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Question Abouy Catapult K2


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#41 Escef

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Posted 24 February 2013 - 11:53 AM

View PostSable Dove, on 24 February 2013 - 11:49 AM, said:

Other good builds: Quad-LL, Triple-PPC (Or Quad-PPC, if you don't mind the heat), or you can take the Skirmish Cat, swap out the dual AC-10s with Dual (U)AC-5s, replace the small lasers with mediums, and add some heat sinks.

2 AC5 & 2 LL works well. 10 DHS covers it decently, you can pretty much max out the armor with ferro, have space for an AMS, and you do fine with the stock engine.

#42 BoydofZINJ

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Posted 24 February 2013 - 12:16 PM

View PostSable Dove, on 24 February 2013 - 11:49 AM, said:

Here's a build that I'm having plenty of fun with: Skirmish Cat


You posted a link to post mechs in... I never knew there was a website that provided links for MWO. I could not get my 195 XL engine build in there 100% correctly - so i built a 200 XL engine buid in there. I actually like it better, I always see LRM as a threat for me... here is the link...

http://mechromancer....1,0,1,0,0,0,0,0



As for the lights. Ballistics travel slower than lasers. Once you learn how to time it, it is possible to shoot lights with ballistics even if they are circling you. The trick is to lead the target and patience. Why do i like Gauss over AC/20? Easy - Range and heat. AC/20s run very hot and have very short range. Gauss fires slower and is heavier. However, this is where piloting skills come in as well! Knowing that the Gauss will recycle slower - I do not need to look at the enemy as it recycles. Look away and throw off their aim. If they are hitting your CT turn left or right. If your right side is hurt - turn right to expose your left and hide your right. Then, of course swing back to fire.

View PostEscef, on 24 February 2013 - 11:53 AM, said:

2 AC5 & 2 LL works well. 10 DHS covers it decently, you can pretty much max out the armor with ferro, have space for an AMS, and you do fine with the stock engine.


I would pick endo over ferro for heavies or lighter. You get more tons back and turning that into armor - saves you more tons compared to Ferro

#43 Skizzak

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Posted 24 February 2013 - 12:16 PM

View PostSable Dove, on 24 February 2013 - 11:49 AM, said:

Here's a build that I'm having plenty of fun with: Skirmish Cat

Max speed; nearly maxed armour; Long range, 20-damage alpha; 32-damage short-range alpha; requires no external heat sinks; does not explode at the slightest provocation.

Not the best build, maybe, but it's very effective, and very fun. I don't like the Gauss because it explodes way too easily, and the AC-20 Cat is too slow for my tastes.

Other good builds: Quad-LL, Triple-PPC (Or Quad-PPC, if you don't mind the heat), or you can take the Skirmish Cat, swap out the dual AC-10s with Dual (U)AC-5s, replace the small lasers with mediums, and add some heat sinks.


Thats a pretty interesting build I was going to try something like this eventually
http://mwo.smurfy-ne...61fb1a4df091774

I'm having alot of fun with guass right now but both of these builds seem a little offbeat but could be alot of fun.

#44 Escef

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Posted 24 February 2013 - 12:19 PM

View PostBoydsan, on 24 February 2013 - 12:16 PM, said:

I would pick endo over ferro for heavies or lighter. You get more tons back and turning that into armor - saves you more tons compared to Ferro

Have both on that. You have the crits. It should go without saying that you always take endo over ferro if you have to choose between the two.

#45 Sable Dove

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Posted 24 February 2013 - 12:31 PM

View PostEscef, on 24 February 2013 - 12:19 PM, said:

Have both on that. You have the crits. It should go without saying that you always take endo over ferro if you have to choose between the two.

It's always better to take Endo over Ferro. With every mech. There might be one, but I'm not aware of any mech that breaks the Weight:Armour ratio enough that Ferro is a better first choice.

#46 Roughneck45

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Posted 24 February 2013 - 12:34 PM

View PostSable Dove, on 24 February 2013 - 12:31 PM, said:

It's always better to take Endo over Ferro. With every mech. There might be one, but I'm not aware of any mech that breaks the Weight:Armour ratio enough that Ferro is a better first choice.

There are none.

Always go Endo first, then take Ferro if you can still use the tonnage. Pretty much only light mech builds can take advantage of both.

Edited by Roughneck45, 24 February 2013 - 12:34 PM.


#47 Escef

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Posted 24 February 2013 - 12:37 PM

View PostSable Dove, on 24 February 2013 - 12:31 PM, said:

It's always better to take Endo over Ferro. With every mech. There might be one, but I'm not aware of any mech that breaks the Weight:Armour ratio enough that Ferro is a better first choice.

Endo always saves you 1/20th tonnage. Ferro gets you 36 points of armor per ton, standard 32. A difference of 4 points per ton. You'd need 8 tons of armor to make so much as 1 ton of difference, the same weight savings endo provides on a 20 ton mech (none of which are currently available).

Like I said, if you have to choose between the two, always take endo.


View PostRoughneck45, on 24 February 2013 - 12:34 PM, said:

Pretty much only light mech builds can take advantage of both.

There are some heavies that can do both. Not many, though.

Edited by Escef, 24 February 2013 - 12:39 PM.


#48 BoydofZINJ

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Posted 24 February 2013 - 01:10 PM

The endo vs Ferro is something that should be addressed. They are treating the board game too religiously. They should put 'mechs 75 tons or heavier to save more weight to critical space used to ferro than endo and 65 tons or heavier go to Endo and 70 tons ... they are equal. THAT would make more sense since assaults and top heavies use more armor. Such is fate. Right now, Ferro is something that will frustrate noobs to some degree. Or before you are able to outfit Ferro - the game warns you that endo steel saves more weight for the same critical slots used... or make the game hard coded to force players to use endo first (ferro is greyed out until endo is used). That way newer players wont make the mistake.

#49 Escef

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Posted 24 February 2013 - 01:24 PM

View PostBoydsan, on 24 February 2013 - 01:10 PM, said:

The endo vs Ferro is something that should be addressed. They are treating the board game too religiously. They should put 'mechs 75 tons or heavier to save more weight to critical space used to ferro than endo and 65 tons or heavier go to Endo and 70 tons ... they are equal. THAT would make more sense since assaults and top heavies use more armor. Such is fate. Right now, Ferro is something that will frustrate noobs to some degree. Or before you are able to outfit Ferro - the game warns you that endo steel saves more weight for the same critical slots used... or make the game hard coded to force players to use endo first (ferro is greyed out until endo is used). That way newer players wont make the mistake.

At least ferro is cheaper. Not by a lot, but it is. As opposed to table top where endo is cheaper, too. In-universe, the only real limit on endo is that the number of orbital facilities where it can be made are limited. If it were something that was as much of a pita to unlock as modules, we'd see a lot less of endo.





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