Oni Ralas, on 25 February 2013 - 08:22 AM, said:
The Devs have stated several times they will make changes to the game based on what needs to be changed to translate this from Battletech TT and lore to online game. What they will NOT do is add in something that is so far from the canon lore that this stops being set in that universe.
As for gameflow there is no real reason to add in "healers". Part of the nature of warfare is attrition. A big part of the MW/BT strategy is attrition.
Oni Ralas, on 25 February 2013 - 08:22 AM, said:
I don't play any FPS's (other than this one I suppose) so I throw out the CoD as a general reference.
I want MechWarrior. I want events, I want scenarios, I want something that makes this feel like less of an arena fight (cough *heavy gear* cough) and more of a beefed up combat sim.
"healing" doesn't add any of that. It doesn't add events, it doesn't add scenarios. If that is what you want you will have to wait for Community Warfare.
The other part of not being arena based combat went away because people couldn't handle it and that was Repair and Reload. A lot of people don't want anything "in between" dropping in a mech and shooting. Your suggestion doesn't add anything outside a normal match and so doesn't offer what you suggested is the reason for it directly above.
Battletech was always more fun when we ran games and campaigns that continued and the need to consider supply lines, raids, repairs, and other things like that outside of just straight up battle was the bigger thing. It is fun blowing up other mechs but it always seemed more fun when I knew using that AC/20 ammo up meant I might not have it for the next battle unless we hit a supply depot.
We all want those other things but adding a poorly thought out and anti-canon "healer" mech/vehicle to the game won't add them.