Imperial X, on 25 February 2013 - 09:41 AM, said:
Eve is a completely different game. Though it does have one thing in common. Whoever spams the most OP ships of the day win. Used to be Drakes and basis/scimis. Then it was Tengus and scimis. Eve really isn't a good comparison to Mechwarrior because there are a lot of other elements to be considered in that game, that aren't here. For instance, actual team work. Eve has it in plenty, MWO doesn't. Perhaps in clan wars, if it ever comes out....
Trust me, I know EVE...I have spent way too many years playing that game. Blob warfare still exists (in a huge way thanks to TD) but good FC's still make or break a fleet. When spitballing on the whole rep thing, I was thinking more down the road -- when community warfare/clans are in full swing. Ultimately I just want even more layers of complexity adding to a dynamic, persistent game (which is one thing I loved about EVE). In the current 5min bash sessions, even a dedicated repair mechanic wouldn't change the game - just like you said, it's whom ever (usually) fields the most firepower at the moment.
Mercules, on 25 February 2013 - 09:43 AM, said:
Because we have had this silly argument a dozen times over. On top of that the Devs have stated they don't like the idea.
I thought the idea was still on the board for long term viability. I mean if we're going to be rocking some real, game changing events...then a match must have some deeper meaning than a 5 minute smashfest. I dunno, perhaps it's wishful thinking on my end, I should have gotten involved in this back in 2011 when I got the invite. Maybe I'd be far more jaded about the future