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Would You Pilot A Field Rep Mech?


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#121 Rofl

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Posted 25 February 2013 - 02:47 PM

Just stick to the basics:

If you want field repair, have field repair, but using canon time tables.

That way everyone equally hates the idea!

#122 Rippthrough

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Posted 25 February 2013 - 02:50 PM

View PostMercules, on 25 February 2013 - 11:55 AM, said:


"Why is there ALWAYS a Splatapult guarding the Reload point in every game?"


Obviously to make for a bigger, prettier ammo explosion when I snipe the reload point from 1km+

#123 FupDup

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Posted 25 February 2013 - 02:55 PM

Note that I'm not arguing in favor of repair bays/vehicles or requesting them in any way, however I do feel compelled to point out that we're already goofing up BT timetables for mech refits. Battlemechs are supposed to take days to refit their weapons, and Omnis are supposed to take hours. In MWO, you can rebuild your battlemech from scratch in under 5 minutes. You also get magically repaired before the next match (also a period of a few minutes).

So, that individual argument falls apart pretty quickly.

Edited by FupDup, 25 February 2013 - 02:55 PM.


#124 Merky Merc

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Posted 25 February 2013 - 02:55 PM

View PostRakashan, on 25 February 2013 - 02:47 PM, said:


Show me the same picture during live fire, even in an exercise, and I'll give you credit but the only branch of the service that I know who does any sort of during-action repair is the Navy and they do it for two reasons. First, if they do not they sink and cannot. Second, the vessels that perform these sorts of actions have huge crews.


Haha, while this is getting away from MWO it's foolish to say that any armor crew is just going to abandon tank because they got tracked or stuck or whatever. Recovery vehicles and their crews follow any kind of mechanized unit into combat to fix what they can.

#125 WhupAzz

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Posted 25 February 2013 - 02:56 PM

If you all get Healers then i want Frost Mages :D

Try to run at 150kph in a light when you rooted to the gound taking periodic DoT damage and special (Yellow) ranged damage (By Laser, AC20 etc...) :huh:

Edited by WhupAzz, 25 February 2013 - 02:57 PM.


#126 Rofl

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Posted 25 February 2013 - 02:57 PM

View PostFupDup, on 25 February 2013 - 02:55 PM, said:

Note that I'm not arguing in favor of repair bays/vehicles or requesting them in any way, however I do feel compelled to point out that we're already goofing up BT timetables for mech refits. Battlemechs are supposed to take days to refit their weapons, and Omnis are supposed to take hours. In MWO, you can rebuild your battlemech from scratch in under 5 minutes. You also get magically repaired before the next match (also a period of a few minutes).

So, that individual argument falls apart pretty quickly.


Time lapse outside the game != Time lapse inside the game.

Or do you really want 1 week queue times for dropship transit?

#127 Halfbreed

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Posted 25 February 2013 - 02:59 PM

IMO if you could get repaired in this game then light mechs would be the kings of the battle field and it would make them sooooooooooo broken.

Just think of how many times your team has spent a good amount of time trying to focus fire down a light. Then think of if that light ran away and then came back with full HP or more HP than it had and you have to start all over.

I pilot lights primarily right now, and yeah this would be all bad. If I could repair even just one in a mach I would almost never die and I am not even close to the best light pilots that we have playing this game.

#128 Paula Fry

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Posted 25 February 2013 - 03:06 PM

Get out and use the Blow Torch like in Battlefield.....and you can Dmg other Mechs with it to^^

#129 Tarman

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Posted 25 February 2013 - 03:16 PM

There is enough space magic keeping mechs going as it is. I do not want to start keeping an eye on my Mana pool.

Aside from the reduction of grit flavour in the war of mechanical attrition that I like so much about the game, how would "healing" even be done without being silly? Even ignoring temporal silliness. Does the mech carry extra parts for all its buddies or does it choose to cart only Commando arms? How many, or are all the replacement parts in hammerspace? Would it just seal up an LT if it's not replacing an arm? How repaired would that be? Is it just using a magictool like other shooters that seem to operate on a cloud of directed nanites? What about ammo? Hammerspace too, or is a Ratchetmech 40 grand worth of ammo explosions just looking for a hole in the armour?

Far too much silly for such little return imo. We don't have close enough the game to make this an interesting and viable addition.

#130 Rakashan

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Posted 25 February 2013 - 03:22 PM

View PostMerky Merc, on 25 February 2013 - 02:55 PM, said:

Haha, while this is getting away from MWO it's foolish to say that any armor crew is just going to abandon tank because they got tracked or stuck or whatever. Recovery vehicles and their crews follow any kind of mechanized unit into combat to fix what they can.

I know ARRVs are present right behind the front lines but surely you aren't telling me that the maniacs crew actually approach and salavage/repair vehicles while combat is taking place around the tank itself. If the crew is waiting until combat has moved far enough away that they are not under direct fire (i.e. far enough away to be off an MWO map) then I'm with you all the way.

Granted, my contacts are airforce and navy, not army mechanized or cav...

I'm still not buying (nor can I find any support for the argument that) an ARRV crew is going to hop right out of their vehicle and winch that MBT out of a "trap" while the tank is under direct fire or could be in the next 30 seconds.

In other words, while I agree that MBTs are high-value and are repaired in the field, I am not buying that even the ARRVs are going to be out there trying to enact repairs while the tank is under fire that puts it at immediate risk.

#131 Skylarr

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Posted 25 February 2013 - 07:43 PM

View PostMerky Merc, on 25 February 2013 - 02:38 PM, said:


Yeah me neither, it would be like tanks going onto a battlefield followed by tank recovery vehicles! And that never happens ever. Or wait....
Posted Image

Still though real life weaponry and such are vastly superior to the Battletech stuffs so whatever.

Quote

The M88's primary role is to repair or replace damaged parts in fighting vehicles while under fire, as well as extricate vehicles that have become bogged down or entangled. The main winch on the M88A2 is capable of a 70 ton, single line recovery, and a 140 ton 2:1 recovery when used with the 140 ton pulley. The A-frame boom of the A2 can lift 35 tons when used in conjunction with the spade down. The spade can be used for light earth moving, and can be used to anchor the vehicle when using the main winch. The M88 employs an Auxiliary power unit (APU) to provide auxiliary electrical and hydraulic power when the main engine is not in operation. It can also be used to slave start other vehicles, provide power for the hydraulic impact wrench, as well as the means to refuel or de-fuel vehicles as required. The M88 series of vehicles can refuel M1 tanks from its own fuel tanks, but this is a last resort due to the possibility of clogging the AGT-1500's fuel filters. The fuel pump draws fuel from the bottom of the fuel cell, and with it, all of the sediment that has accumulated with time.

I do not think the ARV rolls up next to the MBT or APC and pushes a button to magically heal the vehicle. Tell me what ARV driver is gong to pull up onto an active battlefield were an enemy MBT are near by.


Quote

BattleMech Recovery Vehicle (BRV) is the generic name for a class of heavy truck designed to recover BattleMechs (or parts of 'Mechs) from a battlefield. Equipped with a winch that can move up to 60 tons, the standard BRV looks like a large tow-truck. Using the winch, a damaged 'Mech is pulled onto the BRV's attached trailer. The BRV then delivers the 'Mech to the nearest repair facility.

In addition to being used by techs to recover damaged 'Mechs from a battlefield, these vehicles are sometimes used to move 'Mechs across roads that would otherwise shatter under the 'Mechs feet. The eighteen wheels of the BRV and trailer disperse the weight more evenly across a road surface, allowing 'Mechs to be shipped across a planet.

Edited by Skylarr, 25 February 2013 - 07:49 PM.


#132 Lukoi Banacek

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Posted 25 February 2013 - 07:56 PM

Been in the US Army for twenty years and can honestly say the normal TTP is not to repair the vehicle while under fire. The normal routine is to "combat recover" a vehicle out of the area before trying field repairs.

#133 The Government

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Posted 26 February 2013 - 12:31 AM

I would pilot the crap out of a repair unit!

But I can't see it working very well in the context of the game, not to mention EVERY other pilot would chase a repair unit all over the map and core it before it got anything useful done.

So if a battle lasted 2 hours instead of 20 minutes, yes. But as it stands, the seat of my Atlas is just too comfy, and I just got the ***-crease just the way I like it.

#134 Oppresor

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Posted 27 February 2013 - 01:58 PM

View PostThe Government, on 26 February 2013 - 12:31 AM, said:

I would pilot the crap out of a repair unit!

But I can't see it working very well in the context of the game, not to mention EVERY other pilot would chase a repair unit all over the map and core it before it got anything useful done.

So if a battle lasted 2 hours instead of 20 minutes, yes. But as it stands, the seat of my Atlas is just too comfy, and I just got the ***-crease just the way I like it.


This introduces the other issue, missions are far too short. Actual repair time in a field repair unit or by a Medimech should take a realistic time, not one minute but probably half of the mission time; this is the trade off for having this facility in the first place. The MediMech would operate in a similar way to an M88, that is it would do what it could, but not perform miracles. It's primary role would be to get a damaged Mech into some sort of condition that would allow it to provide covering fire for the rest of the lance. Its secondary role would be to scavenge anything useful left on the battlefield.

#135 XIRUSPHERE

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Posted 27 February 2013 - 02:05 PM

Repair bays and or vehicles would be host to some of the lamest meta play and BS imaginable. Please don't wish that pox upon this game.

#136 Sean von Steinike

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Posted 27 February 2013 - 02:32 PM

Just say no to this silliness.





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