, a top 3% wot player, to come here and see so much imbalance. I felt at the time, MWO was terminal, but also, I believed it was worth saving. On the forums, I saw no voices arguing for the points I believed needed addressed to change MWO's path.. to make it the most popular MWO it could possibly be. Today I see change. Today I see posters like Thirdstar, Docbach, and Sturm. Decent players who argue for honor.Decent men in mwo, and presumably equally decent men in the real world. Some of those same posters have even posted in this thread. Read what they say carefully, and respectfully consider what they have to say.
Today I sit here, a happy man. Why? Well lets look back at my three original posts.. premades, imbalanced weapons, and TT constraints.
1. Elaine has come, and she is a beautiful system which seems to only be getting better every day, as she continues to collect data on MWO players. 4 man teams, while still 1/2 a public match team, are far far less likely today to win all their fights in mech warrior today. You can see this in the many threads currently dominating the general chat. I am elated to see that not only have the days of 4 man dominance ended, but also that the ones who used those lances to artifically inflate their stats are paying for it dearly. Their many threats that they will quit are jsut that, idle threats. They arnt leaving, theyre jsut being forced to realize that they won so much before, more becuse of a lack of an effective match maker, and les becuase of their own merit or skill.
To see this spilled out across many threads, and it is wonderful.
2. Today, LRM warrior online is a thing of the past. The dark ages, post artemis, pre ECM, are now just a bad memory. Today, I see a huge variety of builds, that were less prevaelnt than when I first joined. Some may be less viable than others, but today I truely believe, weapon balance is far improved. I hope PGI continues to strive to that end. Misssle Warrior online and streak warrior online, I truely believe, this game will never be. Today I see weapon balance, like i never did then. Auto aim never miss missles, ssrms, are not "everywhere" anymore. LRM's no longer dominate the battlefield.
3. Finally TT rules. Every journey begins witha single step. Here, this step was basing values off of the TT numbers from an old board game called Battle Tech. I never played it, but know alot more about it thanwhen I first installed MWO. The problems were apparent, and some still exist. Those sumbers were based on turns, and in a FPS, where you can guarantee hits with precision, as opposed to dice rolls, some of the numbers created imbalance. Since I joined, a number of the TT values, the way things work, such as ECM, have changed to make the current game more fun, more balanced. It upsets some, that it is not a direct port of BT to MWO thatthey hoped for, but they have to understand, the primary concern here is a balanced 2013 FPS, first.
Today I believe PGI understands that.
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So I made those three points originally arguing if they didnt change the community number would shrink. Look at the 7000+ tournie entrants. That, is not shrinkage. And trust me, I know what shrinkage looks like... Is it cold in here?
Well changes have been made, and as a result, look at how the community numbers have swelled.
Today I no longer believe MWO is terminal, I no longer belive MWO is "killing itself", I no longer believe MWO caters to the few, at the expense of the masses. Today fun can be had, by pubbers, by team players in the 8 man queue seeking a pro v pro experience, and by some 4 mans, the ones that are really good, not the ones that used that mechanic to pad stats they couldnt have achieved alone.
Today I see intelligent posters denouncing the stat padders, pointing out their flawed arguments, and arguing for balance for all. Arguing for fun, for all. Today, is a good day for MWO. Today I truely believe the reasons that compelled me to become a mwo forum poster, have all been addressed, or are being addressed. Today I believe that PGI has addressed everything I pointed out in my very first post.
Its been a long journey, and I have enjoyed the challenge. The bad guys, the stat padders, have some very intelligent arguers as well. I have enjoyed the intellectual challenges that come from making an argument, having them completely mischaracterize it, and then having to counter them, and salvage my original idea. Sometimes it frustrated me, but in hindsight, it was necessary. As of today, some 666 posts later, I feel PGI has answered my concerns with action, and I feel MWO is headed towards immense success.
Don't get me wrong, I am not leaving. SLXSLXSLX will lay forever dormant, gifted to a friend who since went back to WoT. But I now have three accounts I truely dig, and they should keep me happy till we leave beta. Someday you may face me on the field,and if you ever get a nod from some random, well, it may just be me. Its time for me to step back, and leave the arguing to those more capable of making it. Third, Sturm, Medic, all the good guys, to those whom emailed me with their confidential support, I thank you all.
It is in your hands now, the community of good guys, to keep these "bad guys" from convincing PGI to revert in any way... to revert back to pre Elaine, to prevent reversion back to the dark ages of LRM warrior online, and to prevent this game from never achieving true balance in the interest of staying true to battle tech, over seeking balance as a modern competitive video game. I absolutely 100% believe you can, and I believe you will.
On that note I thank you all for taking the time to read this thread, and this final and lengthy post.
There is no TL DR, you can take the time to read this once.
See you on the field.
Sincerely,
[Redacted] o7
Edited by SlXSlXSlX, 26 February 2013 - 01:33 PM.