

Would You Pilot A Field Rep Mech?
#121
Posted 25 February 2013 - 02:47 PM
If you want field repair, have field repair, but using canon time tables.
That way everyone equally hates the idea!
#123
Posted 25 February 2013 - 02:55 PM
So, that individual argument falls apart pretty quickly.
Edited by FupDup, 25 February 2013 - 02:55 PM.
#124
Posted 25 February 2013 - 02:55 PM
Rakashan, on 25 February 2013 - 02:47 PM, said:
Show me the same picture during live fire, even in an exercise, and I'll give you credit but the only branch of the service that I know who does any sort of during-action repair is the Navy and they do it for two reasons. First, if they do not they sink and cannot. Second, the vessels that perform these sorts of actions have huge crews.
Haha, while this is getting away from MWO it's foolish to say that any armor crew is just going to abandon tank because they got tracked or stuck or whatever. Recovery vehicles and their crews follow any kind of mechanized unit into combat to fix what they can.
#125
Posted 25 February 2013 - 02:56 PM

Try to run at 150kph in a light when you rooted to the gound taking periodic DoT damage and special (Yellow) ranged damage (By Laser, AC20 etc...)

Edited by WhupAzz, 25 February 2013 - 02:57 PM.
#126
Posted 25 February 2013 - 02:57 PM
FupDup, on 25 February 2013 - 02:55 PM, said:
So, that individual argument falls apart pretty quickly.
Time lapse outside the game != Time lapse inside the game.
Or do you really want 1 week queue times for dropship transit?
#127
Posted 25 February 2013 - 02:59 PM
Just think of how many times your team has spent a good amount of time trying to focus fire down a light. Then think of if that light ran away and then came back with full HP or more HP than it had and you have to start all over.
I pilot lights primarily right now, and yeah this would be all bad. If I could repair even just one in a mach I would almost never die and I am not even close to the best light pilots that we have playing this game.
#128
Posted 25 February 2013 - 03:06 PM
#129
Posted 25 February 2013 - 03:16 PM
Aside from the reduction of grit flavour in the war of mechanical attrition that I like so much about the game, how would "healing" even be done without being silly? Even ignoring temporal silliness. Does the mech carry extra parts for all its buddies or does it choose to cart only Commando arms? How many, or are all the replacement parts in hammerspace? Would it just seal up an LT if it's not replacing an arm? How repaired would that be? Is it just using a magictool like other shooters that seem to operate on a cloud of directed nanites? What about ammo? Hammerspace too, or is a Ratchetmech 40 grand worth of ammo explosions just looking for a hole in the armour?
Far too much silly for such little return imo. We don't have close enough the game to make this an interesting and viable addition.
#130
Posted 25 February 2013 - 03:22 PM
Merky Merc, on 25 February 2013 - 02:55 PM, said:
I know ARRVs are present right behind the front lines but surely you aren't telling me that the
Granted, my contacts are airforce and navy, not army mechanized or cav...
I'm still not buying (nor can I find any support for the argument that) an ARRV crew is going to hop right out of their vehicle and winch that MBT out of a "trap" while the tank is under direct fire or could be in the next 30 seconds.
In other words, while I agree that MBTs are high-value and are repaired in the field, I am not buying that even the ARRVs are going to be out there trying to enact repairs while the tank is under fire that puts it at immediate risk.
#131
Posted 25 February 2013 - 07:43 PM
Merky Merc, on 25 February 2013 - 02:38 PM, said:
Yeah me neither, it would be like tanks going onto a battlefield followed by tank recovery vehicles! And that never happens ever. Or wait....

Still though real life weaponry and such are vastly superior to the Battletech stuffs so whatever.
Quote
I do not think the ARV rolls up next to the MBT or APC and pushes a button to magically heal the vehicle. Tell me what ARV driver is gong to pull up onto an active battlefield were an enemy MBT are near by.
Quote
In addition to being used by techs to recover damaged 'Mechs from a battlefield, these vehicles are sometimes used to move 'Mechs across roads that would otherwise shatter under the 'Mechs feet. The eighteen wheels of the BRV and trailer disperse the weight more evenly across a road surface, allowing 'Mechs to be shipped across a planet.
Edited by Skylarr, 25 February 2013 - 07:49 PM.
#132
Posted 25 February 2013 - 07:56 PM
#133
Posted 26 February 2013 - 12:31 AM
But I can't see it working very well in the context of the game, not to mention EVERY other pilot would chase a repair unit all over the map and core it before it got anything useful done.
So if a battle lasted 2 hours instead of 20 minutes, yes. But as it stands, the seat of my Atlas is just too comfy, and I just got the ***-crease just the way I like it.
#134
Posted 27 February 2013 - 01:58 PM
The Government, on 26 February 2013 - 12:31 AM, said:
But I can't see it working very well in the context of the game, not to mention EVERY other pilot would chase a repair unit all over the map and core it before it got anything useful done.
So if a battle lasted 2 hours instead of 20 minutes, yes. But as it stands, the seat of my Atlas is just too comfy, and I just got the ***-crease just the way I like it.
This introduces the other issue, missions are far too short. Actual repair time in a field repair unit or by a Medimech should take a realistic time, not one minute but probably half of the mission time; this is the trade off for having this facility in the first place. The MediMech would operate in a similar way to an M88, that is it would do what it could, but not perform miracles. It's primary role would be to get a damaged Mech into some sort of condition that would allow it to provide covering fire for the rest of the lance. Its secondary role would be to scavenge anything useful left on the battlefield.
#135
Posted 27 February 2013 - 02:05 PM
#136
Posted 27 February 2013 - 02:32 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users