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Tonnage Mismatches


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#1 Kilrein

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Posted 23 February 2013 - 11:12 AM

So far today, I have been in 6 matches where one side had a 200+ ton advantage over the other. Has something seriously been altered in matching weight classes? Three of those matches have had 3 assault mechs on one side with none on the other. And another had one light on one side and three on another.

It's really making the game play very uneven.

Edited by Kilrein, 23 February 2013 - 11:15 AM.


#2 Kilrein

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Posted 23 February 2013 - 11:25 AM

View PostKilrein, on 23 February 2013 - 11:12 AM, said:

So far today, I have been in 6 matches where one side had a 200+ ton advantage over the other. Has something seriously been altered in matching weight classes? Three of those matches have had 3 assault mechs on one side with none on the other. And another had one light on one side and three on another.

It's really making the game play very uneven.


Last match, us: 2 Atlas-D, them, 2 Atlas-D, 2 Atlas DC, 1 stalker.

#3 Oni Ralas

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Posted 23 February 2013 - 11:25 AM

The hero contest (aka: data harvest) has caused ELO to go crazy trying to find matches quickly.

#4 jadawin

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Posted 23 February 2013 - 11:43 AM

just think matchmaking no longer take weight class as a factor when dropping now.
which is very bad when a side as 3 times more lights or assaults.

#5 Kilrein

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Posted 23 February 2013 - 11:52 AM

Them: Five assaults, three heavies
Us: 1 assault, four heavies, 4 mediums.

That's ridiculous.

#6 MischiefSC

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Posted 23 February 2013 - 11:54 AM

It does but it favors Elo rating over tonnage.

I was gonna complain but I've had several games where the lower Elo scored team won. You've probably had a bunch you didn't notice.

Elo > tonnage and faster game start > waiting for right Elo + tonnage match.

You're more likely to lose due to disparity in ECM population than tonnage difference.

#7 Noonan

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Posted 23 February 2013 - 12:03 PM

The tonnage disparity is really bad right now. Most of the time in my games, one side has 200+ more tons these days.

#8 Malevolent Twitch

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Posted 23 February 2013 - 12:15 PM

As long as tonnage is being weighed by "skill", I'm okay with huge tonnage variances. With that being said, there is a huge grey area as to the tonnage/skill equation in that some pilots are always going to be better in light mechs rather than heavies and vice-versa. If the Dev's have found some magical way to balance the game without needing to balance tonnage I am completely down for it.

#9 Angus McBeef

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Posted 23 February 2013 - 12:17 PM

View PostKilrein, on 23 February 2013 - 11:52 AM, said:

Them: Five assaults, three heavies
Us: 1 assault, four heavies, 4 mediums.

That's ridiculous.


Nine mechs on your team makes up for it! :D

#10 Kobold

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Posted 23 February 2013 - 12:22 PM

I've played lots of games with mismatched tonnage recently, and I have seen little to no correlation between weight and winning.

#11 Ranek Blackstone

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Posted 23 February 2013 - 12:25 PM

The thing is trying to balance ELO and weight types for each team. As it tries (and fails) to get this done, it starts focusing more and more on ELO over tonnage until either 2 minutes pass (and you fail to find a game) or it gets a match and drops you.

The problem is that with the contest and the ELO per player being in constant flux (takes a while for your ELO score to settle down as your raw number of games in the computation starts to negate extremes in in performance), you do end up with wonky results.

#12 Goose

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Posted 23 February 2013 - 12:33 PM

It's not taking nearly that long to find the games listed above …

#13 Capt Jester

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Posted 23 February 2013 - 12:34 PM

I was matched against a team with 6 Atlai when our team had 3 Stalkers and no other Assault 'Mechs.

Edit: Three of them were DDC with ECM too.

Edited by Capt Jester, 23 February 2013 - 12:35 PM.


#14 Kilrein

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Posted 23 February 2013 - 12:38 PM

A poor pilot in an Atlas is still in a fracking Atlas that takes some killing.

#15 TB Freelancer

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Posted 23 February 2013 - 01:25 PM

Top this...

4 DDC, 1 AS7-D, STK-3H, STK-5S, CPLT-K2

vs.

2 Ilya, CTF-1X, CPLT-A1, CPLT-K2, TBT-5N, 2x COM-2D

If my math is right that's a 440 ton difference....

...we won.

#16 Oni Ralas

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Posted 23 February 2013 - 01:34 PM

View PostTB Freelancer, on 23 February 2013 - 01:25 PM, said:

Top this...

4 DDC, 1 AS7-D, STK-3H, STK-5S, CPLT-K2

vs.

2 Ilya, CTF-1X, CPLT-A1, CPLT-K2, TBT-5N, 2x COM-2D

If my math is right that's a 440 ton difference....

...we won*


*won by cap

#17 TB Freelancer

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Posted 23 February 2013 - 01:37 PM

View PostOni Ralas, on 23 February 2013 - 01:34 PM, said:


*won by cap


collecting resources...but yeah...

...still we had to keep the assaults occupied long enough that they couldn't possibly cover all the other points and win the game once they wiped us out. The massive weight advantage per mech is a pretty big obstacle to overcome.

Edited by TB Freelancer, 23 February 2013 - 01:41 PM.


#18 p00k

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Posted 23 February 2013 - 01:53 PM

tonnage isn't everything


Posted Image

#19 Suko

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Posted 23 February 2013 - 03:50 PM

Tonnage might not be everything, but I still can't help but rage when our team is trying to take out a lance of Atlai when we only have a STK and an Awesome on our side. Add 3+ ECM mechs to their side and it just makes me wanna rage quit so hard.

Edited by ShadowVFX, 23 February 2013 - 03:50 PM.


#20 Kilrein

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Posted 23 February 2013 - 04:15 PM

View Postp00k, on 23 February 2013 - 01:53 PM, said:

tonnage isn't everything


Posted Image


I'm sorry if you inferred that a tonnage advantage = win every time. It doesn't. But it does confer a huge advantage.

And posting a battle where the other side did a total of 809 damage isn't a compelling argument. That's a 4:1 damage ratio as your side did 3228. That just proves that your opponents were pretty clueless. But then again, if ELO is working as designed, then how did your side get matched up against opponents like that???

Ah well, back to running around in mechs that are more challenging to play instead of what appears to be an DC/Splat/3L fest.





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